demotool/window.hh

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#pragma once
#ifndef REAL_BUILD
# include "externals.hh"
#endif
struct T_Window
{
T_Window( );
~T_Window( );
void startFrame( __rd__ const bool capture ,
__rd__ ImVec2 const& mouseInitial ) const;
void warpMouse( __rd__ ImVec2 const& pos ) const;
void swap( ) const;
private:
SDL_Window * window;
SDL_GLContext gl;
};