2017-11-06 10:15:38 +01:00
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(init
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2017-11-05 23:26:36 +01:00
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# Compute viewport size
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2017-11-15 23:09:52 +01:00
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(locals aspect-ratio)
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(set aspect-ratio (div 16 9))
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(if (cmp-gt (div $width $aspect-ratio) $height)
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2017-11-05 23:26:36 +01:00
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(
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2017-11-09 18:24:39 +01:00
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(set vp-height $height)
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2017-11-15 23:09:52 +01:00
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(set vp-width (mul $height $aspect-ratio))
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2017-11-05 23:26:36 +01:00
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)(
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2017-11-09 18:24:39 +01:00
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(set vp-width $width)
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2017-11-15 23:09:52 +01:00
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(set vp-height (div $width $aspect-ratio))
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2017-11-05 23:26:36 +01:00
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)
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)
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2017-11-12 22:20:11 +01:00
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# Viewport location
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(set vp-x (div (sub $width $vp-width) 2))
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(set vp-y (div (sub $height $vp-height) 2))
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2017-11-05 23:26:36 +01:00
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(program prg-fullscreen "fullscreen.v.glsl")
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2017-11-09 18:24:39 +01:00
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(call scene-init)
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2017-11-05 23:26:36 +01:00
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(call dof-init)
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2017-11-10 18:28:56 +01:00
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(call bloom-init)
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2017-11-10 21:24:47 +01:00
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(call combine-init)
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2017-11-10 21:46:15 +01:00
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(call fxaa-init)
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2017-11-05 23:26:36 +01:00
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)
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2017-11-06 10:15:38 +01:00
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(frame
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2017-11-05 23:26:36 +01:00
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(profiling "Frame render"
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2017-11-10 21:24:47 +01:00
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(call scene-render)
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(call dof-render tx-scene-output tx-scene-depth)
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(call bloom-render tx-scene-output)
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(call combine-render tx-dof-pass2 tx-bloom1)
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2017-11-10 21:46:15 +01:00
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(call fxaa-render tx-combined)
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2017-11-09 18:24:39 +01:00
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)
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)
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################################################################################
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# Scene
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(fn scene-init ()
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2017-11-14 22:04:00 +01:00
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(texture tx-scene-output rgb-f16 $vp-width $vp-height)
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(texture tx-scene-depth r-f16 $vp-width $vp-height)
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2017-11-10 10:15:56 +01:00
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(framebuffer rt-scene
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(color tx-scene-output)
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(color tx-scene-depth))
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2017-11-09 18:24:39 +01:00
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(program prg-scene-p1 "scene.f.glsl")
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(pipeline pl-scene-p1 prg-fullscreen prg-scene-p1)
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2017-11-10 12:48:57 +01:00
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(odbg tx-scene-output hdr "Scene output")
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(odbg tx-scene-depth depth "Scene depth")
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2017-11-10 18:28:56 +01:00
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(input camera-pos-x 0)
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(input camera-pos-y 0)
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2017-11-15 09:46:07 +01:00
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(input camera-pos-z 30)
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2017-11-10 18:28:56 +01:00
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(input camera-lookat-x 0)
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(input camera-lookat-y 0)
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(input camera-lookat-z 0)
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(input camera-up-x 0)
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(input camera-up-y 1)
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(input camera-up-z 0)
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(input camera-nearplane 2)
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(input raymarcher-iterations 256)
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(input raymarcher-step 1.2)
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(input raymarcher-epsilon .00001)
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(input raymarcher-max-dist 250)
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(input raymarcher-correction 10)
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(input fog .00015)
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2017-11-19 08:51:23 +01:00
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(ui-overrides
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(section "Scenes"
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(section "Raymarcher"
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(int "Iterations" raymarcher-iterations
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(min 1) (max 2048) (step .05))
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(float "Step size" raymarcher-step
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(min 0) (max 2) (slider))
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(float "Epsilon" raymarcher-epsilon
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(min 1e-10) (max 1) (power 1)
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(decimals 12) (step 1e-8))
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(float "Maximal distance" raymarcher-max-dist
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(min 1e-2) (max 1000000) (decimals 0)
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(step .05))
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(int "Correction steps" raymarcher-correction
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(min 0) (max 100) (slider))
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)
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(float "Fog" fog
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(min 0) (max 1) (step .000005) (decimals 5))
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)
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)
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2017-11-09 18:24:39 +01:00
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)
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2017-11-10 21:24:47 +01:00
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(fn scene-render ()
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2017-11-09 18:24:39 +01:00
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(profiling "Scene render"
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2017-11-15 09:46:07 +01:00
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(uniforms prg-scene-p1 1 $vp-width $vp-height)
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2017-11-09 23:20:48 +01:00
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(uniforms prg-scene-p1 0 $time)
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(uniforms prg-scene-p1 2
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(get-input camera-pos-x)
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(get-input camera-pos-y)
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(get-input camera-pos-z)
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)
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(uniforms prg-scene-p1 3
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(get-input camera-lookat-x)
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(get-input camera-lookat-y)
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(get-input camera-lookat-z)
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)
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(uniforms prg-scene-p1 4
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(get-input camera-up-x)
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(get-input camera-up-y)
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(get-input camera-up-z)
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)
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(uniforms prg-scene-p1 5
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(get-input camera-nearplane)
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)
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2017-11-10 18:28:56 +01:00
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(uniforms prg-scene-p1 6
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(get-input raymarcher-iterations)
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(get-input raymarcher-step)
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(get-input raymarcher-epsilon)
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(get-input raymarcher-max-dist)
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)
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(uniforms prg-scene-p1 7 (get-input fog))
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2017-11-14 23:44:13 +01:00
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(uniforms-i prg-scene-p1 8 (get-input raymarcher-correction))
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2017-11-09 23:20:48 +01:00
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(use-pipeline pl-scene-p1)
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(use-framebuffer rt-scene)
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2017-11-09 18:24:39 +01:00
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(viewport 0 0 $vp-width $vp-height)
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(fullscreen)
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2017-11-05 23:26:36 +01:00
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)
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)
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################################################################################
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# Depth of Field
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(fn dof-init ()
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# Sampler used for the inputs
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2017-11-11 16:53:21 +01:00
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(sampler smp-dof
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2017-11-10 17:18:29 +01:00
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(mipmaps no)
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(wrapping clamp-edge)
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(sampling linear)
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(lod 0 0)
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)
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2017-11-05 23:26:36 +01:00
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# Texture & RT for pass 1
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2017-11-10 17:18:29 +01:00
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(texture tx-dof-pass1 rgb-f16 $vp-width $vp-height)
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2017-11-10 10:15:56 +01:00
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(framebuffer rt-dof-pass1 tx-dof-pass1)
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2017-11-05 23:26:36 +01:00
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# Texture & RT for pass 2
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2017-11-10 17:18:29 +01:00
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(texture tx-dof-pass2 rgb-f16 $vp-width $vp-height)
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2017-11-10 10:15:56 +01:00
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(framebuffer rt-dof-pass2 tx-dof-pass2)
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2017-11-10 17:18:29 +01:00
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# TODO MAYBE ? (alias tx-dof-output tx-dof-pass2)
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2017-11-05 23:26:36 +01:00
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# Output debugging
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2017-11-10 12:48:57 +01:00
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(odbg tx-dof-pass1 hdr "DoF - First pass")
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(odbg tx-dof-pass2 hdr "DoF - Output")
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2017-11-05 23:26:36 +01:00
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# Programs
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(program prg-dof-pass1 "dof-pass1.f.glsl")
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(program prg-dof-pass2 "dof-pass2.f.glsl")
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# Pipelines
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(pipeline pl-dof-pass1 prg-fullscreen prg-dof-pass1)
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(pipeline pl-dof-pass2 prg-fullscreen prg-dof-pass2)
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# Inputs
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(input dof-sharp-distance 0)
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(input dof-sharp-range 50)
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(input dof-falloff 50)
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(input dof-max-blur 16)
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(input dof-samples 16)
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# Input overrides
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2017-11-17 14:09:36 +01:00
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(ui-overrides
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(section "Post-processing"
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(section "Depth of Field"
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(float "Sharp distance" dof-sharp-distance
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(min 0) (max 50000) (step .1))
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(float "Sharp range" dof-sharp-range
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(min 0) (max 50000) (step .1))
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(float "Falloff" dof-falloff
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(min 0) (max 50000) (step .1))
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(float "Maximum blur" dof-max-blur
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(min 1) (max 64) (slider))
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2017-11-18 15:17:42 +01:00
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(int "Samples" dof-samples
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(min 1) (max 64) (slider))
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2017-11-16 12:20:21 +01:00
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)
|
2017-11-09 18:24:39 +01:00
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)
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2017-11-17 14:09:36 +01:00
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)
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2017-11-05 23:26:36 +01:00
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)
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(fn dof-set-uniforms (prog)
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2017-11-09 23:20:48 +01:00
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(uniforms prog 2
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(get-input dof-sharp-distance)
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(get-input dof-sharp-range)
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(get-input dof-falloff)
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(get-input dof-max-blur)
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)
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(uniforms prog 3 (get-input dof-samples))
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(uniforms prog 4 $vp-width $vp-height $time)
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2017-11-05 23:26:36 +01:00
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)
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2017-11-10 21:24:47 +01:00
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(fn dof-render (in-image in-depth)
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2017-11-05 23:26:36 +01:00
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(profiling "Depth of Field"
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2017-11-11 16:53:21 +01:00
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(use-texture 1 in-depth smp-dof)
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2017-11-05 23:26:36 +01:00
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2017-11-15 09:46:07 +01:00
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(uniforms-i prg-dof-pass1 0 0)
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(uniforms-i prg-dof-pass1 1 1)
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(uniforms-i prg-dof-pass2 0 0)
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(uniforms-i prg-dof-pass2 1 1)
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2017-11-05 23:26:36 +01:00
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# First pass
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(call dof-set-uniforms prg-dof-pass1)
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2017-11-11 16:53:21 +01:00
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(use-texture 0 in-image smp-dof)
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2017-11-05 23:26:36 +01:00
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(use-pipeline pl-dof-pass1)
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(use-framebuffer rt-dof-pass1)
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(fullscreen)
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# Second pass
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(call dof-set-uniforms prg-dof-pass2)
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2017-11-11 16:53:21 +01:00
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(use-texture 0 tx-dof-pass1 smp-dof)
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2017-11-05 23:26:36 +01:00
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(use-pipeline pl-dof-pass2)
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(use-framebuffer rt-dof-pass2)
|
2017-11-09 18:24:39 +01:00
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(viewport 0 0 $vp-width $vp-height)
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2017-11-05 23:26:36 +01:00
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(fullscreen)
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)
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)
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2017-11-10 16:01:00 +01:00
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2017-11-10 18:28:56 +01:00
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################################################################################
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# Bloom
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(fn bloom-init ()
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# Samplers
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(sampler smp-bloom-blur
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(sampling linear)
|
2017-11-15 09:46:07 +01:00
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(mipmaps linear)
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(lod 0 100)
|
2017-11-10 18:28:56 +01:00
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(wrapping clamp-edge)
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)
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(sampler smp-bloom-input
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(sampling nearest)
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)
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# First ping/pong texture & targets
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(texture tx-bloom1 rgb-f16 $vp-width $vp-height 6)
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(framebuffer rt-bloom1-lod0 (color tx-bloom1 0))
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|
(framebuffer rt-bloom1-lod1 (color tx-bloom1 1))
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|
(framebuffer rt-bloom1-lod2 (color tx-bloom1 2))
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|
(framebuffer rt-bloom1-lod3 (color tx-bloom1 3))
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|
(framebuffer rt-bloom1-lod4 (color tx-bloom1 4))
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|
(framebuffer rt-bloom1-lod5 (color tx-bloom1 5))
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|
(odbg tx-bloom1 hdr "Bloom")
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|
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# Second ping/pong texture & targets
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(texture tx-bloom2 rgb-f16 $vp-width $vp-height 6)
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(framebuffer rt-bloom2-lod0 (color tx-bloom2 0))
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|
(framebuffer rt-bloom2-lod1 (color tx-bloom2 1))
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(framebuffer rt-bloom2-lod2 (color tx-bloom2 2))
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|
(framebuffer rt-bloom2-lod3 (color tx-bloom2 3))
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|
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|
(framebuffer rt-bloom2-lod4 (color tx-bloom2 4))
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|
|
|
(framebuffer rt-bloom2-lod5 (color tx-bloom2 5))
|
2017-11-15 09:46:07 +01:00
|
|
|
(odbg tx-bloom2 hdr "Bloom (partial)")
|
2017-11-10 18:28:56 +01:00
|
|
|
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|
# High pass program
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|
|
|
(program prg-bloom-highpass "bloom-highpass.f.glsl")
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|
|
|
(pipeline pl-bloom-highpass prg-fullscreen prg-bloom-highpass)
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|
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|
# Downsampling program
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|
|
|
(program prg-bloom-downsample "downsample.f.glsl")
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|
|
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(pipeline pl-bloom-downsample prg-fullscreen prg-bloom-downsample)
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|
|
# Blur pass
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|
|
|
(program prg-bloom-blur "blur-pass.f.glsl")
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|
|
|
(pipeline pl-bloom-blur prg-fullscreen prg-bloom-blur)
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|
|
|
|
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|
|
# Inputs that control the high pass filter
|
2017-11-18 16:13:07 +01:00
|
|
|
(input bloom-power 1.6)
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(input bloom-factor 1.2)
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(input bloom-output-factor 1.05)
|
2017-11-10 18:28:56 +01:00
|
|
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|
|
|
|
# Inputs that control the blur weights
|
|
|
|
(input bloom-bw0 .324)
|
|
|
|
(input bloom-bw1 .232)
|
|
|
|
(input bloom-bw2 .0855)
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|
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|
(input bloom-bw3 .0205)
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|
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# Blur size
|
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(input bloom-blur-size 1.3)
|
2017-11-18 16:13:07 +01:00
|
|
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|
# Input overrides
|
|
|
|
(ui-overrides
|
|
|
|
(section "Post-processing"
|
|
|
|
(section "Bloom"
|
|
|
|
(section "Input filter"
|
|
|
|
(float "Input power" bloom-power
|
|
|
|
(min .5) (max 4) (slider))
|
|
|
|
(float "Input factor" bloom-factor
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|
|
|
(min .5) (max 4) (slider))
|
|
|
|
(float "Output factor" bloom-output-factor
|
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|
(min .5) (max 4) (slider))
|
|
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|
)
|
|
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|
(section "Blur"
|
|
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|
(float "Size" bloom-blur-size
|
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|
|
(min .5) (max 4) (slider))
|
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|
(float4 "Weights"
|
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|
bloom-bw0 bloom-bw1 bloom-bw2 bloom-bw3
|
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|
(min 0) (max 1) (step .00005))
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)
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)
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|
)
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)
|
2017-11-10 18:28:56 +01:00
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)
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|
2017-11-10 21:24:47 +01:00
|
|
|
(fn bloom-render (in-scene)
|
2017-11-10 18:28:56 +01:00
|
|
|
(profiling "BLOOOOM!"
|
2017-11-15 09:46:07 +01:00
|
|
|
(uniforms-i prg-bloom-highpass 0 0)
|
|
|
|
(uniforms-i prg-bloom-highpass 1 0)
|
|
|
|
(uniforms prg-bloom-highpass 2 $vp-width $vp-height)
|
|
|
|
(uniforms-i prg-bloom-downsample 0 0)
|
|
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|
(uniforms-i prg-bloom-blur 0 0)
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|
2017-11-10 18:28:56 +01:00
|
|
|
# High pass
|
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(use-texture 0 in-scene smp-bloom-input)
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|
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|
(uniforms prg-bloom-highpass 3
|
2017-11-18 16:13:07 +01:00
|
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|
(get-input bloom-power)
|
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|
(get-input bloom-factor)
|
|
|
|
(get-input bloom-output-factor)
|
2017-11-10 18:28:56 +01:00
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|
)
|
|
|
|
(use-framebuffer rt-bloom1-lod0)
|
2017-11-18 16:13:07 +01:00
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|
|
(use-pipeline pl-bloom-highpass)
|
2017-11-10 18:28:56 +01:00
|
|
|
(viewport 0 0 $vp-width $vp-height)
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(fullscreen)
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|
2017-11-15 09:46:07 +01:00
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# Set up blur weights
|
|
|
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(uniforms prg-bloom-blur 4
|
|
|
|
(get-input bloom-bw0)
|
|
|
|
(get-input bloom-bw1)
|
|
|
|
(get-input bloom-bw2)
|
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|
|
(get-input bloom-bw3))
|
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|
2017-11-10 18:28:56 +01:00
|
|
|
# Blur & downsample
|
2017-11-15 09:46:07 +01:00
|
|
|
(uniforms prg-bloom-blur 1 $vp-width $vp-height)
|
2017-11-10 18:28:56 +01:00
|
|
|
(call bloom-blur-pass 0 rt-bloom1-lod0 rt-bloom2-lod0)
|
|
|
|
(call bloom-downsample rt-bloom1-lod1 1)
|
|
|
|
(call bloom-blur-pass 1 rt-bloom1-lod1 rt-bloom2-lod1)
|
|
|
|
(call bloom-downsample rt-bloom1-lod2 2)
|
|
|
|
(call bloom-blur-pass 2 rt-bloom1-lod2 rt-bloom2-lod2)
|
|
|
|
(call bloom-downsample rt-bloom1-lod3 3)
|
|
|
|
(call bloom-blur-pass 3 rt-bloom1-lod3 rt-bloom2-lod3)
|
|
|
|
(call bloom-downsample rt-bloom1-lod4 4)
|
|
|
|
(call bloom-blur-pass 4 rt-bloom1-lod4 rt-bloom2-lod4)
|
|
|
|
(call bloom-downsample rt-bloom1-lod5 5)
|
|
|
|
(call bloom-blur-pass 5 rt-bloom1-lod5 rt-bloom2-lod5)
|
|
|
|
)
|
|
|
|
)
|
|
|
|
|
|
|
|
(fn bloom-downsample (target level)
|
2017-11-10 21:01:35 +01:00
|
|
|
(locals m w h)
|
|
|
|
(set m (inv (pow 2 $level)))
|
|
|
|
(set w (mul $vp-width $m))
|
|
|
|
(set h (mul $vp-height $m))
|
2017-11-10 18:28:56 +01:00
|
|
|
|
|
|
|
(use-pipeline pl-bloom-downsample)
|
|
|
|
(use-framebuffer target)
|
|
|
|
(use-texture 0 tx-bloom1 smp-bloom-blur)
|
|
|
|
(uniforms prg-bloom-downsample 1 $w $h)
|
2017-11-14 23:44:13 +01:00
|
|
|
(uniforms-i prg-bloom-downsample 2 (sub $level 1))
|
2017-11-10 18:28:56 +01:00
|
|
|
(viewport 0 0 $w $h)
|
|
|
|
(fullscreen)
|
|
|
|
|
|
|
|
(uniforms prg-bloom-blur 1 $w $h)
|
|
|
|
)
|
|
|
|
|
|
|
|
(fn bloom-blur-pass (lod fb1 fb2)
|
|
|
|
# Common stuff for both passes
|
|
|
|
(use-pipeline pl-bloom-blur)
|
2017-11-14 23:44:13 +01:00
|
|
|
(uniforms-i prg-bloom-blur 2 $lod)
|
2017-11-10 18:28:56 +01:00
|
|
|
|
|
|
|
# Pass 1
|
|
|
|
(use-framebuffer fb2)
|
|
|
|
(use-texture 0 tx-bloom1 smp-bloom-blur)
|
|
|
|
(uniforms prg-bloom-blur 3
|
|
|
|
(get-input bloom-blur-size) 0)
|
|
|
|
(fullscreen)
|
|
|
|
|
|
|
|
# Pass 2
|
|
|
|
(use-framebuffer fb1)
|
|
|
|
(use-texture 0 tx-bloom2 smp-bloom-blur)
|
|
|
|
(uniforms prg-bloom-blur 3
|
|
|
|
0 (get-input bloom-blur-size))
|
|
|
|
(fullscreen)
|
|
|
|
)
|
|
|
|
|
|
|
|
|
2017-11-10 21:24:47 +01:00
|
|
|
################################################################################
|
|
|
|
# Combine
|
|
|
|
|
|
|
|
(fn combine-init ()
|
|
|
|
# Assets
|
|
|
|
(sampler smp-combine-input (sampling nearest))
|
2017-11-15 09:46:07 +01:00
|
|
|
(sampler smp-combine-bloom
|
|
|
|
(sampling linear)
|
|
|
|
(mipmaps nearest)
|
|
|
|
(lod 0 100))
|
2017-11-10 21:24:47 +01:00
|
|
|
(texture tx-combined rgba-nu8 $vp-width $vp-height)
|
|
|
|
(odbg tx-combined ldr-alpha "Combined output")
|
|
|
|
(framebuffer rt-combined tx-combined)
|
|
|
|
(program prg-combine "combine.f.glsl")
|
|
|
|
(pipeline pl-combine prg-fullscreen prg-combine)
|
|
|
|
|
|
|
|
# Bloom parameters
|
|
|
|
(input bloom-strength .45)
|
|
|
|
(input bloom-attenuation .3)
|
|
|
|
|
|
|
|
# Vignette effect
|
|
|
|
(input vignette-shape-m 1)
|
|
|
|
(input vignette-shape-p 8)
|
|
|
|
(input vignette-shape-r 1)
|
|
|
|
(input vignette-aspect-ratio .5)
|
|
|
|
(input vignette-apply-base 0)
|
|
|
|
(input vignette-apply-max 1)
|
|
|
|
|
|
|
|
# Color grading
|
|
|
|
(input cg-lift-r 0)
|
|
|
|
(input cg-lift-g 0)
|
|
|
|
(input cg-lift-b 0)
|
|
|
|
(input cg-gain-r 1)
|
|
|
|
(input cg-gain-g 1)
|
|
|
|
(input cg-gain-b 1)
|
|
|
|
(input cg-gamma-r 0)
|
|
|
|
(input cg-gamma-g 0)
|
|
|
|
(input cg-gamma-b 0)
|
2017-11-18 16:13:07 +01:00
|
|
|
|
|
|
|
# Input overrides
|
|
|
|
(ui-overrides
|
|
|
|
(section "Post-processing"
|
|
|
|
(section "Bloom"
|
|
|
|
(section "Output"
|
|
|
|
(float "Strength" bloom-strength
|
|
|
|
(min 0) (max 1) (slider))
|
|
|
|
(float "Attenuation / level" bloom-attenuation
|
|
|
|
(min 0) (max 1) (slider))
|
|
|
|
)
|
|
|
|
)
|
2017-11-19 21:54:13 +01:00
|
|
|
|
|
|
|
(section "Color grading"
|
|
|
|
(color-grading "Lift"
|
|
|
|
cg-lift-r cg-lift-g cg-lift-b
|
|
|
|
(base -1) (unit 1))
|
|
|
|
(color-grading "Gain"
|
|
|
|
cg-gain-r cg-gain-g cg-gain-b
|
|
|
|
(base 0) (unit 1))
|
|
|
|
(color-grading "Gamma"
|
|
|
|
cg-gamma-r cg-gamma-g cg-gamma-b
|
|
|
|
(base -.9) (unit 1.8))
|
|
|
|
)
|
2017-11-18 16:13:07 +01:00
|
|
|
)
|
2017-11-19 10:21:08 +01:00
|
|
|
# FIXME: overrides for vignette
|
2017-11-18 16:13:07 +01:00
|
|
|
)
|
2017-11-10 21:24:47 +01:00
|
|
|
)
|
|
|
|
|
|
|
|
(fn combine-render (in-main in-bloom)
|
|
|
|
(profiling "Combine"
|
2017-11-15 09:46:07 +01:00
|
|
|
(uniforms-i prg-combine 0 0)
|
|
|
|
(uniforms-i prg-combine 1 1)
|
|
|
|
(uniforms prg-combine 2 $vp-width $vp-height)
|
|
|
|
|
2017-11-10 21:24:47 +01:00
|
|
|
(use-pipeline pl-combine)
|
|
|
|
(use-framebuffer rt-combined)
|
|
|
|
(use-texture 0 in-main smp-combine-input)
|
2017-11-15 09:46:07 +01:00
|
|
|
(use-texture 1 in-bloom smp-combine-bloom)
|
2017-11-10 21:24:47 +01:00
|
|
|
(uniforms prg-combine 3
|
|
|
|
(get-input bloom-strength)
|
|
|
|
(get-input bloom-attenuation))
|
|
|
|
(uniforms prg-combine 4
|
|
|
|
(get-input vignette-shape-m)
|
|
|
|
(get-input vignette-shape-p)
|
|
|
|
(get-input vignette-aspect-ratio)
|
|
|
|
(get-input vignette-shape-r))
|
|
|
|
(uniforms prg-combine 5
|
|
|
|
(get-input vignette-apply-base)
|
|
|
|
(get-input vignette-apply-max))
|
|
|
|
(uniforms prg-combine 6
|
|
|
|
(get-input cg-lift-r)
|
|
|
|
(get-input cg-lift-g)
|
|
|
|
(get-input cg-lift-b))
|
|
|
|
(uniforms prg-combine 7
|
|
|
|
(get-input cg-gain-r)
|
|
|
|
(get-input cg-gain-g)
|
|
|
|
(get-input cg-gain-b))
|
|
|
|
(uniforms prg-combine 8
|
|
|
|
(get-input cg-gamma-r)
|
|
|
|
(get-input cg-gamma-g)
|
|
|
|
(get-input cg-gamma-b))
|
2017-11-10 21:46:15 +01:00
|
|
|
(viewport 0 0 $vp-width $vp-height)
|
2017-11-10 21:24:47 +01:00
|
|
|
(fullscreen)
|
|
|
|
)
|
|
|
|
)
|
|
|
|
|
|
|
|
|
2017-11-10 21:46:15 +01:00
|
|
|
################################################################################
|
|
|
|
# FXAA
|
|
|
|
|
|
|
|
(fn fxaa-init ()
|
|
|
|
(program prg-fxaa "fxaa.f.glsl")
|
|
|
|
(pipeline pl-fxaa prg-fullscreen prg-fxaa)
|
|
|
|
|
|
|
|
(sampler smp-fxaa
|
|
|
|
(sampling linear)
|
|
|
|
(wrapping clamp-border))
|
|
|
|
|
|
|
|
(input fxaa-subpixel .5)
|
|
|
|
(input fxaa-et .166)
|
|
|
|
(input fxaa-et-min .0833)
|
2017-11-18 17:34:29 +01:00
|
|
|
|
|
|
|
(ui-overrides
|
|
|
|
(section "Post-processing"
|
|
|
|
(section "FXAA"
|
|
|
|
(float "Sub-pixel quality" fxaa-subpixel
|
|
|
|
(min 0) (max 1) (slider))
|
|
|
|
(float "Edge threshold" fxaa-et
|
|
|
|
(min .063) (max .333) (slider))
|
|
|
|
(float "Edge threshold min." fxaa-et-min
|
|
|
|
(min .0312) (max .0833) (decimals 4)
|
|
|
|
(slider))
|
|
|
|
)
|
|
|
|
)
|
|
|
|
)
|
2017-11-10 21:46:15 +01:00
|
|
|
)
|
|
|
|
|
|
|
|
(fn fxaa-render (in-image)
|
|
|
|
(profiling "FXAA"
|
2017-11-15 09:46:07 +01:00
|
|
|
(uniforms-i prg-fxaa 0 0)
|
2017-11-15 23:09:52 +01:00
|
|
|
(uniforms prg-fxaa 1
|
|
|
|
$vp-x $vp-y $vp-width $vp-height)
|
2017-11-15 09:46:07 +01:00
|
|
|
|
2017-11-10 21:46:15 +01:00
|
|
|
(main-output)
|
2017-11-10 22:12:24 +01:00
|
|
|
(viewport 0 0 $width $height)
|
|
|
|
(clear 0 0 0 0)
|
|
|
|
|
2017-11-10 21:46:15 +01:00
|
|
|
(use-pipeline pl-fxaa)
|
|
|
|
(use-texture 0 in-image smp-fxaa)
|
|
|
|
(uniforms prg-fxaa 2
|
|
|
|
(get-input fxaa-subpixel)
|
|
|
|
(get-input fxaa-et)
|
|
|
|
(get-input fxaa-et-min))
|
|
|
|
(viewport $vp-x $vp-y $vp-width $vp-height)
|
|
|
|
(fullscreen)
|
|
|
|
)
|
|
|
|
)
|
|
|
|
|
2017-11-10 18:28:56 +01:00
|
|
|
|
2017-11-10 16:01:00 +01:00
|
|
|
# vim: syntax=demo-srd
|