Added Sine City's source code
This commit is contained in:
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2a19d8403b
commit
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23 changed files with 8309 additions and 0 deletions
11
201410_-_Sine_City/README
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11
201410_-_Sine_City/README
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Source code for "Sine City"
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A JavaScript 8K intro
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On Pouet: http://www.pouet.net/prod.php?which=64233
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Notes:
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* It is likely not to work on your end.
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* Tested on Linux using Chromium and Firefox with a NVidia GPU
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* Known to work on some Windows boxes w/ native GL enabled
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* The "original" version is not the code that was shown at DemoJS,
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I adjusted quite a few things in the final, packed version.
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2
201410_-_Sine_City/custom-jsexe-bootstrap
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2
201410_-_Sine_City/custom-jsexe-bootstrap
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// in case I need it again
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C=V.getContext('2d');for(C.drawImage(this,0,_='');$--;(A=C.getImageData($%X,$/X,1,1).data[0])&&(_+=String.fromCharCode(A)));(1,eval)(_)
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159
201410_-_Sine_City/music.js
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159
201410_-_Sine_City/music.js
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var song = {
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songData: [
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{
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i: [ 0, 198, 128, 0, 3, 192, 128, 1, 0, 0, 96, 128, 28, 0, 0, 0, 0, 2, 63, 61, 13, 16, 44, 8, 0, 0 ],
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p: [1,2,3,4,5,2,3,4,6,7,1,2,3,4,5,2,3,4,5,2,3,4,1,2,3,8,9],
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c: [
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{n: [115,,,,,,,,,,,,117,,,,,,,,,,,,113],
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f: [12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,96]},
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{n: [115,,,,,,,,,,,,,,,110],
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f: [12,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,,,,,,,115,,,,,,,,,,,,,,,148]},
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{n: [115,,,,,,,,,,,,117,,,,,,,,,,,,118],
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f: [12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,96]},
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{n: [122,,,,,,,,,,,,,,,123,,,,,115],
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f: [12,,,,,,,,,,,,,,,12,,,,,12,,,,,,,,,,,,,,,,115,,,,,,,,,,,,,,,8,,,,,128]},
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{n: [118,,,,,,,,,,,,117,,,,,,,,,,,,113],
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f: [12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,96]},
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{n: [115],
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f: [12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,255]},
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{n: [,,,,,,,,,,,,,,,,118,118,118],
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f: [,,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,128]},
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{n: [122,,,,,,,,,,,,,,,123,,,,,115],
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f: [12,,,,,,,,,,,,,,,12,,,,,13,12,,,,,,,,,,,,,,,115,,,,,,,,,,,,,,,8,,,,,95,61]},
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{n: [],
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f: []}
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]
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},
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{
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i: [ 0, 255, 116, 1, 0, 255, 101, 0, 0, 15, 1, 4, 45, 0, 13, 6, 1, 2, 62, 27, 60, 48, 0, 0, 44, 2 ],
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p: [,1,,2,,1,,2,,3,4,4,5,4,5,4,5,4,5,4,5,4,5,4,3,6],
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c: [
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{n: [,,,,,139,,,139,139,,,,,,139,,,,,,,,139,,,139,139,,,,,139,139,139],
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f: []},
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{n: [,,139,139,,,,,139,139,,,,,139,139,,,,,,,,,,139,139,139,,,,,139,139,139],
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f: []},
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{n: [,,,139,,,,,139,139,,,,,,139,,,,,139,139,,,,,,139,,,,139,139,139],
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f: []},
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{n: [139,,,,139,,139,,,139,,,139,,,,139,,139,,,139,,,139,,,,139,,139,,,139],
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f: []},
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{n: [139,,,139,139,,139,,,139,,,139,,,139,139,,139,,,139,,,139,,,139,139,,139,,,139],
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f: []},
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{n: [139,,,139,139,,139,,,139,,,139,,,139,139,,139,,,139,139],
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f: []}
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]
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},
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{
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i: [ 0, 0, 140, 0, 0, 0, 140, 0, 0, 128, 4, 10, 34, 0, 187, 5, 0, 1, 239, 135, 34, 19, 108, 8, 8, 4 ],
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p: [,,1,,1,,3,,1,3,2,2,2,2,2,3,2,3,2,3,2,3,2,3,1],
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c: [
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{n: [,,,,,,,,,,127,,,,,,,,,,,,127,,,,,,,,,,,,127],
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f: []},
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{n: [,,,139,,,,,,139,139,,,,,139,,,,,,139,139,,,,,139,,,,,139,,139],
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f: []},
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{n: [,,127,,,,,,,,127,,,,127,,,,,,,,127,,,,127,,,,,,,,127],
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f: []}
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]
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},
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{
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i: [ 1, 192, 128, 0, 3, 201, 128, 0, 0, 93, 5, 6, 58, 3, 195, 6, 1, 3, 35, 63, 14, 17, 11, 10, 61, 6 ],
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p: [,,,,1,2,3,4,5,6,7,5,8,9,10,11,8,9,10,11,12,13,14,15,16],
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c: [
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{n: [,,,,,,,,147,146,145,,,,,,,,,,145,147,146,,,,,,,,,,149,148,147],
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f: []},
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{n: [,,,,,,151,151,151,,,,,,,146,142,138,,,,,,,,,,,,,,,147,150,147],
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f: []},
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{n: [,,146,,,146,,,,,,,,,147,146,145,,,,,,,,,,146,145,142,,,142,,,142],
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f: []},
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{n: [,,141,,,,,,,,,,,,141,140,139,,,146,,,146,,,127],
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f: []},
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{n: [,139,,151,,,,,,,,,,151,,139,,,,,,,,,,139,,151],
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f: []},
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{n: [,139,,151,150,149,,,,,,,,139,,149,148,147,,,,,,,,139,,,146,,,145,,,144],
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f: []},
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{n: [,139,,,139,142,,,142,144,146,,144,,,,146,147,,,147,146,141,,137,,,,142,141,,141,,137],
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f: []},
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{n: [139,,127,,142,,,130,,,144,142,141,,129,,141,,,144,,,141,144,142,,,,149,,,146,,,151],
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f: []},
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{n: [,149,,149,,146,144,142,,,141,,142,,,139,,,,151,147,,,,146,147,,144,146,,142,144,141,146],
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f: []},
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{n: [,,,,,,,,147,146,145,,,,,141,144,147,146,,144,,137,,,144,146,142,144,,,142,144,141,146],
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f: []},
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{n: [,146,,151,,146,,,,144,142,144,146,,,,142,,,,,139,,,,,151,146,139,144,139,142,141,142,151],
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f: []},
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{n: [,,147,,,149,146,,,142,,142,141,,,144,,144,,,144,146,142,144,142,,,,151,150,149,,137,,149],
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f: []},
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{n: [,151,,,147,151,,,146,151,,,,,144,151,,149,147,149,151,,146,,,144,143,142,,,139,,151,139],
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f: []},
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{n: [,,134,,,134,,,134,,,146,144,,,141,144,,,146,147,146,,,144,,139,140,141,,,153,,,141],
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f: []},
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{n: [,142,,151,,,142,143,144,,,,151,,,139,,,137,,149,,137,,,,125,,,141,142,141,,,146],
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f: []},
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{n: [139,,127,139,,127,139,,127,139,127],
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f: []}
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]
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},
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{
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i: [ 2, 160, 128, 1, 0, 160, 128, 0, 1, 60, 4, 7, 41, 0, 60, 4, 1, 3, 14, 0, 35, 32, 31, 12, 89, 1 ],
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p: [,,,,,,,,,,,,1,2,1,2,1,2,1,2,1,2,1,2,1,3],
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c: [
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{n: [,,139,,,,,,,,,,,,139,,,,,,,,,,,,139,,,,,139,139,,,139],
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f: []},
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{n: [,,139,,,151,,,139,,,151,,,139,,,151,,,139,,,151,,,139,,,151,,,146,146,146,146],
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f: []},
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{n: [,,139,,,151,,,139,,,151,,,139,,139,139,139,139,127],
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f: []}
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]
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},
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{
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i: [ 2, 100, 128, 0, 3, 201, 128, 0, 0, 0, 0, 6, 29, 0, 195, 6, 1, 3, 28, 229, 119, 77, 147, 6, 61, 2 ],
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p: [,,,,,,,,,6,1,2,3,4,5,2,3,4,1,2,3,4,1,2,3,7],
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c: [
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{n: [115,115,115,115,115,115,115,115,115,115,115,115,117,117,117,117,117,117,117,117,117,117,117,117,113,113,113,113,113,113,113,113,113,113,113,113],
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f: []},
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{n: [115,115,115,115,115,115,115,115,115,115,115,115,115,115,115,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110],
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f: []},
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{n: [115,115,115,115,115,115,115,115,115,115,115,115,117,117,117,117,117,117,117,117,117,117,117,117,118,118,118,118,118,118,118,118,118,118,118,118],
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f: []},
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{n: [110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,111,111,111,111,111,115,115,115,115,115,115,115,115,115,115,115,115,115,115,115,115],
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f: []},
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{n: [118,118,118,118,118,118,118,118,118,118,118,118,117,117,117,117,117,117,117,117,117,117,117,117,113,113,113,113,113,113,113,113,113,113,113,113],
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f: []},
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{n: [,,,,,,,,,,,,,,,,,,130,,130,,130,,130,,130,,130,118,130,118,130,118,130,118],
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f: [,,,,,,,,,,,,,,,,,,26,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2]},
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{n: [110,122,,122,134,,110,122,,122,134,,110,122,,111,123,,111,123,115,127,139,127,115],
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f: [,,,,,,,,,,,,,,,,,,,,26,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8,147]}
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]
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},
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{
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i: [ 2, 100, 128, 0, 3, 201, 128, 0, 0, 0, 5, 6, 58, 0, 195, 6, 1, 2, 135, 0, 0, 32, 147, 6, 121, 6 ],
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p: [],
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c: [
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]
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},
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{
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i: [ 2, 100, 128, 0, 3, 201, 128, 0, 0, 0, 5, 6, 58, 0, 195, 6, 1, 2, 135, 0, 0, 32, 147, 6, 121, 6 ],
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p: [],
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c: [
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]
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}
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],
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rowLen: 5513,
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patternLen: 36,
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endPattern: 28
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};
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BIN
201410_-_Sine_City/music.ogg
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BIN
201410_-_Sine_City/music.ogg
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Binary file not shown.
336
201410_-_Sine_City/player-small.js
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201410_-_Sine_City/player-small.js
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/* -*- mode: javascript; tab-width: 4; indent-tabs-mode: nil; -*-
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*
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* Copyright (c) 2011-2013 Marcus Geelnard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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*/
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"use strict";
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var CPlayer = function() {
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//--------------------------------------------------------------------------
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// Private methods
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//--------------------------------------------------------------------------
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// Oscillators
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var osc_sin = function (value) {
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return Math.sin(value * 6.283184);
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};
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var osc_saw = function (value) {
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return 2 * (value % 1) - 1;
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};
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var osc_square = function (value) {
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return (value % 1) < 0.5 ? 1 : -1;
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};
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var osc_tri = function (value) {
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var v2 = (value % 1) * 4;
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if(v2 < 2) return v2 - 1;
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return 3 - v2;
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};
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var getnotefreq = function (n) {
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// 174.61.. / 44100 = 0.003959503758 (F3)
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return 0.003959503758 * Math.pow(2, (n - 128) / 12);
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};
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var createNote = function (instr, n) {
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var osc1 = mOscillators[instr.i[0]],
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o1vol = instr.i[1],
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o1xenv = instr.i[3],
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osc2 = mOscillators[instr.i[4]],
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o2vol = instr.i[5],
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o2xenv = instr.i[8],
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noiseVol = instr.i[9],
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attack = instr.i[10] * instr.i[10] * 4,
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sustain = instr.i[11] * instr.i[11] * 4,
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release = instr.i[12] * instr.i[12] * 4,
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releaseInv = 1 / release;
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var noteBuf = new Int32Array(attack + sustain + release);
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// Calculate note frequencies for the oscillators
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var o1t = getnotefreq(n + instr.i[2] - 128);
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var o2t = getnotefreq(n + instr.i[6] - 128) * (1 + 0.0008 * instr.i[7]);
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// Re-trig oscillators
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var c1 = 0, c2 = 0;
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// Local variables.
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var j, e, t, rsample;
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// Generate one note (attack + sustain + release)
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for (j = 0; j < attack + sustain + release; j++) {
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// Envelope
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e = 1;
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if (j < attack) {
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e = j / attack;
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} else if (j >= attack + sustain) {
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e -= (j - attack - sustain) * releaseInv;
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}
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// Oscillator 1
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t = o1t;
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if (o1xenv) {
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t *= e * e;
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}
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c1 += t;
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rsample = osc1(c1) * o1vol;
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// Oscillator 2
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t = o2t;
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if (o2xenv) {
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t *= e * e;
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}
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c2 += t;
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rsample += osc2(c2) * o2vol;
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// Noise oscillator
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if (noiseVol) {
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rsample += (2 * Math.random() - 1) * noiseVol;
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}
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// Add to (mono) channel buffer
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noteBuf[j] = (80 * rsample * e) | 0;
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}
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return noteBuf;
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};
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//--------------------------------------------------------------------------
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// Private members
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//--------------------------------------------------------------------------
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// Array of oscillator functions
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var mOscillators = [
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osc_sin,
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osc_square,
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osc_saw,
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osc_tri
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];
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// Private variables set up by init()
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var mSong, mLastRow, mCurrentCol, mNumWords, mMixBuf;
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//--------------------------------------------------------------------------
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// Initialization
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//--------------------------------------------------------------------------
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this.init = function (song) {
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// Define the song
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mSong = song;
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// Init iteration state variables
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mLastRow = song.endPattern - 2;
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mCurrentCol = 0;
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// Prepare song info
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mNumWords = song.rowLen * song.patternLen * (mLastRow + 1) * 2;
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// Create work buffer (initially cleared)
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mMixBuf = new Int32Array(mNumWords);
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};
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//--------------------------------------------------------------------------
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// Public methods
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//--------------------------------------------------------------------------
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// Generate audio data for a single track
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this.generate = function () {
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// Local variables
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var i, j, b, p, row, col, n, cp,
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k, t, lfor, e, x, rsample, rowStartSample, f, da;
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// Put performance critical items in local variables
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var chnBuf = new Int32Array(mNumWords),
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instr = mSong.songData[mCurrentCol],
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rowLen = mSong.rowLen,
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patternLen = mSong.patternLen;
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// Clear effect state
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var low = 0, band = 0, high;
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var lsample, filterActive = false;
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// Clear note cache.
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var noteCache = [];
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// Patterns
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for (p = 0; p <= mLastRow; ++p) {
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cp = instr.p[p];
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// Pattern rows
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for (row = 0; row < patternLen; ++row) {
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// Execute effect command.
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var cmdNo = cp ? instr.c[cp - 1].f[row] : 0;
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if (cmdNo) {
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instr.i[cmdNo - 1] = instr.c[cp - 1].f[row + patternLen] || 0;
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// Clear the note cache since the instrument has changed.
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if (cmdNo < 14) {
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noteCache = [];
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}
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}
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// Put performance critical instrument properties in local variables
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var oscLFO = mOscillators[instr.i[13]],
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lfoAmt = instr.i[14] / 512,
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lfoFreq = Math.pow(2, instr.i[15] - 9) / rowLen,
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fxLFO = instr.i[16],
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fxFilter = instr.i[17],
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fxFreq = instr.i[18] * 43.23529 * 3.141592 / 44100,
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q = 1 - instr.i[19] / 255,
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dist = instr.i[20] * 1e-5,
|
||||
drive = instr.i[21] / 32,
|
||||
panAmt = instr.i[22] / 512,
|
||||
panFreq = 6.283184 * Math.pow(2, instr.i[23] - 9) / rowLen,
|
||||
dlyAmt = instr.i[24] / 255,
|
||||
dly = instr.i[25] * rowLen;
|
||||
|
||||
// Calculate start sample number for this row in the pattern
|
||||
rowStartSample = (p * patternLen + row) * rowLen;
|
||||
|
||||
// Generate notes for this pattern row
|
||||
for (col = 0; col < 4; ++col) {
|
||||
n = cp ? instr.c[cp - 1].n[row + col * patternLen] : 0;
|
||||
if (n) {
|
||||
if (!noteCache[n]) {
|
||||
noteCache[n] = createNote(instr, n);
|
||||
}
|
||||
|
||||
// Copy note from the note cache
|
||||
var noteBuf = noteCache[n];
|
||||
for (j = 0, i = rowStartSample * 2; j < noteBuf.length; j++, i += 2) {
|
||||
chnBuf[i] += noteBuf[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Perform effects for this pattern row
|
||||
for (j = 0; j < rowLen; j++) {
|
||||
// Dry mono-sample
|
||||
k = (rowStartSample + j) * 2;
|
||||
rsample = chnBuf[k];
|
||||
|
||||
// We only do effects if we have some sound input
|
||||
if (rsample || filterActive) {
|
||||
// State variable filter
|
||||
f = fxFreq;
|
||||
if (fxLFO) {
|
||||
f *= oscLFO(lfoFreq * k) * lfoAmt + 0.5;
|
||||
}
|
||||
f = 1.5 * Math.sin(f);
|
||||
low += f * band;
|
||||
high = q * (rsample - band) - low;
|
||||
band += f * high;
|
||||
rsample = fxFilter == 3 ? band : fxFilter == 1 ? high : low;
|
||||
|
||||
// Distortion
|
||||
if (dist) {
|
||||
rsample *= dist;
|
||||
rsample = rsample < 1 ? rsample > -1 ? osc_sin(rsample*.25) : -1 : 1;
|
||||
rsample /= dist;
|
||||
}
|
||||
|
||||
// Drive
|
||||
rsample *= drive;
|
||||
|
||||
// Is the filter active (i.e. still audiable)?
|
||||
filterActive = rsample * rsample > 1e-5;
|
||||
|
||||
// Panning
|
||||
t = Math.sin(panFreq * k) * panAmt + 0.5;
|
||||
lsample = rsample * (1 - t);
|
||||
rsample *= t;
|
||||
} else {
|
||||
lsample = 0;
|
||||
}
|
||||
|
||||
// Delay is always done, since it does not need sound input
|
||||
if (k >= dly) {
|
||||
// Left channel = left + right[-p] * t
|
||||
lsample += chnBuf[k-dly+1] * dlyAmt;
|
||||
|
||||
// Right channel = right + left[-p] * t
|
||||
rsample += chnBuf[k-dly] * dlyAmt;
|
||||
}
|
||||
|
||||
// Store in stereo channel buffer (needed for the delay effect)
|
||||
chnBuf[k] = lsample | 0;
|
||||
chnBuf[k+1] = rsample | 0;
|
||||
|
||||
// ...and add to stereo mix buffer
|
||||
mMixBuf[k] += lsample | 0;
|
||||
mMixBuf[k+1] += rsample | 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Next iteration. Return progress (1.0 == done!).
|
||||
mCurrentCol++;
|
||||
return mCurrentCol / 8;
|
||||
};
|
||||
|
||||
// Create a WAVE formatted Uint8Array from the generated audio data
|
||||
this.createWave = function() {
|
||||
// Create WAVE header
|
||||
var l1 = mNumWords * 2 - 8;
|
||||
var l2 = l1 - 36;
|
||||
var headerLen = 44;
|
||||
var wave = new Uint8Array(headerLen + mNumWords * 2);
|
||||
wave.set(
|
||||
[82,73,70,70,
|
||||
l1 & 255,(l1 >> 8) & 255,(l1 >> 16) & 255,(l1 >> 24) & 255,
|
||||
87,65,86,69,102,109,116,32,16,0,0,0,1,0,2,0,
|
||||
68,172,0,0,16,177,2,0,4,0,16,0,100,97,116,97,
|
||||
l2 & 255,(l2 >> 8) & 255,(l2 >> 16) & 255,(l2 >> 24) & 255]
|
||||
);
|
||||
|
||||
// Append actual wave data
|
||||
for (var i = 0, idx = headerLen; i < mNumWords; ++i) {
|
||||
// Note: We clamp here
|
||||
var y = mMixBuf[i];
|
||||
y = y < -32767 ? -32767 : (y > 32767 ? 32767 : y);
|
||||
wave[idx++] = y & 255;
|
||||
wave[idx++] = (y >> 8) & 255;
|
||||
}
|
||||
|
||||
// Return the WAVE formatted typed array
|
||||
return wave;
|
||||
};
|
||||
|
||||
// Get n samples of wave data at time t [s]. Wave data in range [-2,2].
|
||||
this.getData = function(t, n) {
|
||||
var i = 2 * Math.floor(t * 44100);
|
||||
var d = new Array(n);
|
||||
for (var j = 0; j < 2*n; j += 1) {
|
||||
var k = i + j;
|
||||
d[j] = t > 0 && k < mMixBuf.length ? mMixBuf[k] / 32768 : 0;
|
||||
}
|
||||
return d;
|
||||
};
|
||||
};
|
||||
|
5
201410_-_Sine_City/sine-city-ori.html
Normal file
5
201410_-_Sine_City/sine-city-ori.html
Normal file
|
@ -0,0 +1,5 @@
|
|||
<body>
|
||||
<script language="javascript" src="music.js"></script>
|
||||
<script language="javascript" src="player-small.js"></script>
|
||||
<script language="javascript" src="sine-city-ori.js"></script>
|
||||
|
1665
201410_-_Sine_City/sine-city-ori.js
Normal file
1665
201410_-_Sine_City/sine-city-ori.js
Normal file
File diff suppressed because it is too large
Load diff
5
201410_-_Sine_City/sine-city-packing-1-shaders.html
Normal file
5
201410_-_Sine_City/sine-city-packing-1-shaders.html
Normal file
|
@ -0,0 +1,5 @@
|
|||
<body>
|
||||
<script language="javascript" src="music.js"></script>
|
||||
<script language="javascript" src="player-small.js"></script>
|
||||
<script language="javascript" src="sine-city-packing-1-shaders.js"></script>
|
||||
|
1405
201410_-_Sine_City/sine-city-packing-1-shaders.js
Normal file
1405
201410_-_Sine_City/sine-city-packing-1-shaders.js
Normal file
File diff suppressed because it is too large
Load diff
5
201410_-_Sine_City/sine-city-packing-2-raymarchers.html
Normal file
5
201410_-_Sine_City/sine-city-packing-2-raymarchers.html
Normal file
|
@ -0,0 +1,5 @@
|
|||
<body>
|
||||
<script language="javascript" src="music.js"></script>
|
||||
<script language="javascript" src="player-small.js"></script>
|
||||
<script language="javascript" src="sine-city-packing-2-raymarchers.js"></script>
|
||||
|
1123
201410_-_Sine_City/sine-city-packing-2-raymarchers.js
Normal file
1123
201410_-_Sine_City/sine-city-packing-2-raymarchers.js
Normal file
File diff suppressed because it is too large
Load diff
5
201410_-_Sine_City/sine-city-packing-3-direction.html
Normal file
5
201410_-_Sine_City/sine-city-packing-3-direction.html
Normal file
|
@ -0,0 +1,5 @@
|
|||
<body>
|
||||
<script language="javascript" src="music.js"></script>
|
||||
<script language="javascript" src="player-small.js"></script>
|
||||
<script language="javascript" src="sine-city-packing-3-direction.js"></script>
|
||||
|
1062
201410_-_Sine_City/sine-city-packing-3-direction.js
Normal file
1062
201410_-_Sine_City/sine-city-packing-3-direction.js
Normal file
File diff suppressed because it is too large
Load diff
3
201410_-_Sine_City/sine-city-packing-4-sound.html
Normal file
3
201410_-_Sine_City/sine-city-packing-4-sound.html
Normal file
|
@ -0,0 +1,3 @@
|
|||
<body>
|
||||
<script language="javascript" src="sine-city-packing-4-sound.js"></script>
|
||||
|
1069
201410_-_Sine_City/sine-city-packing-4-sound.js
Normal file
1069
201410_-_Sine_City/sine-city-packing-4-sound.js
Normal file
File diff suppressed because it is too large
Load diff
3
201410_-_Sine_City/sine-city-packing-5-misc.html
Normal file
3
201410_-_Sine_City/sine-city-packing-5-misc.html
Normal file
|
@ -0,0 +1,3 @@
|
|||
<body>
|
||||
<script language="javascript" src="sine-city-packing-5-misc.js"></script>
|
||||
|
489
201410_-_Sine_City/sine-city-packing-5-misc.js
Normal file
489
201410_-_Sine_City/sine-city-packing-5-misc.js
Normal file
File diff suppressed because one or more lines are too long
3
201410_-_Sine_City/sine-city-packing-6-gl.html
Normal file
3
201410_-_Sine_City/sine-city-packing-6-gl.html
Normal file
|
@ -0,0 +1,3 @@
|
|||
<body>
|
||||
<script language="javascript" src="sine-city-packing-6-gl.js"></script>
|
||||
|
455
201410_-_Sine_City/sine-city-packing-6-gl.js
Normal file
455
201410_-_Sine_City/sine-city-packing-6-gl.js
Normal file
File diff suppressed because one or more lines are too long
3
201410_-_Sine_City/sine-city-packing-7-variables.html
Normal file
3
201410_-_Sine_City/sine-city-packing-7-variables.html
Normal file
|
@ -0,0 +1,3 @@
|
|||
<body>
|
||||
<script language="javascript" src="sine-city-packing-7-variables.js"></script>
|
||||
|
418
201410_-_Sine_City/sine-city-packing-7-variables.js
Normal file
418
201410_-_Sine_City/sine-city-packing-7-variables.js
Normal file
File diff suppressed because one or more lines are too long
3
201410_-_Sine_City/sine-city-packing-8-finalize.html
Normal file
3
201410_-_Sine_City/sine-city-packing-8-finalize.html
Normal file
|
@ -0,0 +1,3 @@
|
|||
<body>
|
||||
<script language="javascript" src="sine-city-packing-8-finalize.js"></script>
|
||||
|
80
201410_-_Sine_City/sine-city-packing-8-finalize.js
Normal file
80
201410_-_Sine_City/sine-city-packing-8-finalize.js
Normal file
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue