demotool/test/shaders/chunks/raymarcher-cs.glsl

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2017-12-25 10:12:17 +01:00
//! type chunk
layout(
local_size_x = 8 ,
local_size_y = 8
) in;
layout( location = 0 ) uniform float u_Time;
//layout( location = 1 ) uniform vec2 u_Resolution;
layout( location = 2 ) uniform vec3 u_CamPos;
layout( location = 3 ) uniform vec3 u_LookAt;
layout( location = 4 ) uniform vec3 u_CamUp;
layout( location = 5 ) uniform float u_NearPlane;
layout( location = 6 ) uniform vec4 u_Render;
layout( location = 7 ) uniform float u_FogAttenuation;
layout( location = 8 ) uniform int u_Correction;
//layout( location = 0 ) out vec3 o_Color;
//layout( location = 1 ) out float o_Z;
layout( binding = 0 , rgba16f ) writeonly uniform image2D u_Output;
//! include lib/raymarching.glsl