2017-09-30 21:53:45 +02:00
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#pragma once
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2017-10-02 09:40:36 +02:00
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#include "rendertarget.hh"
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2017-10-04 17:29:48 +02:00
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#include "shaders.hh"
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2017-10-02 10:12:27 +02:00
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#include "camera.hh"
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2017-09-30 21:53:45 +02:00
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struct T_Raymarcher
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{
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public:
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T_Raymarcher( ) = delete;
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T_Raymarcher( T_Raymarcher const& ) = delete;
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T_Raymarcher( T_Raymarcher&& ) = delete;
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2017-10-04 11:20:27 +02:00
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T_Raymarcher( __rd__ const uint32_t width ,
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2017-09-30 21:53:45 +02:00
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__rd__ const uint32_t height );
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void render( );
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void makeUI( );
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T_Camera const& camera( ) const noexcept { return camera_; }
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T_Camera& camera( ) noexcept { return camera_; }
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T_Texture& output( ) noexcept { return txOutput_; }
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2017-10-01 18:51:02 +02:00
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T_Texture& depth( ) noexcept { return txDepth_; }
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2017-09-30 21:53:45 +02:00
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private:
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T_Camera camera_;
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2017-10-04 17:29:48 +02:00
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//T_ShaderProgram program_;
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T_ShaderPipeline program_;
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2017-09-30 21:53:45 +02:00
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2017-10-01 18:51:02 +02:00
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T_Texture txOutput_ , txDepth_;
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2017-09-30 21:53:45 +02:00
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T_Rendertarget rtOutput_;
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2017-10-03 09:29:04 +02:00
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int rmIterations = 256;
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float rmStep = 1.2;
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float rmEpsilon = .001;
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float rmMaxDist = 250;
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2017-10-05 09:07:37 +02:00
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float fog = .00015;
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2017-09-30 21:53:45 +02:00
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float epsLog = log( rmEpsilon ) / log( 10 );
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};
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