Better limestone mountains

This commit is contained in:
Emmanuel BENOîT 2016-07-03 17:52:58 +02:00
parent 6b7e5c6e28
commit 033b927dc0
6 changed files with 305 additions and 196 deletions

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@ -1,56 +1,41 @@
package mmm.world;
import mmm.world.biome.BiomeLimestoneHills;
import mmm.world.biome.WBLimestoneMountains;
import mmm.world.biome.WBLimestonePlateau;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeHills;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.common.BiomeManager;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.BiomeManager.BiomeType;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.common.MinecraftForge;
public class World
{
public static final BiomeLimestoneHills BIOME_LIMESTONE_HILLS;
public static final BiomeLimestoneHills BIOME_LIMESTONE_HILLS_M;
public static final BiomeLimestoneHills BIOME_LIMESTONE_HILLS_EDGE;
static {
MinecraftForge.TERRAIN_GEN_BUS.register( new WDefaultGenWatcher( ) );
WBiomeHelper helper;
BIOME_LIMESTONE_HILLS = new BiomeLimestoneHills( BiomeHills.Type.NORMAL ,
new Biome.BiomeProperties( "Limestone Hills" ).setBaseHeight( 1.0F ).setHeightVariation( 0.5F )
.setTemperature( 0.2F ).setRainfall( 0.3F ) );
World.BIOME_LIMESTONE_HILLS.setRegistryName( "mmm:biome/limestone_hills" );
GameRegistry.register( World.BIOME_LIMESTONE_HILLS );
BiomeManager.addBiome( BiomeType.COOL , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS , 2 ) );
BiomeManager.addBiome( BiomeType.WARM , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS , 2 ) );
BiomeDictionary.makeBestGuess( World.BIOME_LIMESTONE_HILLS );
helper = new WBiomeHelper( WBLimestoneMountains::new );
helper.setNames( "Limestone Mountains" , "limestone/mountains" ) //
.setElevation( 1f , .5f ) //
.setWeather( .3f , .2f ) //
.setWaterColor( 0xe0ff7f ) //
.setType( BiomeType.COOL , 5 ) //
.setType( BiomeType.WARM , 2 ) //
.register( );
helper.startMutation( );
helper.setNames( "Limestone Mountains (T)" , "limestone/mountains/t" ) //
.setExtraProperty( "Trees" ) //
.register( );
helper.setNames( "Limestone Mountains (TC)" , "limestone/mountains/tc" ) //
.setExtraProperty( "Chaos" ) //
.register( );
helper.setNames( "Limestone Mountains (C)" , "limestone/mountains/c" ) //
.removeExtraProperty( "Trees" ) //
.register( );
BIOME_LIMESTONE_HILLS_M = new BiomeLimestoneHills( BiomeHills.Type.MUTATED ,
new Biome.BiomeProperties( "Limestone Hills M" ).setBaseBiome( "mmm:biome/limestone_hills" )
.setBaseHeight( 1.0F ).setHeightVariation( 0.5F ).setTemperature( 0.2F ).setRainfall( 0.3F ) );
World.BIOME_LIMESTONE_HILLS_M.setRegistryName( "mmm:biome/limestone_hills_m" );
GameRegistry.register( World.BIOME_LIMESTONE_HILLS_M );
BiomeManager.addBiome( BiomeType.COOL , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS_M , 2 ) );
BiomeManager.addBiome( BiomeType.WARM , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS_M , 2 ) );
BiomeDictionary.makeBestGuess( World.BIOME_LIMESTONE_HILLS_M );
BIOME_LIMESTONE_HILLS_EDGE = new BiomeLimestoneHills( BiomeHills.Type.EXTRA_TREES ,
( new Biome.BiomeProperties( "Limestone Hills Edge" ) ).setBaseHeight( 0.8F ).setHeightVariation( 0.3F )
.setTemperature( 0.2F ).setRainfall( 0.3F ) );
World.BIOME_LIMESTONE_HILLS_EDGE.setRegistryName( "mmm:biome/limestone_hills_edge" );
GameRegistry.register( World.BIOME_LIMESTONE_HILLS_EDGE );
BiomeManager.addBiome( BiomeType.COOL , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS_EDGE , 5 ) );
BiomeManager.addBiome( BiomeType.WARM , new BiomeManager.BiomeEntry( BIOME_LIMESTONE_HILLS_EDGE , 5 ) );
BiomeDictionary.makeBestGuess( World.BIOME_LIMESTONE_HILLS_EDGE );
WBiomeHelper helper = new WBiomeHelper( WBLimestonePlateau::new );
helper.setNames( "Limestone Plateau" , "limestone_plateau" ) //
helper = new WBiomeHelper( WBLimestonePlateau::new );
helper.setNames( "Limestone Plateau" , "limestone/plateau" ) //
.setElevation( .5f , .02f ) //
.setWeather( .6f , .5f ) //
.setWaterColor( 0xe0ff7f ) //
@ -58,23 +43,17 @@ public class World
.setType( BiomeType.WARM , 5 ) //
.register( );
helper.startMutation( );
helper.setNames( "Chaotic Limestone Plateau" , "limestone_plateau/chaos" )//
helper.setNames( "Chaotic Limestone Plateau" , "limestone/plateau/chaotic" )//
.setWeather( .8f , .5f ) //
.setElevation( .6f , .07f ) //
.setType( BiomeType.COOL , 1 ) //
.setType( BiomeType.WARM , 1 ) //
.setExtraProperty( "ChaosChance" , 4 ) //
.register( );
helper.setNames( "Chaotic Limestone Forest" , "limestone_plateau/chaos_forest" ) //
helper.setNames( "Chaotic Limestone Forest" , "limestone/forest/chaotic" ) //
.setExtraProperty( "Trees" )//
.setType( BiomeType.COOL , 5 ) //
.setType( BiomeType.WARM , 5 ) //
.register( );
helper.setNames( "Limestone Forest" , "limestone_plateau/forest" ) //
helper.setNames( "Limestone Forest" , "limestone/forest" ) //
.setElevation( .5f , .02f ) //
.setWeather( .7f , .5f ) //
.setType( BiomeType.COOL , 5 ) //
.setType( BiomeType.WARM , 5 ) //
.removeExtraProperty( "ChaosChance" )//
.register( );
}

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@ -0,0 +1,59 @@
package mmm.world.biome;
import java.util.Random;
import mmm.world.I_WDefaultPopulateHandler;
import mmm.world.gen.WGLimestoneLayer;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
public abstract class A_WBLimestone
extends Biome
implements I_WDefaultPopulateHandler
{
public A_WBLimestone( BiomeProperties properties )
{
super( properties );
}
@Override
public void decorate( final World worldIn , final Random rand , final BlockPos pos )
{
System.err.println( "GEN " + this.getBiomeName( ) + " AT " + pos );
super.decorate( worldIn , rand , pos );
new WGLimestoneLayer( ).generate( worldIn , rand , pos );
}
@Override
public boolean onDefaultPopulate( final PopulateChunkEvent.Populate event )
{
// No lava lakes inside the limestone
if ( event.getType( ) == PopulateChunkEvent.Populate.EventType.LAVA ) {
final Random rand = event.getRand( );
final World world = event.getWorld( );
final int x = rand.nextInt( 16 ) + 8;
final int y = rand.nextInt( rand.nextInt( 248 ) + 8 );
final int z = rand.nextInt( 16 ) + 8;
if ( y < world.getSeaLevel( ) - 20 ) {
new WorldGenLakes( Blocks.LAVA ).generate( world , rand ,
new BlockPos( event.getChunkX( ) * 16 + x , y , event.getChunkZ( ) * 16 + z ) );
}
return false;
}
return true;
}
}

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@ -1,47 +0,0 @@
package mmm.world.biome;
import java.util.Random;
import mmm.materials.Materials;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeHills;
import net.minecraft.world.chunk.ChunkPrimer;
public class BiomeLimestoneHills
extends BiomeHills
{
private final Type type;
public BiomeLimestoneHills( final BiomeHills.Type type , final Biome.BiomeProperties properties )
{
super( type , properties );
this.type = type;
}
@Override
public void genTerrainBlocks( final World worldIn , final Random rand , final ChunkPrimer chunkPrimerIn ,
final int x , final int z , final double noiseVal )
{
if ( this.type == BiomeHills.Type.EXTRA_TREES ) {
this.topBlock = Blocks.GRASS.getDefaultState( );
this.fillerBlock = Materials.ROCK_LIMESTONE.getDefaultState( );
} else if ( ( noiseVal < -1.0D || noiseVal > 2.0D ) && this.type == BiomeHills.Type.MUTATED ) {
this.topBlock = Blocks.GRAVEL.getDefaultState( );
this.fillerBlock = Blocks.GRAVEL.getDefaultState( );
} else {
this.topBlock = Materials.ROCK_LIMESTONE.getDefaultState( );
this.fillerBlock = Materials.ROCK_LIMESTONE.getDefaultState( );
}
this.generateBiomeTerrain( worldIn , rand , chunkPrimerIn , x , z , noiseVal );
}
}

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@ -0,0 +1,129 @@
package mmm.world.biome;
import java.util.Random;
import mmm.world.WBiomeHelper;
import net.minecraft.block.BlockDirt;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.chunk.ChunkPrimer;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraft.world.gen.feature.WorldGenTaiga2;
public class WBLimestoneMountains
extends A_WBLimestone
{
private static final WorldGenTaiga2 SPRUCE_GENERATOR = new WorldGenTaiga2( false );
private static final IBlockState BS_GRASS = Blocks.GRASS.getDefaultState( );
private static final IBlockState BS_DIRT = Blocks.DIRT.getDefaultState( );
private static final IBlockState BS_COARSE_DIRT = Blocks.DIRT.getDefaultState( )//
.withProperty( BlockDirt.VARIANT , BlockDirt.DirtType.COARSE_DIRT );
private static final IBlockState BS_GRAVEL = Blocks.GRAVEL.getDefaultState( );
private static final IBlockState BS_STONE = Blocks.STONE.getDefaultState( );
private final boolean chaoticAreas;
public WBLimestoneMountains( final WBiomeHelper helper )
{
super( helper.getProperties( ) );
if ( helper.hasExtraProperty( "Trees" ) ) {
this.theBiomeDecorator.treesPerChunk = 2;
this.theBiomeDecorator.flowersPerChunk = 2;
this.theBiomeDecorator.grassPerChunk = 2;
} else {
this.theBiomeDecorator.treesPerChunk = 0;
this.theBiomeDecorator.flowersPerChunk = 2;
this.theBiomeDecorator.grassPerChunk = 2;
}
this.theBiomeDecorator.field_189870_A = 0.1f;
this.chaoticAreas = helper.hasExtraProperty( "Chaos" );
}
@Override
public WorldGenAbstractTree genBigTreeChance( final Random rand )
{
return rand.nextInt( 3 ) > 0 ? WBLimestoneMountains.SPRUCE_GENERATOR : super.genBigTreeChance( rand );
}
@Override
public void genTerrainBlocks( final World worldIn , final Random rand , final ChunkPrimer chunkPrimerIn ,
final int x , final int z , final double noiseVal )
{
if ( noiseVal > 1. && ( noiseVal <= 2. || !this.chaoticAreas ) ) {
this.topBlock = this.fillerBlock = WBLimestoneMountains.BS_STONE;
} else {
this.topBlock = WBLimestoneMountains.BS_GRASS;
this.fillerBlock = WBLimestoneMountains.BS_DIRT;
}
this.generateBiomeTerrain( worldIn , rand , chunkPrimerIn , x , z , noiseVal );
if ( noiseVal < -1. && this.chaoticAreas ) {
this.genChaoticArea( rand , chunkPrimerIn , x , z );
}
}
private void genChaoticArea( final Random rand , final ChunkPrimer chunkPrimerIn , final int x , final int z )
{
final int chunkX = x & 15 , chunkZ = z & 15;
final int groundY = this.findGround( chunkPrimerIn , chunkX , chunkZ );
if ( groundY == -1 ) {
return;
}
final int stoneY = this.findStone( chunkPrimerIn , chunkX , groundY , chunkZ );
if ( stoneY == -1 ) {
return;
}
final int topY = groundY + rand.nextInt( 3 );
for ( int y = stoneY ; y <= topY ; y++ ) {
final int v = rand.nextInt( 20 );
IBlockState randBlock;
if ( v < 1 ) {
randBlock = WBLimestoneMountains.BS_GRAVEL;
} else if ( v < 3 ) {
randBlock = WBLimestoneMountains.BS_COARSE_DIRT;
} else {
randBlock = WBLimestoneMountains.BS_STONE;
}
chunkPrimerIn.setBlockState( chunkX , y , chunkZ , randBlock );
}
}
private int findGround( final ChunkPrimer chunkPrimerIn , final int x , final int z )
{
for ( int y = 255 ; y >= 0 ; --y ) {
if ( chunkPrimerIn.getBlockState( x , y , z ).getMaterial( ) != Material.AIR ) {
return y;
}
}
return -1;
}
private int findStone( final ChunkPrimer chunkPrimerIn , final int x , final int fromY , final int z )
{
for ( int y = fromY ; y >= 0 ; --y ) {
if ( chunkPrimerIn.getBlockState( x , y , z ).getMaterial( ) == Material.AIR ) {
return -1;
}
if ( chunkPrimerIn.getBlockState( x , y , z ) == WBLimestoneMountains.BS_STONE ) {
return y;
}
}
return -1;
}
}

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@ -3,33 +3,21 @@ package mmm.world.biome;
import java.util.Random;
import mmm.materials.Materials;
import mmm.world.I_WDefaultPopulateHandler;
import mmm.world.WBiomeHelper;
import mmm.world.gen.WGLimestoneChaos;
import net.minecraft.block.BlockDirt;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraft.world.gen.feature.WorldGenTaiga1;
import net.minecraft.world.gen.feature.WorldGenTaiga2;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
public class WBLimestonePlateau
extends Biome
implements I_WDefaultPopulateHandler
extends A_WBLimestone
{
private static final IBlockState BS_COARSE_DIRT = Blocks.DIRT.getDefaultState( ).withProperty( BlockDirt.VARIANT ,
BlockDirt.DirtType.COARSE_DIRT );
private static final IBlockState BS_LIMESTONE = Materials.ROCK_LIMESTONE.getDefaultState( );
private static final WorldGenTaiga1 PINE_GENERATOR = new WorldGenTaiga1( );
private static final WorldGenTaiga2 SPRUCE_GENERATOR = new WorldGenTaiga2( false );
@ -77,97 +65,9 @@ public class WBLimestonePlateau
public void decorate( final World worldIn , final Random rand , final BlockPos pos )
{
if ( rand.nextInt( this.chaosChance ) == 0 ) {
final BlockPos.MutableBlockPos mbp = new BlockPos.MutableBlockPos(
pos.add( rand.nextInt( 16 ) + 8 , 0 , rand.nextInt( 16 ) + 8 ) );
boolean found = false;
for ( int y = 255 ; y >= worldIn.getSeaLevel( ) - 20 ; y-- ) {
mbp.setY( y );
if ( worldIn.getBlockState( mbp ).getMaterial( ) != Material.AIR ) {
found = true;
mbp.setY( y + 2 - rand.nextInt( 4 ) );
break;
}
}
if ( found ) {
System.err.println( "PIT AT " + mbp );
new WGLimestoneChaos( ).generate( worldIn , rand , mbp );
}
new WGLimestoneChaos( ).generate( worldIn , rand , pos );
}
super.decorate( worldIn , rand , pos );
this.makeLimestoneLayer( worldIn , rand , pos );
}
private void makeLimestoneLayer( final World worldIn , final Random rand , final BlockPos pos )
{
final BlockPos.MutableBlockPos mbp = new BlockPos.MutableBlockPos( pos );
for ( int i = 0 ; i < 16 ; i++ ) {
for ( int j = 0 ; j < 16 ; j++ ) {
mbp.setPos( pos.getX( ) + i , 255 , pos.getZ( ) + j );
int toDepth = -1;
for ( int y = 255 ; y >= 0 ; y-- ) {
mbp.setY( y );
final IBlockState bs = worldIn.getBlockState( mbp );
if ( bs.getBlock( ) == Blocks.STONE ) {
if ( toDepth == -1 ) {
toDepth = 15 + rand.nextInt( 4 );
this.replaceWithLimestone( worldIn , rand , mbp );
} else if ( toDepth != 0 ) {
toDepth--;
this.replaceWithLimestone( worldIn , rand , mbp );
}
continue;
}
if ( bs.getBlock( ) == Blocks.DIRT || bs.getBlock( ) == Blocks.GRASS
|| bs.getBlock( ) == Blocks.GRAVEL ) {
this.replaceWithCoarseDirt( worldIn , rand , mbp );
}
}
}
}
}
private void replaceWithLimestone( final World worldIn , final Random rand , final BlockPos.MutableBlockPos mbp )
{
if ( rand.nextInt( 8 ) != 0 ) {
worldIn.setBlockState( mbp , WBLimestonePlateau.BS_LIMESTONE );
}
}
private void replaceWithCoarseDirt( final World worldIn , final Random rand , final BlockPos.MutableBlockPos mbp )
{
if ( rand.nextInt( 16 ) == 0 ) {
worldIn.setBlockState( mbp , WBLimestonePlateau.BS_COARSE_DIRT );
}
}
@Override
public boolean onDefaultPopulate( final PopulateChunkEvent.Populate event )
{
// No lava lakes at the surface of limestone plateaus or inside the limestone
if ( event.getType( ) == PopulateChunkEvent.Populate.EventType.LAVA ) {
final Random rand = event.getRand( );
final World world = event.getWorld( );
final int x = rand.nextInt( 16 ) + 8;
final int y = rand.nextInt( rand.nextInt( 248 ) + 8 );
final int z = rand.nextInt( 16 ) + 8;
if ( y < world.getSeaLevel( ) - 20 ) {
new WorldGenLakes( Blocks.LAVA ).generate( world , rand ,
new BlockPos( event.getChunkX( ) * 16 + x , y , event.getChunkZ( ) * 16 + z ) );
}
return false;
}
return true;
}
}

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@ -0,0 +1,89 @@
package mmm.world.gen;
import java.util.Random;
import mmm.materials.Materials;
import net.minecraft.block.BlockDirt;
import net.minecraft.block.BlockStone;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class WGLimestoneLayer
extends WorldGenerator
{
private static final IBlockState BS_DIRT = Blocks.DIRT.getDefaultState( );
private static final IBlockState BS_COARSE_DIRT = Blocks.DIRT.getDefaultState( )//
.withProperty( BlockDirt.VARIANT , BlockDirt.DirtType.COARSE_DIRT );
private static final IBlockState BS_GRASS = Blocks.GRASS.getDefaultState( );
private static final IBlockState BS_STONE = Blocks.STONE.getDefaultState( );
private static final IBlockState BS_GRANITE = Blocks.STONE.getDefaultState( )//
.withProperty( BlockStone.VARIANT , BlockStone.EnumType.GRANITE );
private static final IBlockState BS_DIORITE = Blocks.STONE.getDefaultState( )//
.withProperty( BlockStone.VARIANT , BlockStone.EnumType.DIORITE );
private static final IBlockState BS_ANDESITE = Blocks.STONE.getDefaultState( )//
.withProperty( BlockStone.VARIANT , BlockStone.EnumType.ANDESITE );
private static final IBlockState BS_GRAVEL = Blocks.GRAVEL.getDefaultState( );
private static final IBlockState BS_LIMESTONE = Materials.ROCK_LIMESTONE.getDefaultState( );
@Override
public boolean generate( final World worldIn , final Random rand , final BlockPos pos )
{
final BlockPos.MutableBlockPos mbp = new BlockPos.MutableBlockPos( pos );
for ( int i = 0 ; i < 16 ; i++ ) {
for ( int j = 0 ; j < 16 ; j++ ) {
mbp.setPos( pos.getX( ) + i , 255 , pos.getZ( ) + j );
int toY = -1;
for ( int y = 255 ; y >= 0 ; y-- ) {
mbp.setY( y );
final IBlockState bs = worldIn.getBlockState( mbp );
if ( bs == WGLimestoneLayer.BS_STONE || bs == WGLimestoneLayer.BS_GRANITE
|| bs == WGLimestoneLayer.BS_DIORITE || bs == WGLimestoneLayer.BS_ANDESITE ) {
if ( y < toY ) {
continue;
}
this.replaceWithLimestone( worldIn , rand , mbp );
if ( toY == -1 ) {
toY = worldIn.getSeaLevel( ) - 15 - rand.nextInt( 5 );
}
continue;
}
if ( bs == WGLimestoneLayer.BS_DIRT || bs == WGLimestoneLayer.BS_GRAVEL
|| bs == WGLimestoneLayer.BS_GRASS ) {
this.replaceWithCoarseDirt( worldIn , rand , mbp );
}
}
}
}
return true;
}
private void replaceWithLimestone( final World worldIn , final Random rand , final BlockPos.MutableBlockPos mbp )
{
if ( rand.nextInt( 8 ) != 0 ) {
worldIn.setBlockState( mbp , WGLimestoneLayer.BS_LIMESTONE );
}
}
private void replaceWithCoarseDirt( final World worldIn , final Random rand , final BlockPos.MutableBlockPos mbp )
{
if ( rand.nextInt( 16 ) == 0 ) {
worldIn.setBlockState( mbp , WGLimestoneLayer.BS_COARSE_DIRT );
}
}
}