98 lines
3.7 KiB
C++
98 lines
3.7 KiB
C++
|
// ImGui - standalone example application for Glfw + OpenGL 3, using programmable pipeline
|
||
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||
|
|
||
|
#include <imgui.h>
|
||
|
#include "imgui_impl_glfw_gl3.h"
|
||
|
#include <stdio.h>
|
||
|
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
|
||
|
#include <GLFW/glfw3.h>
|
||
|
|
||
|
static void error_callback(int error, const char* description)
|
||
|
{
|
||
|
fprintf(stderr, "Error %d: %s\n", error, description);
|
||
|
}
|
||
|
|
||
|
int main(int, char**)
|
||
|
{
|
||
|
// Setup window
|
||
|
glfwSetErrorCallback(error_callback);
|
||
|
if (!glfwInit())
|
||
|
return 1;
|
||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||
|
#if __APPLE__
|
||
|
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||
|
#endif
|
||
|
GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
|
||
|
glfwMakeContextCurrent(window);
|
||
|
gl3wInit();
|
||
|
|
||
|
// Setup ImGui binding
|
||
|
ImGui_ImplGlfwGL3_Init(window, true);
|
||
|
|
||
|
// Load Fonts
|
||
|
// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
|
||
|
//ImGuiIO& io = ImGui::GetIO();
|
||
|
//io.Fonts->AddFontDefault();
|
||
|
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
|
||
|
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
|
||
|
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
|
||
|
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
|
||
|
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||
|
|
||
|
bool show_test_window = true;
|
||
|
bool show_another_window = false;
|
||
|
ImVec4 clear_color = ImColor(114, 144, 154);
|
||
|
|
||
|
// Main loop
|
||
|
while (!glfwWindowShouldClose(window))
|
||
|
{
|
||
|
glfwPollEvents();
|
||
|
ImGui_ImplGlfwGL3_NewFrame();
|
||
|
|
||
|
// 1. Show a simple window
|
||
|
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
|
||
|
{
|
||
|
static float f = 0.0f;
|
||
|
ImGui::Text("Hello, world!");
|
||
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
|
||
|
ImGui::ColorEdit3("clear color", (float*)&clear_color);
|
||
|
if (ImGui::Button("Test Window")) show_test_window ^= 1;
|
||
|
if (ImGui::Button("Another Window")) show_another_window ^= 1;
|
||
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||
|
}
|
||
|
|
||
|
// 2. Show another simple window, this time using an explicit Begin/End pair
|
||
|
if (show_another_window)
|
||
|
{
|
||
|
ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
|
||
|
ImGui::Begin("Another Window", &show_another_window);
|
||
|
ImGui::Text("Hello");
|
||
|
ImGui::End();
|
||
|
}
|
||
|
|
||
|
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
|
||
|
if (show_test_window)
|
||
|
{
|
||
|
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
|
||
|
ImGui::ShowTestWindow(&show_test_window);
|
||
|
}
|
||
|
|
||
|
// Rendering
|
||
|
int display_w, display_h;
|
||
|
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||
|
glViewport(0, 0, display_w, display_h);
|
||
|
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
|
||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||
|
ImGui::Render();
|
||
|
glfwSwapBuffers(window);
|
||
|
}
|
||
|
|
||
|
// Cleanup
|
||
|
ImGui_ImplGlfwGL3_Shutdown();
|
||
|
glfwTerminate();
|
||
|
|
||
|
return 0;
|
||
|
}
|