Driver-based GLSL checker for Syntastic / Vim
syntax_checkers/glsl | ||
.gitignore | ||
check_glsl.c | ||
LICENSE | ||
Makefile | ||
README |
Quick and dirty, Linux-only GLSL syntax checker for Syntastic [1]. It uses the local GL driver to check for errors in shaders. It can be used for both 'normal' shaders and separable shaders. It requires OpenGL 3.0 in the former case, and ARB_separate_shader_objects in the latter. A shader's source file must contain a line that reads: // type: X where X is one of the following: v Vertex shader f Fragment shader g Geometry shader tc Tessellation control shader te Tessellation evaluation shader c Compute shader If you want a shader to be checked as a separable shader, you'll need to add this line: // separable: yes Also, you probably need to add let g:syntastic_glsl_checkers = [ 'driver' ] somewhere in your Vim configuration. For NeoBundle, this should work: NeoBundle 'tseeker/syntastic-glsl-drv' , { \ 'build' : { \ 'linux' : 'make' \ }, \ } [1] https://github.com/scrooloose/syntastic