Support for custom wood types
+ Log and plank blocks + Common recipes (log -> planks, charcoal, various wooden items from vanilla)
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5f43e79474
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5 changed files with 391 additions and 32 deletions
220
src/java/mmm/materials/MWood.java
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220
src/java/mmm/materials/MWood.java
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package mmm.materials;
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import mmm.utils.I_URecipeRegistrar;
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import mmm.utils.URegistry;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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public class MWood
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implements I_URecipeRegistrar
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{
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public final String NAME;
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public final MWoodLog LOG;
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public final MWoodPlanks PLANKS;
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private MapColor barkColor = MapColor.WOOD;
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private MapColor plankColor = MapColor.WOOD;
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private int baseFireEncouragement = 5;
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private int baseFlammability = 5;
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public MWood( final String name )
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{
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this.NAME = name;
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this.LOG = new MWoodLog( this );
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this.PLANKS = new MWoodPlanks( this );
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}
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public MWood setBarkColor( final MapColor barkColor )
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{
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this.barkColor = barkColor;
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return this;
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}
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public MWood setPlankColor( final MapColor plankColor )
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{
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this.plankColor = plankColor;
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return this;
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}
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public MWood setBaseFireInfo( final int encouragement , final int flammability )
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{
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this.baseFireEncouragement = encouragement;
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this.baseFlammability = flammability;
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return this;
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}
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public MWood register( )
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{
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URegistry.addBlock( this.LOG );
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Blocks.FIRE.setFireInfo( this.LOG , this.baseFireEncouragement , this.baseFlammability );
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URegistry.addBlock( this.PLANKS );
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Blocks.FIRE.setFireInfo( this.PLANKS , this.baseFireEncouragement , this.baseFlammability * 4 );
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URegistry.addRecipeRegistrar( this );
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return this;
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}
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public MapColor getBarkColor( )
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{
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return this.barkColor;
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}
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public MapColor getPlankColor( )
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{
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return this.plankColor;
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}
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@Override
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public void registerRecipes( )
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{
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// Log -> planks
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GameRegistry.addShapelessRecipe( new ItemStack( this.PLANKS , 4 ) , new ItemStack( this.LOG ) );
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// Log -> charcoal
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GameRegistry.addSmelting( this.LOG , new ItemStack( Items.COAL , 1 , 1 ) , 0.15f );
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// Planks can be used to make...
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// - crafting tables
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GameRegistry.addShapedRecipe( new ItemStack( Blocks.CRAFTING_TABLE ) , //
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"PP" , //
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"PP" , //
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'P' , new ItemStack( this.PLANKS ) );
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// - chests
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GameRegistry.addShapedRecipe( new ItemStack( Blocks.CHEST ) , //
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"PPP" , //
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"P P" , //
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"PPP" , //
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'P' , new ItemStack( this.PLANKS ) );
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// - beds
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GameRegistry.addShapedRecipe( new ItemStack( Items.BED ) , //
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"WWW" , //
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"PPP" , //
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'P' , new ItemStack( this.PLANKS ) , //
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'W' , new ItemStack( Blocks.WOOL , 1 , 32767 ) );
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// - sticks
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GameRegistry.addShapedRecipe( new ItemStack( Items.STICK , 4 ) , //
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"P" , //
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"P" , //
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'P' , new ItemStack( this.PLANKS ) );
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// - trap doors
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GameRegistry.addShapedRecipe( new ItemStack( Blocks.TRAPDOOR , 2 ) , //
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"PPP" , //
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"PPP" , //
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'P' , new ItemStack( this.PLANKS ) );
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// - pressure plates
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GameRegistry.addShapedRecipe( new ItemStack( Blocks.WOODEN_PRESSURE_PLATE ) , //
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"PP" , //
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'P' , new ItemStack( this.PLANKS ) );
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// - pistons
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GameRegistry.addShapedRecipe( new ItemStack( Blocks.PISTON ) , //
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"PPP" , //
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"CIC" , //
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"CRC" , //
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'P' , new ItemStack( this.PLANKS ) , //
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'C' , new ItemStack( Blocks.COBBLESTONE ) , //
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'I' , new ItemStack( Items.IRON_INGOT ) , //
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'R' , new ItemStack( Items.REDSTONE ) );
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// - note blocks
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GameRegistry.addShapedRecipe( new ItemStack( Blocks.NOTEBLOCK ) , //
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"PPP" , //
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"PRP" , //
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"PPP" , //
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'P' , new ItemStack( this.PLANKS ) , //
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'R' , new ItemStack( Items.REDSTONE ) );
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// - signs
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GameRegistry.addShapedRecipe( new ItemStack( Items.SIGN , 3 ) , //
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"PPP" , //
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"PPP" , //
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" S " , //
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'P' , new ItemStack( this.PLANKS ) , //
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'S' , new ItemStack( Items.STICK ) );
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// - bowls
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GameRegistry.addShapedRecipe( new ItemStack( Items.BOWL , 4 ) , //
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"P P" , //
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" P " , //
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'P' , new ItemStack( this.PLANKS ) );
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// - jukeboxes
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GameRegistry.addShapedRecipe( new ItemStack( Blocks.JUKEBOX ) , //
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"PPP" , //
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"PDP" , //
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"PPP" , //
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'P' , new ItemStack( this.PLANKS ) , //
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'D' , new ItemStack( Items.DIAMOND ) );
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// - buttons
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GameRegistry.addShapelessRecipe( new ItemStack( Blocks.WOODEN_BUTTON ) , //
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new ItemStack( this.PLANKS ) );
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// - bookshelves
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GameRegistry.addShapedRecipe( new ItemStack( Blocks.BOOKSHELF ) , //
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"PPP" , //
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"BBB" , //
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"PPP" , //
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'P' , new ItemStack( this.PLANKS ) , //
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'B' , new ItemStack( Items.BOOK ) );
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// - tripwire hooks
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GameRegistry.addShapedRecipe( new ItemStack( Blocks.TRIPWIRE_HOOK , 2 ) , //
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"I" , //
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"S" , //
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"P" , //
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'P' , new ItemStack( this.PLANKS ) , //
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'I' , new ItemStack( Items.IRON_INGOT ) , //
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'S' , new ItemStack( Items.STICK ) );
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// - swords
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GameRegistry.addShapedRecipe( new ItemStack( Items.WOODEN_SWORD ) , //
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"P" , //
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"P" , //
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"S" , //
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'P' , new ItemStack( this.PLANKS ) , //
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'S' , new ItemStack( Items.STICK ) );
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// - shovels
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GameRegistry.addShapedRecipe( new ItemStack( Items.WOODEN_SHOVEL ) , //
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"P" , //
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"S" , //
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"S" , //
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'P' , new ItemStack( this.PLANKS ) , //
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'S' , new ItemStack( Items.STICK ) );
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// - pickaxes
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GameRegistry.addShapedRecipe( new ItemStack( Items.WOODEN_PICKAXE ) , //
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"PPP" , //
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" S " , //
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" S " , //
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'P' , new ItemStack( this.PLANKS ) , //
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'S' , new ItemStack( Items.STICK ) );
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// - axes
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GameRegistry.addShapedRecipe( new ItemStack( Items.WOODEN_AXE ) , //
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"PP" , //
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"PS" , //
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" S" , //
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'P' , new ItemStack( this.PLANKS ) , //
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'S' , new ItemStack( Items.STICK ) );
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// - hoes
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GameRegistry.addShapedRecipe( new ItemStack( Items.WOODEN_HOE ) , //
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"PP" , //
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" S" , //
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" S" , //
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'P' , new ItemStack( this.PLANKS ) , //
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'S' , new ItemStack( Items.STICK ) );
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// - shields
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GameRegistry.addShapedRecipe( new ItemStack( Items.SHIELD ) , //
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"PIP" , //
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"PPP" , //
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" P " , //
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'P' , new ItemStack( this.PLANKS ) , //
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'I' , new ItemStack( Items.IRON_INGOT ) );
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}
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}
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93
src/java/mmm/materials/MWoodLog.java
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src/java/mmm/materials/MWoodLog.java
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package mmm.materials;
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import mmm.utils.URegistry;
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import net.minecraft.block.BlockLog;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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public class MWoodLog
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extends BlockLog
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{
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private final MWood wood;
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public MWoodLog( final MWood wood )
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{
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super( );
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this.wood = wood;
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this.setHarvestLevel( "axe" , 0 );
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this.setDefaultState( this.blockState.getBaseState( )//
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.withProperty( BlockLog.LOG_AXIS , BlockLog.EnumAxis.Y ) );
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URegistry.setIdentifiers( this , "materials" , "log" , wood.NAME );
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}
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@Override
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public MapColor getMapColor( final IBlockState state )
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{
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if ( state.getValue( BlockLog.LOG_AXIS ) == BlockLog.EnumAxis.Y ) {
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return this.wood.getPlankColor( );
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}
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return this.wood.getBarkColor( );
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}
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@Override
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protected BlockStateContainer createBlockState( )
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{
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return new BlockStateContainer( this , new IProperty< ? >[] {
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BlockLog.LOG_AXIS
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} );
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}
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@Override
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public IBlockState getStateFromMeta( final int meta )
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{
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final IBlockState iblockstate = this.getDefaultState( );
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switch ( meta & 12 ) {
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case 0:
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return iblockstate.withProperty( BlockLog.LOG_AXIS , BlockLog.EnumAxis.Y );
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case 4:
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return iblockstate.withProperty( BlockLog.LOG_AXIS , BlockLog.EnumAxis.X );
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case 8:
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return iblockstate.withProperty( BlockLog.LOG_AXIS , BlockLog.EnumAxis.Z );
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default:
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return iblockstate.withProperty( BlockLog.LOG_AXIS , BlockLog.EnumAxis.NONE );
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}
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}
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@Override
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public int getMetaFromState( final IBlockState state )
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{
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switch ( state.getValue( BlockLog.LOG_AXIS ) ) {
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case X:
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return 4;
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case Y:
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return 0;
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case Z:
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return 8;
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case NONE:
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default:
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return 12;
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}
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}
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}
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38
src/java/mmm/materials/MWoodPlanks.java
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src/java/mmm/materials/MWoodPlanks.java
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package mmm.materials;
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import mmm.utils.URegistry;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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public class MWoodPlanks
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extends Block
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{
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private MWood wood;
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public MWoodPlanks( MWood wood )
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{
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super( Material.WOOD );
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this.wood = wood;
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this.setCreativeTab( CreativeTabs.BUILDING_BLOCKS );
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this.setHarvestLevel( "axe" , 0 );
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URegistry.setIdentifiers( this , "materials" , "planks" , wood.NAME );
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}
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@Override
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public MapColor getMapColor( final IBlockState state )
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{
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return this.wood.getPlankColor( );
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}
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}
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public static final MRock ROCK_SLATE;
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public static final MRock ROCK_BASALT;
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public static final MMetal GOLD;
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public static final MMetal IRON;
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public static final MMetal COPPER;
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public static final MMetal TIN;
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public static final MMetal ZINC;
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public static final MMetal METAL_GOLD;
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public static final MMetal METAL_IRON;
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public static final MMetal METAL_COPPER;
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public static final MMetal METAL_TIN;
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public static final MMetal METAL_ZINC;
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public static final MMetal BRONZE;
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public static final MMetal STEEL;
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public static final MMetal METAL_BRONZE;
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public static final MMetal METAL_STEEL;
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// public static final MMetal RED_COPPER;
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public static final MWood WOOD_HEVEA;
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public static final Item ITEM_SLAG;
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public static final Item ITEM_COKE;
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public static final Item ITEM_PIG_IRON_INGOT;
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ROCK_BASALT = new MRock( "basalt" , MapColor.BLACK );
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// Vanilla metals
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GOLD = new MMetal( Blocks.GOLD_BLOCK , Items.GOLD_INGOT , Items.GOLD_NUGGET );
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IRON = new MMetal( Blocks.IRON_BLOCK , Items.IRON_INGOT , //
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METAL_GOLD = new MMetal( Blocks.GOLD_BLOCK , Items.GOLD_INGOT , Items.GOLD_NUGGET );
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METAL_IRON = new MMetal( Blocks.IRON_BLOCK , Items.IRON_INGOT , //
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new MMetalItem( E_MMetalItemType.NUGGET , "iron" ) );
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// Custom metals - pure
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COPPER = new MMetal( "copper" , 0.4f , 4f , 1 , MapColor.DIRT );
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TIN = new MMetal( "tin" , 0.6f , 1f , 0 , MapColor.GRAY );
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ZINC = new MMetal( "zinc" , 0.4f , 4f , 1 , MapColor.GRAY );
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METAL_COPPER = new MMetal( "copper" , 0.4f , 4f , 1 , MapColor.DIRT );
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METAL_TIN = new MMetal( "tin" , 0.6f , 1f , 0 , MapColor.GRAY );
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METAL_ZINC = new MMetal( "zinc" , 0.4f , 4f , 1 , MapColor.GRAY );
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// Custom metals - alloys
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BRONZE = new MMetal( "bronze" , 0f , 5f , 1 , MapColor.BROWN );
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STEEL = new MMetal( "steel" , 0f , 7f , 2 , MapColor.LIGHT_BLUE ) //
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METAL_BRONZE = new MMetal( "bronze" , 0f , 5f , 1 , MapColor.BROWN );
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METAL_STEEL = new MMetal( "steel" , 0f , 7f , 2 , MapColor.LIGHT_BLUE ) //
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.setBlockResistance( 12f );
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// RED_COPPER = new MMetal( "red_copper" , 0f , 2f , 1 , MapColor.RED );
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// Custom wood types
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WOOD_HEVEA = new MWood( "hevea" ) //
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.setBarkColor( MapColor.GRAY ) //
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.setBaseFireInfo( 5 , 8 ) //
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.register( );
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// Items that do not correspond to metals or ores
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ITEM_SLAG = Materials.makeItem( "slag" );
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ITEM_COKE = Materials.makeFuel( "coke" , 9600 );
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@ -108,21 +116,21 @@ public class Materials
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// Actual ores
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ORE_COPPER = new MOre( "copper" , 1 ) //
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.setMetal( Materials.COPPER );
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.setMetal( Materials.METAL_COPPER );
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ORE_MALACHITE = new MOre( "malachite" , 1 )//
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.setMetal( Materials.COPPER ) //
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.setMetal( Materials.METAL_COPPER ) //
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.setDrops( Materials.ITEM_MALACHITE ) //
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.setExperience( 1 , 3 );
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ORE_CUPRITE = new MOre( "cuprite" , 1 ) //
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.setMetal( Materials.COPPER , 2 ) //
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.setMetal( Materials.METAL_COPPER , 2 ) //
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.setDrops( Materials.ITEM_CUPRITE ) //
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.setExperience( 2 , 5 );
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ORE_CASSITERITE = new MOre( "cassiterite" , 0 )//
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.setMetal( Materials.TIN , 1 , E_MMetalItemType.NUGGET ) //
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.setMetal( Materials.METAL_TIN , 1 , E_MMetalItemType.NUGGET ) //
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.setDrops( Materials.ITEM_CASSITERITE , 2 , 5 ) //
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.setExperience( 2 , 5 );
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ORE_SPHALERITE = new MOre( "sphalerite" , 1 ) //
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.setMetal( Materials.ZINC ) //
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.setMetal( Materials.METAL_ZINC ) //
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.setDrops( Materials.ITEM_SPHALERITE ) //
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.setExperience( 1 , 3 );
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ORE_ROCK_SALT = new MOre( "rock_salt" , 0 ) //
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@ -208,14 +216,14 @@ public class Materials
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// Bronze
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MAlloyRecipe.build( ).setName( "materials/bronze" ).setBurnTime( 400 ) //
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.addInput( Materials.COPPER.INGOT ) //
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.addInput( Materials.TIN.NUGGET ) //
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.setOutput( Materials.BRONZE.INGOT ).setSlag( 1 ) //
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.addInput( Materials.METAL_COPPER.INGOT ) //
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.addInput( Materials.METAL_TIN.NUGGET ) //
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.setOutput( Materials.METAL_BRONZE.INGOT ).setSlag( 1 ) //
|
||||
.register( );
|
||||
|
||||
// Pig iron
|
||||
MAlloyRecipe.build( ).setName( "materials/pig_iron/from_ingot" ).setBurnTime( 1600 ) //
|
||||
.addInput( Materials.IRON.INGOT ) //
|
||||
.addInput( Materials.METAL_IRON.INGOT ) //
|
||||
.addInput( Materials.ROCK_LIMESTONE ) //
|
||||
.addInput( Materials.ITEM_COKE ) //
|
||||
.setOutput( Materials.ITEM_PIG_IRON_INGOT , 2 ).setSlag( 3 ) //
|
||||
|
@ -229,16 +237,16 @@ public class Materials
|
|||
|
||||
// Steel
|
||||
MAlloyRecipe.build( ).setName( "materials/steel/from_ingot" ).setBurnTime( 3200 ) //
|
||||
.addInput( Materials.IRON.INGOT ) //
|
||||
.addInput( Materials.METAL_IRON.INGOT ) //
|
||||
.addInput( Materials.ROCK_LIMESTONE ) //
|
||||
.addInput( Materials.ITEM_PIG_IRON_INGOT ) //
|
||||
.setOutput( Materials.STEEL.INGOT , 2 ).setSlag( 3 ) //
|
||||
.setOutput( Materials.METAL_STEEL.INGOT , 2 ).setSlag( 3 ) //
|
||||
.register( );
|
||||
MAlloyRecipe.build( ).setName( "materials/steel/from_ore" ).setBurnTime( 3200 ) //
|
||||
.addInput( Blocks.IRON_ORE ) //
|
||||
.addInput( Materials.ROCK_LIMESTONE ) //
|
||||
.addInput( Materials.ITEM_PIG_IRON_INGOT ) //
|
||||
.setOutput( Materials.STEEL.INGOT ).setSlag( 5 ) //
|
||||
.setOutput( Materials.METAL_STEEL.INGOT ).setSlag( 5 ) //
|
||||
.register( );
|
||||
|
||||
// MAlloyRecipe.build( ).setName( "materials/red_copper" ).setBurnTime( 800 )
|
||||
|
|
|
@ -18,18 +18,18 @@ public class TechTools
|
|||
public static final TTArmorSet STEEL_ARMOR;
|
||||
|
||||
static {
|
||||
COPPER_TOOLS = new TTToolSet( "copper" , Materials.COPPER.INGOT , 2 , 192 , 5.0f , 1.5f , 16 , 7 , -3 );
|
||||
COPPER_ARMOR = new TTArmorSet( "copper" , Materials.COPPER.INGOT , 10 , new int[] {
|
||||
COPPER_TOOLS = new TTToolSet( "copper" , Materials.METAL_COPPER.INGOT , 2 , 192 , 5.0f , 1.5f , 16 , 7 , -3 );
|
||||
COPPER_ARMOR = new TTArmorSet( "copper" , Materials.METAL_COPPER.INGOT , 10 , new int[] {
|
||||
1 , 3 , 4 , 1
|
||||
} , 15 , SoundEvents.ITEM_ARMOR_EQUIP_GENERIC , 0 );
|
||||
|
||||
BRONZE_TOOLS = new TTToolSet( "bronze" , Materials.BRONZE.INGOT , 2 , 212 , 5.5f , 1.75f , 20 , 7.5f , -3.1f );
|
||||
BRONZE_ARMOR = new TTArmorSet( "bronze" , Materials.BRONZE.INGOT , 13 , new int[] {
|
||||
BRONZE_TOOLS = new TTToolSet( "bronze" , Materials.METAL_BRONZE.INGOT , 2 , 212 , 5.5f , 1.75f , 20 , 7.5f , -3.1f );
|
||||
BRONZE_ARMOR = new TTArmorSet( "bronze" , Materials.METAL_BRONZE.INGOT , 13 , new int[] {
|
||||
1 , 4 , 5 , 2
|
||||
} , 20 , SoundEvents.ITEM_ARMOR_EQUIP_GENERIC , 0 );
|
||||
|
||||
STEEL_TOOLS = new TTToolSet( "steel" , Materials.STEEL.INGOT , 3 , 800 , 7f , 2.5f , 12 , 8.0f , -3f );
|
||||
STEEL_ARMOR = new TTArmorSet( "steel" , Materials.STEEL.INGOT , 22 , new int[] {
|
||||
STEEL_TOOLS = new TTToolSet( "steel" , Materials.METAL_STEEL.INGOT , 3 , 800 , 7f , 2.5f , 12 , 8.0f , -3f );
|
||||
STEEL_ARMOR = new TTArmorSet( "steel" , Materials.METAL_STEEL.INGOT , 22 , new int[] {
|
||||
2 , 6 , 7 , 3
|
||||
} , 9 , SoundEvents.ITEM_ARMOR_EQUIP_GENERIC , 1 );
|
||||
}
|
||||
|
|
Reference in a new issue