demotool/ui-profiling.cc

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#include "externals.hh"
#include "ui-profiling.hh"
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#include <sys/time.h>
#include <time.h>
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constexpr uint32_t T_Profiler::Samples;
constexpr uint32_t T_Profiler::History;
constexpr uint32_t T_Profiler::Invalid;
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T_Profiler::~T_Profiler( )
{
const auto iSize{ gpuQueries_.size( ) };
if ( iSize ) {
glDeleteQueries( iSize , &gpuQueries_[ 0 ] );
}
}
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void T_Profiler::clear( )
{
sections_.clear( );
samples_.clear( );
cpuStarts_.clear( );
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}
void T_Profiler::startFrame( )
{
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previous_ = Invalid;
current_ = Invalid;
}
void T_Profiler::endFrame( )
{
const auto n{ sections_.size( ) };
if ( n ) {
int32_t done{ 0 };
while ( !done ) {
glGetQueryObjectiv( gpuQueries_[ n * 2 - 1 ] ,
GL_QUERY_RESULT_AVAILABLE ,
&done );
}
if ( gpuSamples_.size( ) < n ) {
gpuSamples_.resize( n );
}
for ( auto i = 0u ; i < n ; i ++ ) {
uint64_t a , b;
glGetQueryObjectui64v( gpuQueries_[ i * 2 ] ,
GL_QUERY_RESULT , &a );
glGetQueryObjectui64v( gpuQueries_[ i * 2 + 1 ] ,
GL_QUERY_RESULT , &b );
addSample( gpuSamples_[ i ] , b - a );
}
}
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while ( secDurations_.size( ) < n ) {
secCPUDurations_.add( 0 );
secGPUDurations_.add( 0 );
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secDurations_.add( 0 );
secStarts_.add( 0 );
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}
for ( auto i = 0u ; i < n ; i ++ ) {
const float cpuD = computeDuration( samples_[ i ] );
const float gpuD = computeDuration( gpuSamples_[ i ] );
secCPUDurations_[ i ] = cpuD;
secGPUDurations_[ i ] = gpuD;
secDurations_[ i ] = std::max( cpuD , gpuD );
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if ( parents_[ i ] != Invalid ) {
assert( parents_[ i ] < i );
secStarts_[ i ] = secStarts_[ parents_[ i ] ];
} else if ( chain_[ i ] != Invalid ) {
assert( chain_[ i ] < i );
secStarts_[ i ] = secStarts_[ chain_[ i ] ]
+ secDurations_[ chain_[ i ] ];
} else {
secStarts_[ i ] = 0;
}
}
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}
void T_Profiler::start(
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T_String const& section )
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{
const auto n( sections_.size( ) );
const auto pos( find( section ) );
if ( pos == n ) {
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sections_.add( section );
samples_.add( T_SamplesList_{ } );
cpuStarts_.add( 0u );
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chain_.add( Invalid );
parents_.add( Invalid );
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}
assert( previous_ == Invalid || previous_ < pos );
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chain_[ pos ] = previous_;
if ( current_ != Invalid ) {
parents_[ pos ] = current_;
previous_ = Invalid;
} else {
parents_[ pos ] = Invalid;
}
current_ = pos;
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struct timespec ts;
clock_gettime( CLOCK_MONOTONIC , &ts );
cpuStarts_[ pos ] = ts.tv_sec * 1000000000 + ts.tv_nsec;
if ( gpuQueries_.size( ) <= pos * 2 + 1 ) {
extendGPUQueries( );
}
glQueryCounter( gpuQueries_[ pos * 2 ] , GL_TIMESTAMP );
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}
void T_Profiler::end(
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T_String const& section )
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{
const auto pos( find( section ) );
const auto n( sections_.size( ) );
if ( pos == n ) {
return;
}
struct timespec ts;
glQueryCounter( gpuQueries_[ pos * 2 + 1 ] , GL_TIMESTAMP );
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clock_gettime( CLOCK_MONOTONIC , &ts );
const uint64_t ended = ts.tv_sec * 1000000000 + ts.tv_nsec;
addSample( samples_[ pos ] , ended - cpuStarts_[ pos ] );
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previous_ = pos;
current_ = Invalid;
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}
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void T_Profiler::makeUI( )
{
if ( !uiEnabled_ ) {
return;
}
auto const n( sections_.size( ) );
if ( n != secDurations_.size( ) ) {
return;
}
auto const& dspSize( ImGui::GetIO( ).DisplaySize );
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ImGui::SetNextWindowSize( ImVec2( dspSize.x , dspSize.y * .34f ) , ImGuiSetCond_Appearing );
ImGui::SetNextWindowPos( ImVec2( 0 , dspSize.y * .66f ) , ImGuiSetCond_Appearing );
ImGui::Begin( "Profiler" , &uiEnabled_ , ImGuiWindowFlags_NoCollapse );
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ImGui::BeginChild( "left" , ImVec2( 240 , 0 ) , true );
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float angle( 0 );
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displayed_.resize( n , true );
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for ( auto i = 0u ; i < n ; i ++ ) {
angle = fmod( angle + 137 , 360 );
ImVec4 color( 0 , 0 , 0 , 1 );
ImGui::ColorConvertHSVtoRGB( angle / 360. , .5 , 1 ,
color.x , color.y , color.z );
ImGui::PushStyleColor( ImGuiCol_Text , color );
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ebcl::T_StringBuilder sb;
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sb << sections_[ i ] << '\0';
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ImGui::Checkbox( sb.data( ) , &displayed_[ i ] );
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ImGui::PopStyleColor( );
if ( ImGui::IsItemHovered( ) ) {
ImGui::BeginTooltip( );
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char tms[ 12 ];
snprintf( tms , 12 , "%.3f" , secDurations_[ i ] );
sb.clear( ) << sections_[ i ] << '\0';
ImGui::PushStyleColor( ImGuiCol_Text , color );
ImGui::Text( "%s" , sb.data( ) );
ImGui::PopStyleColor( );
sb.clear( ) << "\nTime: " << tms << "ms\n\nCPU: ";
snprintf( tms , 12 , "%.3f" , secCPUDurations_[ i ] );
sb << tms << "ms\nGPU: ";
snprintf( tms , 12 , "%.3f" , secGPUDurations_[ i ] );
sb << tms << "ms" << '\0';
ImGui::Text( "%s" , sb.data( ) );
ImGui::EndTooltip( );
}
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ImGui::PushStyleColor( ImGuiCol_Text , color );
ImGui::SameLine( 180 );
ImGui::Text( "%.3fms" , secDurations_[ i ] );
ImGui::PopStyleColor( );
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}
ImGui::EndChild( );
ImGui::SameLine( );
auto* const dl( ImGui::GetWindowDrawList( ) );
const ImVec2 wp( ImGui::GetWindowPos( ) );
const ImVec2 pos( ImGui::GetCursorPos( ) );
const ImVec2 ws( ImGui::GetWindowContentRegionMax( ) );
const ImVec2 start( wp.x + pos.x , wp.y + pos.y );
auto& style( ImGui::GetStyle( ) );
const ImVec2 end( wp.x + ws.x + 1 - style.FramePadding.x ,
wp.y + ws.y + 1 - style.FramePadding.y );
dl->AddRectFilled( start , end ,
ImGui::GetColorU32( ImVec4( .5 , .5 , .5 , .8 ) ) );
// Ms marks
static constexpr float msWidth = 20;
float lp( 0 );
while ( lp < ws.x ) {
dl->AddLine( ImVec2( start.x + lp , start.y ) ,
ImVec2( start.x + lp , end.y ) ,
ImGui::GetColorU32( ImVec4( 0 , 0 , 0 , .8 ) ) );
lp += msWidth;
}
// 60/30FPS line
dl->AddLine( ImVec2( start.x + msWidth * 1000. / 60. , start.y ) ,
ImVec2( start.x + msWidth * 1000. / 60. , end.y ) ,
ImGui::GetColorU32( ImVec4( 0 , 1 , 0 , 1 ) ) );
dl->AddLine( ImVec2( start.x + msWidth * 1000. / 30. , start.y ) ,
ImVec2( start.x + msWidth * 1000. / 30. , end.y ) ,
ImGui::GetColorU32( ImVec4( 1 , 0 , 0 , 1 ) ) );
// Plot
static constexpr float plHeight = 5;
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uint32_t dLine[ n ];
uint32_t cLine = 0;
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angle = 0;
for ( auto i = 0u ; i < n ; i ++ ) {
angle = fmod( angle + 137 , 360 );
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if ( i != 0 ) {
if ( chain_[ i ] == Invalid ) {
cLine ++;
} else {
cLine = dLine[ chain_[ i ] ];
}
}
dLine[ i ] = cLine;
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if ( !displayed_[ i ] ) {
continue;
}
const float lx0 = msWidth * secStarts_[ i ];
const float lx1 = msWidth * ( secStarts_[ i ] + secDurations_[ i ] );
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const float lh = cLine * ( plHeight + 1 );
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const float ly1 = lh + plHeight;
ImVec4 color( 0 , 0 , 0 , 1 );
ImGui::ColorConvertHSVtoRGB( angle / 360. , .5 , 1 ,
color.x , color.y , color.z );
dl->AddRectFilled( ImVec2( start.x + lx0 , start.y + lh ) ,
ImVec2( start.x + lx1 , start.y + ly1 ) ,
ImGui::GetColorU32( color ) );
}
ImGui::End( );
}
void T_Profiler::extendGPUQueries( ) noexcept
{
const auto iSize{ gpuQueries_.size( ) };
const auto iGrowth{ gpuQueries_.growth( ) };
gpuQueries_.resize( iSize + iGrowth , 0 );
glGenQueries( iGrowth , &gpuQueries_[ iSize ] );
}
void T_Profiler::addSample(
T_SamplesList_& list ,
const uint64_t duration
) noexcept
{
if ( list.size( ) == 0 || ( list.size( ) < History
&& list[ 0 ].nSamples == Samples ) ) {
list.insert( 0 , T_ProfilerSamples{ 0 , 0 } );
} else if ( list.size( ) == History && list[ 0 ].nSamples == Samples ) {
for ( auto i = 1u ; i < History ; i ++ ) {
list[ i ] = list[ i - 1 ];
}
list[ 0 ].sum = 0;
list[ 0 ].nSamples = 0;
}
list[ 0 ].sum += float( duration ) * 1e-6;
list[ 0 ].nSamples ++;
}
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float T_Profiler::computeDuration(
T_SamplesList_ const& section
) noexcept
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{
float total = 0;
float nSamples = 0;
const auto ns{ section.size( ) };
for ( auto i = 0u ; i < ns ; i ++ ) {
total += section[ i ].sum;
nSamples += section[ i ].nSamples;
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}
return total / nSamples;
}
uint32_t T_Profiler::find(
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T_String const& section ) const
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{
const auto n( sections_.size( ) );
auto pos( 0u );
while ( pos < n && sections_[ pos ] != section ) {
pos ++;
}
return pos;
}