demotool/colorgrading.cc

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#include "externals.hh"
#include "colorgrading.hh"
#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui_internal.h>
namespace ImGui {
namespace {
bool CGCModeButton_(
char const* const name ,
const bool disabled )
{
if ( disabled ) {
PushItemFlag( ImGuiItemFlags_Disabled , true );
PushStyleVar( ImGuiStyleVar_Alpha ,
GetStyle( ).Alpha * 0.5f );
}
const bool rv( Button( name ) );
if ( disabled ) {
PopItemFlag( );
PopStyleVar( );
}
return rv;
}
} // namespace ImGui::<anon>
bool ColorSelectorBar(
float* const value ,
const float base ,
const float unit ,
const ImVec4 color ,
char const* const label ) noexcept
{
const float BarWidth = 24.f;
const float BarHeight = 180.f;
const float fullWidth = CalcItemWidth( );
const ImVec2 labelSize = CalcTextSize( label );
const ImVec2 maxValueSize = CalcTextSize( "-9.99" );
// Compute bounding boxes
auto* const win( GetCurrentWindow( ) );
const ImVec2 cPos( win->DC.CursorPos );
const ImRect bbBar( cPos + ImVec2( ( fullWidth - BarWidth ) * .5f , 0 ) ,
cPos + ImVec2( ( fullWidth + BarWidth ) * .5f , BarHeight ) );
const ImRect bbLabel( cPos + ImVec2( 0 , BarHeight + 2 ) ,
cPos + ImVec2( fullWidth , BarHeight + labelSize.y + 2 ) );
const ImRect bbValue( ImVec2( cPos.x , bbLabel.Max.y + 2 ) ,
bbLabel.Max + ImVec2( 0 , maxValueSize.y + 2 ) );
const ImRect bbAll( cPos , bbValue.Max );
auto& style( GetStyle( ) );
auto id( win->GetID( label ) );
ItemSize( bbAll , style.FramePadding.y );
if ( !ItemAdd( bbAll , id ) ) {
return false;
}
const bool tabFocus{ FocusableItemRegister( win , id ) };
const bool hovered{ ItemHoverable( bbBar , id ) };
auto* const ctx( GetCurrentContext( ) );
if ( tabFocus || ( hovered && ctx->IO.MouseClicked[ 0 ] ) ) {
SetActiveID( id , win );
FocusWindow( win );
}
float nValue{ *value };
const bool active{ ctx->ActiveId == id };
if ( active ) {
if ( ctx->IO.MouseDown[ 0 ] ) {
const float mPos{ ctx->IO.MousePos.y };
const float clickPos{ 1.0f - ImClamp(
( mPos - bbBar.Min.y - 1 ) / ( BarHeight - 2 ) ,
0.0f , 1.0f ) };
nValue = base + unit * 2.f * clickPos;
} else {
ClearActiveID( );
}
} else if ( hovered && ctx->IO.KeyCtrl && ctx->IO.MouseWheel != 0.f ) {
nValue += unit * .01f * ctx->IO.MouseWheel;
ctx->IO.MouseWheel = 0.f;
}
//- DRAW ---------------------------------------------------------------
auto* const dl( GetWindowDrawList( ) );
const auto dispColor{ GetColorU32( ImVec4(
color.x * ( ( hovered || active ) ? 1.f : .5f ) ,
color.y * ( ( hovered || active ) ? 1.f : .5f ) ,
color.z * ( ( hovered || active ) ? 1.f : .5f ) ,
1 ) ) };
// Draw bar body
const ImU32 bgCol{ GetColorU32(
( ctx->ActiveId == id || hovered )
? ImVec4( .25f , .25f , .25f , 1.f )
: ImVec4( .1f , .1f , .1f , 1.f ) ) };
const ImU32 fCol{ GetColorU32(
( ctx->ActiveId == id || hovered )
? ImVec4( 1.f , 1.f , 1.f , 1.f )
: ImVec4( 0.f , 0.f , 0.f , 1.f ) ) };
dl->AddRectFilled( bbBar.Min , bbBar.Max , bgCol );
dl->AddRect( bbBar.Min , bbBar.Max , fCol );
// Draw colored area on bar
const float val( std::max( base , std::min( unit * 2 , nValue ) ) );
const float vy2( ( BarHeight - 2 ) * ( 1 - val / ( unit * 2 ) ) );
dl->AddRectFilled( bbBar.Min + ImVec2( 1 , BarHeight * .5 ) ,
bbBar.Min + ImVec2( BarWidth - 1 , 1 + vy2 ) ,
dispColor );
dl->AddLine( bbBar.Min + ImVec2( 1 , BarHeight * .5 ) ,
bbBar.Min + ImVec2( BarWidth - 1 , BarHeight * .5 ) ,
dispColor );
// Draw label & value
const char* tStart = &ctx->TempBuffer[ 0 ];
const char* tEnd = tStart + ImFormatString(
ctx->TempBuffer, IM_ARRAYSIZE( ctx->TempBuffer ),
"%.2f" , *value );
PushStyleColor( ImGuiCol_Text , dispColor );
RenderTextClipped( bbLabel.Min , bbLabel.Max ,
label , nullptr , nullptr ,
ImVec2( .5f , .5f ) );
RenderTextClipped( bbValue.Min , bbValue.Max ,
tStart , tEnd , nullptr ,
ImVec2( .5f , .5f ) );
PopStyleColor( );
if ( nValue != *value ) {
*value = val;
return true;
}
return false;
}
bool HueSaturationPad(
char const* const name ,
float* const hue ,
float* const saturation ,
const float size ) noexcept
{
// Check/set bounding box
const auto wSize{ ImMax( size , CalcItemWidth( ) ) };
auto* const win( GetCurrentWindow( ) );
const ImVec2 cPos( win->DC.CursorPos );
const ImRect bb{ cPos , cPos + ImVec2( wSize , wSize ) };
auto& style( GetStyle( ) );
auto id{ win->GetID( name ) };
ItemSize( bb , style.FramePadding.y );
if ( !ItemAdd( bb , id ) ) {
return false;
}
const ImVec2 wCenter{ cPos + ImVec2( wSize * .5f , wSize * .5f ) };
const float wThickness = wSize * 0.08f;
const float wOuterRadius = wSize * 0.50f;
const float wInnerRadius = wOuterRadius - wThickness;
auto* const ctx( GetCurrentContext( ) );
const auto mPos{ ctx->IO.MousePos };
const auto rmPos{ mPos - wCenter };
const auto mcSqDist{ rmPos.x * rmPos.x + rmPos.y * rmPos.y };
const bool hovered{ mcSqDist <= wSize * wSize * .25f };
const bool tabFocus{ FocusableItemRegister( win , id ) };
if ( tabFocus || ( hovered && ctx->IO.MouseClicked[ 0 ] ) ) {
SetActiveID( id , win );
FocusWindow( win );
}
const bool active{ ctx->ActiveId == id };
float nHue{ *hue } , nSat{ *saturation };
if ( active ) {
if ( ctx->IO.MouseDown[ 0 ] ) {
nHue = ( 1.f + atan2f( -rmPos.y , -rmPos.x ) / IM_PI ) * .5f;
nSat = ImSaturate( sqrtf( mcSqDist ) / wInnerRadius );
} else {
ClearActiveID( );
}
} else if ( hovered && ctx->IO.KeyCtrl && ctx->IO.MouseWheel != 0.f ) {
const auto change{ ctx->IO.MouseWheel * .005f };
if ( ctx->IO.KeyShift ) {
nSat = ImSaturate( nSat + change );
} else {
nHue = fmodf( nHue + change + 1.f , 1.f );
}
}
//- DRAW ---------------------------------------------------------------
auto* const dl( GetWindowDrawList( ) );
const float aeps = 1.5f / wOuterRadius; // Half a pixel arc length in radians (2pi cancels out).
const int segmentPerArc = ImMax( 4 , (int) wOuterRadius / 12 );
const ImU32 hue_colors[] = {
IM_COL32( 255 , 0 , 0 , 255 ) ,
IM_COL32( 255 , 255 , 0 , 255 ) ,
IM_COL32( 0 , 255 , 0 , 255 ) ,
IM_COL32( 0 , 255 , 255 , 255 ) ,
IM_COL32( 0 , 0 , 255 , 255 ) ,
IM_COL32( 255 , 0 , 255 , 255 ) ,
IM_COL32( 255 , 0 , 0 , 255 )
};
const auto avgRadius( ( wInnerRadius + wOuterRadius ) * .5f );
// Pad background and cross
const auto bgColor{ GetColorU32( ( hovered || active )
? ImVec4( .4f , .4f , .4f , 1 )
: ImVec4( .25f , .25f , .25f , 1 ) ) };
dl->AddCircleFilled( wCenter , avgRadius , bgColor );
dl->AddLine( wCenter - ImVec2( 0 , avgRadius ) ,
wCenter + ImVec2( 0 , avgRadius ) ,
GetColorU32( ImVec4( .1 , .1 , .1 , 1 ) ) );
dl->AddLine( wCenter - ImVec2( avgRadius , 0 ) ,
wCenter + ImVec2( avgRadius , 0 ) ,
GetColorU32( ImVec4( .1 , .1 , .1 , 1 ) ) );
// Color wheel
for ( int n = 0 ; n < 6 ; n ++ ) {
const float a0 = ( n ) / 6.f * 2.f * IM_PI - aeps;
const float a1 = ( n + 1.f ) / 6.f * 2.f * IM_PI + aeps;
const int vStart = dl->_VtxCurrentIdx;
dl->PathArcTo( wCenter , avgRadius , a0 , a1 , segmentPerArc );
dl->PathStroke( IM_COL32_WHITE , false, wThickness);
// Paint colors over existing vertices
const ImVec2 gradientP0(
wCenter.x + cosf( a0 ) * wInnerRadius ,
wCenter.y + sinf( a0 ) * wInnerRadius );
const ImVec2 gradientP1(
wCenter.x + cosf( a1 ) * wInnerRadius ,
wCenter.y + sinf( a1 ) * wInnerRadius );
ShadeVertsLinearColorGradientKeepAlpha(
dl->_VtxWritePtr - ( dl->_VtxCurrentIdx - vStart ),
dl->_VtxWritePtr ,
gradientP0 , gradientP1 ,
hue_colors[ n ] , hue_colors[ n + 1 ] );
}
// Cursor from hue and saturation
const float cAngle{ nHue * 2 * IM_PI };
const float cDist{ nSat * wInnerRadius };
ImVec4 cColor{ 0 , 0 , 0 , 1 };
ColorConvertHSVtoRGB( *hue , *saturation , 1 , cColor.x , cColor.y , cColor.z );
dl->AddCircleFilled( wCenter + ImVec2( cos( cAngle ) * cDist , sin( cAngle ) * cDist ) ,
( wOuterRadius - wInnerRadius ) * .5f ,
GetColorU32( cColor ) );
dl->AddCircle( wCenter + ImVec2( cos( cAngle ) * cDist , sin( cAngle ) * cDist ) ,
( wOuterRadius - wInnerRadius ) * .5f ,
GetColorU32( ImVec4( 1 , 1 , 1 , 1 ) ) );
// Update values
if ( *hue != nHue || *saturation != nSat ) {
*hue = nHue;
*saturation = nSat;
return true;
}
return false;
}
bool ColorGradingControls(
char const* const name ,
float* const red ,
float* const green ,
float* const blue ,
const float base ,
const float unit ) noexcept
{
using namespace ImGui;
assert( red && green && blue );
assert( unit > 0.f && "invalid unit" );
PushID( name );
BeginGroup( );
ImGuiWindow* const window{ GetCurrentWindow() };
ImGuiStorage* const storage{ window->DC.StateStorage };
const bool wheelMode{ storage->GetBool( window->GetID( name ) , true ) };
// Mode selection
bool modeChanged{ false };
modeChanged = CGCModeButton_( "Color wheel" , wheelMode );
SameLine( );
modeChanged = CGCModeButton_( "Components" , !wheelMode ) || modeChanged;
if ( modeChanged ) {
storage->SetBool( window->GetID( name ) , !wheelMode );
}
bool changed;
if ( wheelMode ^ modeChanged ) {
const float scRed { ImSaturate( ( *red - base ) / ( unit * 2 ) ) } ,
scGreen{ ImSaturate( ( *green - base ) / ( unit * 2 ) ) } ,
scBlue { ImSaturate( ( *blue - base ) / ( unit * 2 ) ) };
float hue , saturation , value;
ColorConvertRGBtoHSV( scRed , scGreen , scBlue , hue , saturation , value );
PushMultiItemsWidths( 2 );
changed = HueSaturationPad( "##wheel" , &hue , &saturation , 180.f );
PopItemWidth( );
SameLine( 0 , GetStyle( ).ItemInnerSpacing.x );
ImVec4 updated{ 0 , 0 , 0 , 1 };
ColorConvertHSVtoRGB( hue , saturation * .5f , 1 ,
updated.x , updated.y , updated.z );
changed = ColorSelectorBar( &value , 0 , .5 , updated , "V" ) || changed;
if ( changed ) {
ColorConvertHSVtoRGB( hue , saturation , value ,
updated.x , updated.y , updated.z );
*red = updated.x * unit * 2 + base;
*green = updated.y * unit * 2 + base;
*blue = updated.z * unit * 2 + base;
}
} else {
PushMultiItemsWidths( 3 );
changed = ColorSelectorBar( red , base , unit , ImVec4( 1 , 0 , 0 , 0 ) , "R" );
PopItemWidth( );
SameLine( 0 , GetStyle( ).ItemInnerSpacing.x );
changed = ColorSelectorBar( green , base , unit , ImVec4( 0 , 1 , 0 , 0 ) , "G" )
|| changed;
PopItemWidth( );
SameLine( 0 , GetStyle( ).ItemInnerSpacing.x );
changed = ColorSelectorBar( blue , base , unit , ImVec4( .3 , .3 , 1 , 0 ) , "B" )
|| changed;
}
PopItemWidth( );
EndGroup( );
PopID( );
return changed;
}
} // namespace ImGui