2017-10-01 18:51:02 +02:00
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#include "externals.hh"
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#include "combine.hh"
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#include "bloom.hh"
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#include "profiling.hh"
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2017-10-04 11:20:27 +02:00
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#include "globals.hh"
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2017-10-01 18:51:02 +02:00
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namespace {
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static const std::string Name_( "Combine" );
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}
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2017-10-04 18:08:37 +02:00
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#define PSTART() Globals::Profiler( ).start( Name_ )
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#define PEND() do { glFinish( ); Globals::Profiler( ).end( Name_ ); } while ( 0 )
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2017-10-01 18:51:02 +02:00
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T_CombinePass::T_CombinePass(
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__rw__ T_Texture& image ,
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__rw__ T_Texture& bloom )
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: txImage_( image ) , txBloom_( bloom ) ,
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bloomStrength_( 0.45 ) ,
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bloomAttenuation_( 0.3 )
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{
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2017-10-04 18:06:39 +02:00
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program_ = Globals::Shaders( ).pipeline({
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"fullscreen.v.glsl" , "combine.f.glsl" });
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2017-10-01 18:51:02 +02:00
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}
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void T_CombinePass::render( )
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{
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PSTART( );
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T_Rendertarget::MainOutput( );
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glClearColor( 1 , 0 , 1 , 1 );
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glClear( GL_COLOR_BUFFER_BIT );
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2017-10-04 18:06:39 +02:00
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if ( program_.valid( ) ) {
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2017-10-04 11:20:27 +02:00
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auto& tm( Globals::Textures( ) );
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2017-10-02 14:48:16 +02:00
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tm.bind( 0 , txImage_ );
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tm.bind( 1 , txBloom_ );
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2017-10-04 18:06:39 +02:00
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const auto id( program_.program( E_ShaderType::FRAGMENT ) );
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program_.enable( );
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glProgramUniform1i( id , 0 , 0 );
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glProgramUniform1i( id , 1 , 1 );
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glProgramUniform2f( id , 2 , txImage_.width( ) , txImage_.height( ) );
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glProgramUniform2f( id , 3 , bloomStrength_ , bloomAttenuation_ );
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glDrawArrays( GL_TRIANGLE_STRIP , 0 , 4 );
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2017-10-01 18:51:02 +02:00
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}
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PEND( );
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}
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void T_CombinePass::makeUI( )
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{
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if ( !ImGui::CollapsingHeader( "Combine" ) ) {
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return;
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}
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ImGui::DragFloat( "Bloom strength" , &bloomStrength_ , .001f , 0. , 10 );
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ImGui::DragFloat( "Bloom attenuation" , &bloomAttenuation_ , .001f , 0. , 1 );
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}
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