Light plates + buttons code

No textures / models for now.
This commit is contained in:
Emmanuel BENOîT 2016-07-18 12:43:18 +02:00
parent 2c1877200a
commit 116757a619
5 changed files with 454 additions and 6 deletions

View file

@ -2,6 +2,7 @@ package mmm;
import mmm.deco.DChairs;
import mmm.deco.DLights;
import mmm.deco.DSeatEntity;
import mmm.deco.DSmoothStone;
import mmm.deco.DStairs;
@ -24,6 +25,7 @@ public class MmmDeco
public static final DTables TABLE;
public static final DChairs CHAIR;
public static final DThrones THRONE;
public static final DLights LIGHT;
static {
STONE = new DSmoothStone( );
@ -34,6 +36,7 @@ public class MmmDeco
TABLE = new DTables( );
CHAIR = new DChairs( );
THRONE = new DThrones( );
LIGHT = new DLights( );
}

View file

@ -16,21 +16,35 @@ public interface I_SupportBlock
public static boolean check( final IBlockAccess worldIn , final BlockPos pos )
{
final BlockPos down = pos.down( );
final IBlockState downState = worldIn.getBlockState( down );
if ( downState.isSideSolid( worldIn , down , EnumFacing.UP ) ) {
return I_SupportBlock.check( worldIn , pos , EnumFacing.DOWN );
}
public static boolean check( final IBlockAccess worldIn , final BlockPos pos , final EnumFacing direction )
{
final BlockPos checkPos = pos.offset( direction );
final IBlockState checkedState = worldIn.getBlockState( checkPos );
if ( checkedState.isSideSolid( worldIn , checkPos , direction.getOpposite( ) ) ) {
return true;
}
final Block downBlock = downState.getBlock( );
return downBlock == Blocks.GLASS || downBlock == Blocks.STAINED_GLASS || downBlock instanceof I_SupportBlock;
final Block checkedBlock = checkedState.getBlock( );
return checkedBlock == Blocks.GLASS || checkedBlock == Blocks.STAINED_GLASS
|| checkedBlock instanceof I_SupportBlock;
}
public static boolean dropIfUnsupported( final IBlockState state , final World worldIn , final BlockPos pos ,
final Block block )
{
final boolean rv = !I_SupportBlock.check( worldIn , pos );
return I_SupportBlock.dropIfUnsupported( state , worldIn , pos , block , EnumFacing.DOWN );
}
public static boolean dropIfUnsupported( final IBlockState state , final World worldIn , final BlockPos pos ,
final Block block , final EnumFacing direction )
{
final boolean rv = !I_SupportBlock.check( worldIn , pos , direction );
if ( rv ) {
block.dropBlockAsItem( worldIn , pos , state , 0 );
worldIn.setBlockToAir( pos );

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@ -0,0 +1,37 @@
package mmm.deco;
import java.util.function.BiFunction;
import mmm.core.CRegistry;
import net.minecraft.block.Block;
import net.minecraft.item.ItemBlock;
public class DControllableLightSource
{
public final Block LIT;
public final Block UNLIT;
public final ItemBlock ITEM;
public DControllableLightSource( final String name , final boolean litByDefault ,
final BiFunction< DControllableLightSource , Boolean , Block > constructor )
{
this.LIT = constructor.apply( this , true );
CRegistry.setIdentifiers( this.LIT , "deco" , "light" , name , "lit" );
this.UNLIT = constructor.apply( this , false );
CRegistry.setIdentifiers( this.UNLIT , "deco" , "light" , name , "unlit" );
this.ITEM = new ItemBlock( litByDefault ? this.LIT : this.UNLIT );
CRegistry.setIdentifiers( this.ITEM , "deco" , "light" , name );
CRegistry.addBlock( this.LIT , null );
CRegistry.addBlock( this.UNLIT , null );
CRegistry.addItem( this.ITEM );
}
}

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@ -0,0 +1,375 @@
package mmm.deco;
import java.util.Random;
import mmm.MmmDeco;
import mmm.MmmMaterials;
import mmm.core.api.I_RecipeRegistrar;
import mmm.core.api.blocks.I_StateMapperProvider;
import mmm.core.api.blocks.I_SupportBlock;
import mmm.utils.UMaths;
import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.EnumPushReaction;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.statemap.IStateMapper;
import net.minecraft.client.renderer.block.statemap.StateMap;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class DLightPlate
extends Block
implements I_StateMapperProvider , I_RecipeRegistrar
{
private static final PropertyEnum< EnumFacing > FACING = PropertyEnum.create( "facing" , EnumFacing.class );
private static final PropertyBool POWERED = PropertyBool.create( "powered" );
private static final AxisAlignedBB BB_UP = UMaths.makeBlockAABB( 1 , 0 , 1 , 15 , 1 , 15 );
private static final AxisAlignedBB BB_DOWN = UMaths.makeBlockAABB( 1 , 15 , 1 , 15 , 16 , 15 );
private static final AxisAlignedBB BB_NORTH = UMaths.makeBlockAABB( 1 , 1 , 15 , 15 , 15 , 16 );
private static final AxisAlignedBB BB_SOUTH = UMaths.makeBlockAABB( 1 , 1 , 0 , 15 , 15 , 1 );
private static final AxisAlignedBB BB_WEST = UMaths.makeBlockAABB( 15 , 1 , 1 , 16 , 15 , 15 );
private static final AxisAlignedBB BB_EAST = UMaths.makeBlockAABB( 0 , 1 , 1 , 1 , 15 , 15 );
public final DControllableLightSource lightSource;
public final boolean lit;
public final boolean button;
public DLightPlate( final boolean button , final DControllableLightSource cls , final boolean lit )
{
super( Material.CIRCUITS );
this.lightSource = cls;
this.lit = lit;
this.button = button;
this.lightValue = this.lit ? this.button ? 9 : 14 : 1;
this.setCreativeTab( button ? CreativeTabs.REDSTONE : CreativeTabs.DECORATIONS );
this.setHardness( 0.25f );
this.setSoundType( SoundType.METAL );
this.setDefaultState( this.blockState.getBaseState( ) //
.withProperty( DLightPlate.POWERED , false ) //
.withProperty( DLightPlate.FACING , EnumFacing.NORTH ) );
}
@Override
protected BlockStateContainer createBlockState( )
{
return new BlockStateContainer( this , DLightPlate.FACING , DLightPlate.POWERED );
}
@Override
public int getMetaFromState( final IBlockState state )
{
return state.getValue( DLightPlate.FACING ).getIndex( ) | ( state.getValue( DLightPlate.POWERED ) ? 8 : 0 );
}
@Override
public IBlockState getStateFromMeta( final int meta )
{
return this.getDefaultState( ) //
.withProperty( DLightPlate.FACING , EnumFacing.getFront( meta & 7 ) ) //
.withProperty( DLightPlate.POWERED , ( meta & 8 ) != 0 );
}
@Override
@SideOnly( Side.CLIENT )
public IStateMapper getStateMapper( )
{
final StateMap.Builder bld = new StateMap.Builder( );
if ( !this.button ) {
bld.ignore( DLightPlate.POWERED );
}
return bld.build( );
}
@Override
public Item getItemDropped( final IBlockState state , final Random rand , final int fortune )
{
return this.lightSource.ITEM;
}
@Override
public ItemStack getPickBlock( final IBlockState state , final RayTraceResult target , final World world ,
final BlockPos pos , final EntityPlayer player )
{
return new ItemStack( this.lightSource.ITEM );
}
@Override
public EnumPushReaction getMobilityFlag( final IBlockState state )
{
return EnumPushReaction.DESTROY;
}
@Override
@SideOnly( Side.CLIENT )
public BlockRenderLayer getBlockLayer( )
{
return BlockRenderLayer.CUTOUT;
}
@Override
public boolean isOpaqueCube( final IBlockState state )
{
return false;
}
@Override
public boolean isFullCube( final IBlockState state )
{
return false;
}
@Override
public AxisAlignedBB getBoundingBox( final IBlockState state , final IBlockAccess source , final BlockPos pos )
{
switch ( state.getValue( DLightPlate.FACING ) ) {
default:
case NORTH:
return DLightPlate.BB_NORTH;
case EAST:
return DLightPlate.BB_EAST;
case SOUTH:
return DLightPlate.BB_SOUTH;
case WEST:
return DLightPlate.BB_WEST;
case DOWN:
return DLightPlate.BB_DOWN;
case UP:
return DLightPlate.BB_UP;
}
}
@Override
public AxisAlignedBB getCollisionBoundingBox( final IBlockState blockState , final World worldIn ,
final BlockPos pos )
{
return Block.NULL_AABB;
}
@Override
public IBlockState withRotation( final IBlockState state , final Rotation rot )
{
return state.withProperty( DLightPlate.FACING , rot.rotate( state.getValue( DLightPlate.FACING ) ) );
}
@Override
public IBlockState withMirror( final IBlockState state , final Mirror mirrorIn )
{
return state.withProperty( DLightPlate.FACING , mirrorIn.mirror( state.getValue( DLightPlate.FACING ) ) );
}
@Override
public boolean canPlaceBlockAt( final World worldIn , final BlockPos pos )
{
for ( final EnumFacing direction : DLightPlate.FACING.getAllowedValues( ) ) {
if ( I_SupportBlock.check( worldIn , pos , direction ) ) {
return true;
}
}
return false;
}
@Override
public IBlockState onBlockPlaced( final World worldIn , final BlockPos pos , final EnumFacing facing ,
final float hitX , final float hitY , final float hitZ , final int meta , final EntityLivingBase placer )
{
if ( ! ( worldIn.isRemote || this.button ) ) {
worldIn.scheduleUpdate( pos , this , 2 );
}
final EnumFacing placed = facing;
if ( I_SupportBlock.check( worldIn , pos , placed.getOpposite( ) ) ) {
return this.getDefaultState( ).withProperty( DLightPlate.FACING , placed );
}
for ( final EnumFacing attempt : DLightPlate.FACING.getAllowedValues( ) ) {
if ( I_SupportBlock.check( worldIn , pos , attempt.getOpposite( ) ) ) {
return this.getDefaultState( ).withProperty( DLightPlate.FACING , attempt );
}
}
return this.getDefaultState( );
}
@Override
public boolean onBlockActivated( final World worldIn , final BlockPos pos , final IBlockState state ,
final EntityPlayer playerIn , final EnumHand hand , final ItemStack heldItem , final EnumFacing side ,
final float hitX , final float hitY , final float hitZ )
{
if ( worldIn.isRemote && ( playerIn.isSneaking( ) || this.button ) ) {
return true;
}
final EnumFacing ownFacing = state.getValue( DLightPlate.FACING );
if ( playerIn.isSneaking( ) ) {
final IBlockState newState = ( this.lit ? this.lightSource.UNLIT : this.lightSource.LIT ).getDefaultState( ) //
.withProperty( DLightPlate.FACING , ownFacing ) //
.withProperty( DLightPlate.POWERED , state.getValue( DLightPlate.POWERED ) );
worldIn.setBlockState( pos , newState , 2 );
return true;
}
if ( this.button ) {
worldIn.setBlockState( pos ,
( this.lit ? this.lightSource.UNLIT : this.lightSource.LIT ).getDefaultState( ) //
.withProperty( DLightPlate.FACING , ownFacing ) //
.withProperty( DLightPlate.POWERED , !state.getValue( DLightPlate.POWERED ) ) ,
2 );
worldIn.notifyNeighborsOfStateChange( pos , this );
worldIn.notifyNeighborsOfStateChange( pos.offset( ownFacing.getOpposite( ) ) , this );
return true;
}
return false;
}
@Override
public void breakBlock( final World worldIn , final BlockPos pos , final IBlockState state )
{
if ( this.button && state.getValue( DLightPlate.POWERED ) ) {
worldIn.notifyNeighborsOfStateChange( pos , this );
worldIn.notifyNeighborsOfStateChange( pos.offset( state.getValue( DLightPlate.FACING ).getOpposite( ) ) ,
this );
}
super.breakBlock( worldIn , pos , state );
}
@Override
public void neighborChanged( final IBlockState state , final World worldIn , final BlockPos pos ,
final Block blockIn )
{
final EnumFacing opposite = state.getValue( DLightPlate.FACING ).getOpposite( );
if ( I_SupportBlock.dropIfUnsupported( state , worldIn , pos , this , opposite ) ) {
return;
}
if ( ! ( worldIn.isRemote || this.button ) ) {
final boolean powered = worldIn.isSidePowered( pos.offset( opposite ) , opposite );
if ( powered != state.getValue( DLightPlate.POWERED ) ) {
worldIn.scheduleUpdate( pos , this , 1 );
}
}
}
@Override
public void updateTick( final World worldIn , final BlockPos pos , final IBlockState state , final Random rand )
{
if ( this.button || worldIn.isRemote ) {
return;
}
final EnumFacing ownFacing = state.getValue( DLightPlate.FACING );
final EnumFacing powerDir = ownFacing.getOpposite( );
final boolean powered = worldIn.isSidePowered( pos.offset( powerDir ) , powerDir );
if ( powered == state.getValue( DLightPlate.POWERED ) ) {
return;
}
final IBlockState newState = ( this.lit ? this.lightSource.UNLIT : this.lightSource.LIT ).getDefaultState( ) //
.withProperty( DLightPlate.FACING , ownFacing ) //
.withProperty( DLightPlate.POWERED , powered );
worldIn.setBlockState( pos , newState , 2 );
}
@Override
public boolean canProvidePower( final IBlockState state )
{
return this.button;
}
@Override
public int getWeakPower( final IBlockState blockState , final IBlockAccess blockAccess , final BlockPos pos ,
final EnumFacing side )
{
return this.button && blockState.getValue( DLightPlate.POWERED ) ? 15 : 0;
}
@Override
public int getStrongPower( final IBlockState blockState , final IBlockAccess blockAccess , final BlockPos pos ,
final EnumFacing side )
{
return this.button && blockState.getValue( DLightPlate.POWERED ) //
? blockState.getValue( DLightPlate.FACING ) == side ? 15 : 0
: 0;
}
@Override
public void registerRecipes( )
{
if ( this.lit ) {
return;
}
if ( this.button ) {
GameRegistry.addShapelessRecipe( new ItemStack( this.lightSource.ITEM ) , //
MmmDeco.LIGHT.PLATE.ITEM , Items.REDSTONE , Blocks.STONE_BUTTON );
GameRegistry.addShapelessRecipe( new ItemStack( this.lightSource.ITEM ) , //
MmmDeco.LIGHT.PLATE.ITEM , Items.REDSTONE , Blocks.WOODEN_BUTTON );
} else {
GameRegistry.addShapedRecipe( new ItemStack( this.lightSource.ITEM , 4 ) , //
" I " , //
"IGI" , //
" I " , //
'I' , MmmMaterials.ALLOY.BRONZE.INGOT , // XXX should be brass
'G' , Blocks.GLOWSTONE );
}
}
}

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@ -0,0 +1,19 @@
package mmm.deco;
public class DLights
{
public final DControllableLightSource PLATE;
public final DControllableLightSource BUTTON;
public DLights( )
{
this.PLATE = new DControllableLightSource( "plate" , true , //
( ls , lit ) -> new DLightPlate( false , ls , lit ) );
this.BUTTON = new DControllableLightSource( "button" , false , //
( ls , lit ) -> new DLightPlate( true , ls , lit ) );
}
}