2017-09-30 14:59:15 +02:00
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#pragma once
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#ifndef REAL_BUILD
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# include "externals.hh"
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#endif
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2017-10-02 09:40:36 +02:00
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#include "texture.hh"
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2017-09-30 14:59:15 +02:00
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struct T_Rendertarget;
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2017-10-02 09:40:36 +02:00
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2017-09-30 14:59:15 +02:00
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struct T_RendertargetSetup
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{
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T_RendertargetSetup( );
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T_RendertargetSetup& add(
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__rw__ T_Texture& texture ,
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__rd__ const uint32_t level = 0 );
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T_RendertargetSetup& depth(
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__rw__ T_Texture& texture );
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T_Rendertarget create( );
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private:
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struct T_Attachment_ {
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T_Texture* texture;
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uint32_t level;
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T_Attachment_(
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__rw__ T_Texture& texture ,
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__rd__ const uint32_t level )
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: texture( &texture ) , level( level )
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{}
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};
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void checkAttachment(
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__rw__ T_Texture const& texture ,
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__rd__ const uint32_t level );
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bool hasAttachments_;
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uint32_t width_ , height_;
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std::vector< T_Attachment_ > colorAttachments_;
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std::unique_ptr< T_Attachment_ > depthAttachment_;
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};
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struct T_Rendertarget
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{
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T_Rendertarget( ) = delete;
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T_Rendertarget( T_Rendertarget const& ) = delete;
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T_Rendertarget(
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__rd__ const GLuint id ,
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__rd__ const uint32_t nCats ,
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__rd__ const uint32_t width ,
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__rd__ const uint32_t height );
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T_Rendertarget( __rw__ T_Rendertarget&& other ) noexcept;
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T_Rendertarget& operator =(
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__rw__ T_Rendertarget&& ) noexcept;
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~T_Rendertarget( );
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bool activate( );
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2017-09-30 17:58:48 +02:00
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uint32_t width( ) const { return width_; }
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uint32_t height( ) const { return height_; }
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2017-09-30 14:59:15 +02:00
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static void MainOutput( );
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private:
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GLuint id_;
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uint32_t nCats_ , width_ , height_;
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std::vector< GLenum > buffers_;
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};
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