25 lines
1.4 KiB
C
25 lines
1.4 KiB
C
|
// ImGui Marmalade binding with IwGx
|
||
|
// In this binding, ImTextureID is used to store a 'CIwTexture*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
|
||
|
|
||
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||
|
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||
|
// https://github.com/ocornut/imgui
|
||
|
|
||
|
// Copyright (C) 2015 by Giovanni Zito
|
||
|
// This file is part of ImGui
|
||
|
|
||
|
IMGUI_API bool ImGui_Marmalade_Init(bool install_callbacks);
|
||
|
IMGUI_API void ImGui_Marmalade_Shutdown();
|
||
|
IMGUI_API void ImGui_Marmalade_NewFrame();
|
||
|
|
||
|
// Use if you want to reset your rendering device without losing ImGui state.
|
||
|
IMGUI_API void ImGui_Marmalade_InvalidateDeviceObjects();
|
||
|
IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects();
|
||
|
|
||
|
// callbacks (installed by default if you enable 'install_callbacks' during initialization)
|
||
|
// You can also handle inputs yourself and use those as a reference.
|
||
|
IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData);
|
||
|
IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData);
|
||
|
IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData, void* userData);
|