Improved basalt around lava
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d0df8a3941
commit
b90b53cbe0
4 changed files with 26 additions and 20 deletions
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@ -1,7 +1,10 @@
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package mmm.world;
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import java.util.Random;
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import mmm.world.biome.I_WBTrappedBiome;
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import mmm.world.gen.WGBasalt;
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import mmm.world.gen.WGTrapBlocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.biome.Biome;
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@ -37,9 +40,12 @@ public class WDefaultGenWatcher
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final BlockPos bp = new BlockPos( event.getChunkX( ) * 16 , 0 , event.getChunkZ( ) * 16 );
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final net.minecraft.world.World world = event.getWorld( );
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final Random rand = event.getRand( );
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new WGBasalt( false ).generate( world , rand , bp );
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final Biome biome = world.getBiomeGenForCoords( bp );
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// FIXME hardcoding is bad
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final WGTrapBlocks traps;
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if ( biome instanceof BiomeDesert ) {
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traps = new WGTrapBlocks( false , .05f );
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@ -51,7 +57,7 @@ public class WDefaultGenWatcher
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return;
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}
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traps.generate( world , event.getRand( ) , bp );
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traps.generate( world , rand , bp );
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}
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}
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@ -9,7 +9,6 @@ import mmm.world.biome.WBBambooForest;
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import mmm.world.biome.WBLimestoneMountains;
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import mmm.world.biome.WBLimestonePlateau;
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import mmm.world.biome.WBTropicalSwamp;
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import mmm.world.gen.WGBasalt;
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import mmm.world.gen.WGOre;
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import mmm.world.gen.WGOreCondition;
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import net.minecraftforge.common.BiomeManager.BiomeType;
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@ -22,7 +21,7 @@ public class World
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{
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static {
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WDefaultGenWatcher dgw = new WDefaultGenWatcher( );
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final WDefaultGenWatcher dgw = new WDefaultGenWatcher( );
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MinecraftForge.TERRAIN_GEN_BUS.register( dgw );
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MinecraftForge.EVENT_BUS.register( dgw );
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@ -86,9 +85,8 @@ public class World
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.register( );
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helper.startMutation( );
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helper.setNames( "Dense Bamboo Forest" , "forest/bamboo/dense" ) //
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.setType( BiomeType.WARM , 1 ) //
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.setExtraProperty( "Dense" )
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.register( );
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.setType( BiomeType.WARM , 1 ) //
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.setExtraProperty( "Dense" ).register( );
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}
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@ -105,7 +103,6 @@ public class World
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registrar.addConditions( conditions );
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}
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GameRegistry.registerWorldGenerator( new WGOre( conditions ) , 0 );
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GameRegistry.registerWorldGenerator( new WGBasalt( ) , 1000 );
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}
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}
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@ -80,7 +80,6 @@ public class WBBambooForest
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@Override
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public void decorate( final World worldIn , final Random rand , final BlockPos pos )
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{
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System.err.println( pos.toString( ) );
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for ( int cx = pos.getX( ) ; cx < pos.getX( ) + 16 ; cx++ ) {
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for ( int cz = pos.getZ( ) ; cz < pos.getZ( ) + 16 ; cz++ ) {
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final double noise = Biome.GRASS_COLOR_NOISE.getValue( cz * 0.25D , cx * 0.25D );
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@ -9,24 +9,27 @@ import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.DimensionType;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.IChunkGenerator;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraftforge.fml.common.IWorldGenerator;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class WGBasalt
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implements IWorldGenerator
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extends WorldGenerator
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{
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private static final IBlockState BS_BASALT = Materials.ROCK.BASALT.getDefaultState( );
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public WGBasalt( final boolean notify )
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{
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super( notify );
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}
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@Override
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public void generate( final Random random , final int chunkX , final int chunkZ , final World world ,
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final IChunkGenerator chunkGenerator , final IChunkProvider chunkProvider )
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public boolean generate( final World world , final Random rand , final BlockPos position )
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{
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if ( world.provider.getDimensionType( ) != DimensionType.OVERWORLD ) {
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return;
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return false;
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}
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// TODO: prevent basalt from generating in some biomes
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@ -36,7 +39,7 @@ public class WGBasalt
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final BlockPos.MutableBlockPos mbp = new BlockPos.MutableBlockPos( );
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for ( int x = 0 ; x < 16 ; x++ ) {
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for ( int z = 0 ; z < 16 ; z++ ) {
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mbp.setPos( chunkX * 16 + x , 0 , chunkZ * 16 + z );
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mbp.setPos( position.getX( ) + x , 0 , position.getZ( ) + z );
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for ( int y = 0 ; y < 256 ; y++ ) {
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mbp.setY( y );
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final IBlockState bs = world.getBlockState( mbp );
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@ -52,15 +55,17 @@ public class WGBasalt
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int offset = 0;
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for ( int x = 0 ; x < 16 ; x++ ) {
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for ( int z = 0 ; z < 16 ; z++ ) {
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mbp.setPos( chunkX * 16 + x , 0 , chunkZ * 16 + z );
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mbp.setPos( position.getX( ) + x , 0 , position.getZ( ) + z );
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for ( int y = 0 ; y < 256 ; y++ ) {
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if ( rockNearLava[ offset++ ] && random.nextInt( 5 ) != 4 ) {
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if ( rockNearLava[ offset++ ] && rand.nextInt( 5 ) != 4 ) {
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mbp.setY( y );
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world.setBlockState( mbp , WGBasalt.BS_BASALT );
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}
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}
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}
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}
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return true;
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}
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@ -94,5 +99,4 @@ public class WGBasalt
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}
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}
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}
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}
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