demotool/camera.cc

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#include "externals.hh"
#include "camera.hh"
#include "utilities.hh"
#include <glm/gtc/matrix_access.hpp>
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/*= T_Camera =================================================================*/
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T_Camera::T_Camera( ) noexcept
{
cvtFov2Np( );
cvtAnglesToVectors( );
}
/*----------------------------------------------------------------------------*/
void T_Camera::camera(
glm::vec3 const& lookAt ,
glm::vec3 const& angles ,
const float distance ) noexcept
{
lookAt_ = lookAt;
angles_ = angles;
distance_ = distance;
cvtAnglesToVectors( );
}
void T_Camera::camera(
glm::vec3 const& lookAt ,
glm::vec3 const& position ,
glm::vec3 const& up ) noexcept
{
pos_ = position;
up_ = up;
lookAt_ = lookAt;
cvtVectorsToAngles( );
}
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void T_Camera::cvtAnglesToVectors( ) noexcept
{
anglesToMatrix( &angles_.x , &rotMat_[ 0 ].x );
dir_ = glm::vec3( 0 , 0 , -distance_ ) * rotMat_;
up_ = glm::vec3( 0 , 1 , 0 ) * rotMat_;
pos_ = lookAt_ - dir_;
}
void T_Camera::cvtVectorsToAngles( ) noexcept
{
dir_ = lookAt_ - pos_;
const float distance{ length( dir_ ) };
if ( distance == 0 || length( up_ ) == 0 ) {
return;
}
distance_ = distance;
const glm::vec3 nDir{ - dir_ / distance_ };
const glm::vec3 nUp{ normalize( up_ ) };
if ( abs( dot( nUp , nDir ) ) == 1 ) {
return;
}
const glm::vec3 side{ normalize( cross( nUp , nDir ) ) };
const glm::vec3 up{ normalize( cross( nDir , side ) ) };
column( rotMat_ , 0 ) = side;
column( rotMat_ , 1 ) = up;
column( rotMat_ , 2 ) = nDir;
glm::vec3 nAngles;
nAngles.x = atan2f( nDir.y , nDir.z );
const float c2{ sqrtf( side.x * side.x + side.y * side.y ) };
nAngles.y = atan2f( -side.z , c2 );
const float s1{ sinf( nAngles.x ) } , c1{ cosf( nAngles.x ) };
nAngles.z = atan2f( s1 * nDir.x - c1 * up.x ,
c1 * up.y - s1 * nDir.y );
angles_ = nAngles * 180.f / float( M_PI );
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}
/*------------------------------------------------------------------------------*/
void T_Camera::handleDragAndDrop(
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ImVec2 const& move ,
T_KeyboardModifiers modifiers ,
T_MouseButtons buttons ) noexcept
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{
if ( move.x == 0 || move.y == 0 ) {
return;
}
const float fdx( move.x * .1f * ( ( modifiers & E_KeyboardModifier::CTRL ) ? 1.f : .1f ) );
const float fdy( move.y * .1f * ( ( modifiers & E_KeyboardModifier::CTRL ) ? 1.f : .1f ) );
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if ( ( buttons & E_MouseButton::LEFT ) && ( modifiers & E_KeyboardModifier::SHIFT ) ) {
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// Left mouse button, shift - move camera
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const auto side( glm::normalize( glm::cross( up_ , dir_ ) ) );
lookAt_ += .1f * ( side * fdx + up_ * fdy );
} else if ( buttons & E_MouseButton::LEFT ) {
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// Left mouse button, no shift - change yaw/pitch
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updateAngle( angles_.y , fdx );
updateAngle( angles_.x , fdy );
} else if ( buttons & E_MouseButton::RIGHT ) {
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// Right mouse button - change roll
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updateAngle( angles_.z , fdx );
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}
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cvtAnglesToVectors( );
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}
void T_Camera::handleWheel(
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const float wheel ,
T_KeyboardModifiers modifiers ,
T_MouseButtons /* buttons */ ) noexcept
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{
const float delta( wheel * ( ( modifiers & E_KeyboardModifier::CTRL ) ? 1.f : .1f) );
if ( modifiers & E_KeyboardModifier::SHIFT ) {
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fov_ = std::max( 1.f , std::min( 179.f , fov_ + delta ) );
cvtFov2Np( );
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} else {
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distance_ = std::max( .01f , distance_ - delta );
cvtAnglesToVectors( );
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}
}
/*----------------------------------------------------------------------------*/
T_Camera::T_Changes T_Camera::makeUI( ) noexcept
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{
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using namespace ImGui;
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// What gets changed
static const T_Changes changeFlags[] = {
E_Changes::MATRIX ,
{} ,
E_Changes::MATRIX ,
E_Changes::MATRIX ,
{} ,
E_Changes::MATRIX ,
E_Changes::MATRIX ,
{} ,
E_Changes::FOV ,
E_Changes::FOV ,
};
// Which update gets called.
enum E_ChangeCall_ {
CC_NONE ,
CC_FROM_VECTORS ,
CC_FROM_ANGLES ,
CC_FROM_FOV ,
CC_FROM_NP ,
};
static const E_ChangeCall_ changeCalls[] = {
CC_FROM_ANGLES ,
CC_NONE ,
CC_FROM_ANGLES ,
CC_FROM_ANGLES ,
CC_NONE ,
CC_FROM_VECTORS ,
CC_FROM_VECTORS ,
CC_NONE ,
CC_FROM_FOV ,
CC_FROM_NP ,
};
static_assert( sizeof( changeFlags ) / sizeof( T_Changes ) == sizeof( changeCalls ) / sizeof( E_ChangeCall_ ) ,
"invalid configuration" );
// Changes (also draws the fields)
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const bool changed[] = {
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DragFloat3( "Target" , &lookAt_.x ) ,
( Separator( ) , false ) ,
DragFloat( "Distance" , &distance_ , .1f , .1f , 1e8 , "%.1f" ) ,
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DragFloat3( "Angles" , &angles_.x , .01f , -180 , 180 ) ,
( Separator( ) , false ) ,
DragFloat3( "Position" , &pos_.x ) ,
DragFloat3( "Up vector" , &up_.x ) ,
( Separator( ) , false ) ,
DragFloat( "FoV" , &fov_ , .01f , .01f , 179.9f ) ,
DragFloat( "Near plane" , &np_ , .00001f , .001f , 1e6f ) ,
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};
static_assert( sizeof( changeFlags ) / sizeof( T_Changes ) == sizeof( changed ) / sizeof( bool ) ,
"invalid configuration" );
T_Changes changes;
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for ( unsigned i = 0 ; i < sizeof( changed ) / sizeof( bool ) ; i ++ ) {
if ( changed[ i ] ) {
switch ( changeCalls[ i ] ) {
case CC_NONE: break;
case CC_FROM_VECTORS: cvtVectorsToAngles( ); break;
case CC_FROM_ANGLES: cvtAnglesToVectors( ); break;
case CC_FROM_FOV: cvtFov2Np( ); break;
case CC_FROM_NP: cvtNp2Fov( ); break;
}
changes = changes | changeFlags[ i ];
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}
}
return changes;
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}