168 lines
4.5 KiB
Text
168 lines
4.5 KiB
Text
|
################################################################################
|
||
|
# Bloom
|
||
|
|
||
|
(fn bloom-init ()
|
||
|
# Samplers
|
||
|
(sampler smp-bloom-blur
|
||
|
(sampling linear)
|
||
|
(mipmaps linear)
|
||
|
(lod 0 100)
|
||
|
(wrapping clamp-edge)
|
||
|
)
|
||
|
(sampler smp-bloom-input
|
||
|
(sampling nearest)
|
||
|
)
|
||
|
|
||
|
# First ping/pong texture & targets
|
||
|
(texture tx-bloom1 rgb-f16 $vp-width $vp-height 6)
|
||
|
(framebuffer rt-bloom1-lod0 (color tx-bloom1 0))
|
||
|
(framebuffer rt-bloom1-lod1 (color tx-bloom1 1))
|
||
|
(framebuffer rt-bloom1-lod2 (color tx-bloom1 2))
|
||
|
(framebuffer rt-bloom1-lod3 (color tx-bloom1 3))
|
||
|
(framebuffer rt-bloom1-lod4 (color tx-bloom1 4))
|
||
|
(framebuffer rt-bloom1-lod5 (color tx-bloom1 5))
|
||
|
(odbg tx-bloom1 hdr "Bloom")
|
||
|
|
||
|
# Second ping/pong texture & targets
|
||
|
(texture tx-bloom2 rgb-f16 $vp-width $vp-height 6)
|
||
|
(framebuffer rt-bloom2-lod0 (color tx-bloom2 0))
|
||
|
(framebuffer rt-bloom2-lod1 (color tx-bloom2 1))
|
||
|
(framebuffer rt-bloom2-lod2 (color tx-bloom2 2))
|
||
|
(framebuffer rt-bloom2-lod3 (color tx-bloom2 3))
|
||
|
(framebuffer rt-bloom2-lod4 (color tx-bloom2 4))
|
||
|
(framebuffer rt-bloom2-lod5 (color tx-bloom2 5))
|
||
|
(odbg tx-bloom2 hdr "Bloom (partial)")
|
||
|
|
||
|
# High pass program
|
||
|
(program prg-bloom-highpass "bloom-highpass.f.glsl")
|
||
|
(pipeline pl-bloom-highpass prg-fullscreen prg-bloom-highpass)
|
||
|
|
||
|
# Downsampling program
|
||
|
(program prg-bloom-downsample "downsample.f.glsl")
|
||
|
(pipeline pl-bloom-downsample prg-fullscreen prg-bloom-downsample)
|
||
|
|
||
|
# Blur pass
|
||
|
(program prg-bloom-blur "blur-pass.f.glsl")
|
||
|
(pipeline pl-bloom-blur prg-fullscreen prg-bloom-blur)
|
||
|
|
||
|
# Inputs that control the high pass filter
|
||
|
(input bloom-power 1.6)
|
||
|
(input bloom-factor 1.2)
|
||
|
(input bloom-output-factor 1.05)
|
||
|
|
||
|
# Inputs that control the blur weights
|
||
|
(input bloom-bw0 .324)
|
||
|
(input bloom-bw1 .232)
|
||
|
(input bloom-bw2 .0855)
|
||
|
(input bloom-bw3 .0205)
|
||
|
|
||
|
# Blur size
|
||
|
(input bloom-blur-size 1.3)
|
||
|
|
||
|
# Input overrides
|
||
|
(ui-overrides
|
||
|
(section "Post-processing"
|
||
|
(section "Bloom"
|
||
|
(section "Input filter"
|
||
|
(float "Input power" bloom-power
|
||
|
(min .5) (max 4) (slider))
|
||
|
(float "Input factor" bloom-factor
|
||
|
(min .5) (max 4) (slider))
|
||
|
(float "Output factor" bloom-output-factor
|
||
|
(min .5) (max 4) (slider))
|
||
|
)
|
||
|
(section "Blur"
|
||
|
(float "Size" bloom-blur-size
|
||
|
(min .5) (max 4) (slider))
|
||
|
(float4 "Weights"
|
||
|
bloom-bw0 bloom-bw1 bloom-bw2 bloom-bw3
|
||
|
(min 0) (max 1) (step .00005))
|
||
|
)
|
||
|
)
|
||
|
)
|
||
|
)
|
||
|
)
|
||
|
|
||
|
(fn bloom-render (in-scene)
|
||
|
(profiling "BLOOOOM!"
|
||
|
(uniforms-i prg-bloom-highpass 0 0)
|
||
|
(uniforms-i prg-bloom-highpass 1 0)
|
||
|
(uniforms prg-bloom-highpass 2 $vp-width $vp-height)
|
||
|
(uniforms-i prg-bloom-downsample 0 0)
|
||
|
(uniforms-i prg-bloom-blur 0 0)
|
||
|
|
||
|
# High pass
|
||
|
(use-texture 0 in-scene smp-bloom-input)
|
||
|
(uniforms prg-bloom-highpass 3
|
||
|
(get-input bloom-power)
|
||
|
(get-input bloom-factor)
|
||
|
(get-input bloom-output-factor)
|
||
|
)
|
||
|
(use-framebuffer rt-bloom1-lod0)
|
||
|
(use-pipeline pl-bloom-highpass)
|
||
|
(viewport 0 0 $vp-width $vp-height)
|
||
|
(fullscreen)
|
||
|
|
||
|
# Set up blur weights
|
||
|
(uniforms prg-bloom-blur 4
|
||
|
(get-input bloom-bw0)
|
||
|
(get-input bloom-bw1)
|
||
|
(get-input bloom-bw2)
|
||
|
(get-input bloom-bw3))
|
||
|
|
||
|
# Blur & downsample
|
||
|
(uniforms prg-bloom-blur 1 $vp-width $vp-height)
|
||
|
(call bloom-blur-pass 0 rt-bloom1-lod0 rt-bloom2-lod0)
|
||
|
(call bloom-downsample rt-bloom1-lod1 1)
|
||
|
(call bloom-blur-pass 1 rt-bloom1-lod1 rt-bloom2-lod1)
|
||
|
(call bloom-downsample rt-bloom1-lod2 2)
|
||
|
(call bloom-blur-pass 2 rt-bloom1-lod2 rt-bloom2-lod2)
|
||
|
(call bloom-downsample rt-bloom1-lod3 3)
|
||
|
(call bloom-blur-pass 3 rt-bloom1-lod3 rt-bloom2-lod3)
|
||
|
(call bloom-downsample rt-bloom1-lod4 4)
|
||
|
(call bloom-blur-pass 4 rt-bloom1-lod4 rt-bloom2-lod4)
|
||
|
(call bloom-downsample rt-bloom1-lod5 5)
|
||
|
(call bloom-blur-pass 5 rt-bloom1-lod5 rt-bloom2-lod5)
|
||
|
)
|
||
|
)
|
||
|
|
||
|
(fn bloom-downsample (target level)
|
||
|
(locals m w h)
|
||
|
(set m (pow 2 $level))
|
||
|
(set w (div $vp-width $m))
|
||
|
(set h (div $vp-height $m))
|
||
|
|
||
|
(use-pipeline pl-bloom-downsample)
|
||
|
(use-framebuffer target)
|
||
|
(use-texture 0 tx-bloom1 smp-bloom-blur)
|
||
|
(uniforms prg-bloom-downsample 1 $w $h)
|
||
|
(uniforms-i prg-bloom-downsample 2 (sub $level 1))
|
||
|
(viewport 0 0 $w $h)
|
||
|
(fullscreen)
|
||
|
|
||
|
(uniforms prg-bloom-blur 1 $w $h)
|
||
|
)
|
||
|
|
||
|
(fn bloom-blur-pass (lod fb1 fb2)
|
||
|
# Common stuff for both passes
|
||
|
(use-pipeline pl-bloom-blur)
|
||
|
(uniforms-i prg-bloom-blur 2 $lod)
|
||
|
|
||
|
# Pass 1
|
||
|
(use-framebuffer fb2)
|
||
|
(use-texture 0 tx-bloom1 smp-bloom-blur)
|
||
|
(uniforms prg-bloom-blur 3
|
||
|
(get-input bloom-blur-size) 0)
|
||
|
(fullscreen)
|
||
|
|
||
|
# Pass 2
|
||
|
(use-framebuffer fb1)
|
||
|
(use-texture 0 tx-bloom2 smp-bloom-blur)
|
||
|
(uniforms prg-bloom-blur 3
|
||
|
0 (get-input bloom-blur-size))
|
||
|
(fullscreen)
|
||
|
)
|
||
|
|
||
|
|
||
|
# vim: syntax=demo-srd
|