demotool/Makefile

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Makefile
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OUTDIR = output
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CXXFLAGS += $(shell sdl2-config --cflags) -std=c++14 -Wall -g
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CFLAGS += $(shell sdl2-config --cflags)
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CPPFLAGS += -I. -I$(OUTDIR) \
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-Iimgui -Iglm -Iebcl/include \
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-DREAL_BUILD -DGLM_ENABLE_EXPERIMENTAL
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LIBS += $(shell sdl2-config --libs) -lGL -lGLEW -ldl \
$(LIBEBCL) -latomic
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FILEDUMPS =
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IMGUI = imgui.cpp imgui_draw.cpp
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DEMO = \
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main.cc \
imgui_impl_sdl.cc \
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\
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utilities.cc \
texture.cc \
rendertarget.cc \
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uniforms.cc \
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camera.cc \
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\
filewatcher.cc \
window.cc \
globals.cc \
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profiling.cc \
shaders.cc \
odbg.cc \
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sync.cc \
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control.cc \
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opast.cc \
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\
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demo.cc \
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\
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raymarcher.cc \
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bloom.cc \
dof.cc \
combine.cc \
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fxaa.cc
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IMGUI_OBJS = $(addprefix $(OUTDIR)/, $(addsuffix .o, $(basename $(IMGUI))))
DEMO_OBJS = $(addprefix $(OUTDIR)/, $(addsuffix .o, $(basename $(DEMO))))
OBJS = $(IMGUI_OBJS) $(DEMO_OBJS)
LIBEBCL = $(OUTDIR)/ebcl/libebcorelib.a
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PCH=externals.hh.gch
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DEMO_DEPS = $(DEMO_OBJS:$(OUTDIR)/%.o=$(OUTDIR)/%.d)
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demo: $(LIBEBCL) $(OBJS)
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o demo \
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$(OBJS) $(LIBS)
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clean:
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rm -f $(OBJS) $(FILEDUMPS) demo $(PCH)
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fullclean: clean
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@+make -C ebcl fullclean CONFIG=../ebcl-config
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rm -f $(DEMO_DEPS)
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.PHONY: clean fullclean
$(FILEDUMPS): fd-%.h: %
xxd -i $< $@
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outdir:
@if ! [ -d "$(OUTDIR)" ]; then mkdir "$(OUTDIR)"; fi
.PHONY: outdir
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$(IMGUI_OBJS): $(OUTDIR)/%.o: imgui/%.cpp | outdir
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -c -o $@ $<
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-include $(DEMO_DEPS)
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$(DEMO_OBJS): $(OUTDIR)/%.o: %.cc $(PCH) | outdir $(FILEDUMPS)
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -c -o $@ $<
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -M -MF $(@:%.o=%.d) -MT $@ $<
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$(LIBEBCL): ebcl-config
+make -C ebcl CONFIG=../ebcl-config
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$(PCH): externals.hh
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -c -o $@ $<