demotool/window.hh

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#pragma once
#include "ui-dialogs.hh"
#include "ui-mousectrl.hh"
#include "ui-actions.hh"
/*= WINDOW MANAGEMENT ========================================================*/
struct T_Window
{
T_Window( );
~T_Window( );
//----------------------------------------------------------------------
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void pushDialog( P_ModalDialog dialog ) noexcept
{ modals_.add( std::move( dialog ) ); }
void msgbox( char const* title ,
char const* text ,
T_MessageBox::F_Handler handler = { } ,
T_MessageBox::T_Buttons buttons = T_MessageBox::BT_OK )
{ pushDialog( NewOwned< T_MessageBox >( title , text , handler , buttons ) ); }
void msgbox( T_String const& title ,
T_String const& text ,
T_MessageBox::F_Handler handler = { } ,
T_MessageBox::T_Buttons buttons = T_MessageBox::BT_OK )
{ pushDialog( NewOwned< T_MessageBox >( title , text , handler , buttons ) ); }
//----------------------------------------------------------------------
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void addAction( T_UIAction action ) noexcept;
void actionMenu( T_String const& id ) const noexcept;
void actionButton( T_String const& id ) const noexcept;
//----------------------------------------------------------------------
ImFont* defaultFont( ) const noexcept
{ return defaultFont_; }
ImFont* smallFont( ) const noexcept
{ return smallFont_; }
//----------------------------------------------------------------------
void startFrame( const bool capture ,
ImVec2 const& mouseInitial ) const;
void warpMouse( ImVec2 const& pos ) const;
void swap( ) const;
void handleDialogs( ) noexcept;
private:
SDL_Window * window;
SDL_GLContext gl;
ImFont* defaultFont_;
ImFont* smallFont_;
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T_AutoArray< P_ModalDialog , 8 > modals_;
T_ObjectTable< T_String , T_UIAction > actions_{
[]( T_UIAction const& a ) -> T_String {
return a.id;
} };
};