2017-10-04 11:20:27 +02:00
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#pragma once
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#ifndef REAL_BUILD
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# include "externals.hh"
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#endif
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struct T_Window
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{
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T_Window( );
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~T_Window( );
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2017-11-03 09:08:19 +01:00
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void startFrame( const bool capture ,
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ImVec2 const& mouseInitial ) const;
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void warpMouse( ImVec2 const& pos ) const;
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2017-10-04 11:20:27 +02:00
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void swap( ) const;
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private:
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SDL_Window * window;
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SDL_GLContext gl;
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};
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