1033 lines
45 KiB
XML
1033 lines
45 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<lw-text-data xmlns="http://www.deepclone.com/lw/b6/m1/i18n-text"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://www.deepclone.com/lw/b6/m1/i18n-text
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i18n-text.xsd">
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<language id="en" name="English">
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<from-file id="registrationMail" source="data/registrationMail-en.txt" />
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<from-file id="passwordRecoveryMail" source="data/passwordRecoveryMail-en.txt" />
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<from-file id="reactivationMail" source="data/reactivationMail-en.txt" />
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<from-file id="addressChangeMail" source="data/addressChangeMail-en.txt" />
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<from-file id="adminRecapMail" source="data/adminRecapMail.txt" />
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<from-file id="messageMail" source="data/messageMail-en.txt" />
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<from-file id="recapMail" source="data/recapMail-en.txt" />
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<from-file id="quitMail" source="data/quitMail-en.txt" />
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<from-file id="bannedMail" source="data/bannedMail-en.txt" />
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<from-file id="banLiftedMail" source="data/banLiftedMail-en.txt" />
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<from-file id="adminErrorMail" source="data/adminErrorMail.txt" />
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<from-file id="inactivityWarningMail" source="data/inactivityWarningMail-en.txt" />
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<from-file id="inactivityQuitMail" source="data/inactivityQuitMail-en.txt" />
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<inline-string id="instantNotification">
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<value>
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***
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From: ${from}
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To: ${to}
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Subject: ${subject}
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${text}
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</value>
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</inline-string>
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<inline-string id="recapsMessage">
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<value>* ${subject}
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from ${from}
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received ${time}</value>
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</inline-string>
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<inline-string id="recapsEmpire">
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<value>Private messages:</value>
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</inline-string>
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<inline-string id="recapsAlliance">
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<value>Alliance messages:</value>
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</inline-string>
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<inline-string id="recapsInternal">
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<value>Internal messages:</value>
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</inline-string>
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<inline-string id="recapsAdministrator">
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<value>Messages from administrators:</value>
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</inline-string>
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<inline-string id="civTech">
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<value>Civilian technologies</value>
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</inline-string>
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<inline-string id="civTechDescription">
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<value>They're not just your slaves, they're your scientists, poets and workers. Make the poets work first, then use these technologies to increase their productivity! Useless poets.</value>
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</inline-string>
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<inline-string id="indFactTech">
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<value>Universal assemblers</value>
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</inline-string>
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<inline-string id="indFactTechDescription">
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<value>You know how it is when you have a thingy-bob that you need to build but you just don't have the right tool. Well, fear no more, Universal Assemblers will solve all your problems! Build anything and everything with these clever machines, they are 1337.</value>
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</inline-string>
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<inline-string id="reanimationTech">
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<value>Corpse reanimation</value>
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</inline-string>
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<inline-string id="reanimationTechDescription">
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<value>Tired of workers dying too early? Want a little less perspiration in your corporation? Zombies will work, won't complain and best of all, they can be fed on almost anything! Feed them your enemies! But mostly, use them to increase factory productivity by a rather nice amount.</value>
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</inline-string>
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<inline-string id="superTurretTech">
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<value>Biological generators</value>
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</inline-string>
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<inline-string id="superTurretTechDescription">
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<value>For every turret a military commander wants, there is a bigger, stronger turret he wants more. Now you too can have such a turret! It will defend your planet with ease while you venture out into the galaxy, bending it to your will. Available in all good hardware stores.</value>
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</inline-string>
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<inline-string id="milTech">
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<value>Military technologies</value>
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</inline-string>
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<inline-string id="milTechDescription">
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<value>It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of carrying it on. - Sun Tzu</value>
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</inline-string>
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<inline-string id="cruisersTech">
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<value>Orbital construction</value>
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</inline-string>
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<inline-string id="cruisersTechDescription">
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<value>Ships built on the ground must endure the stress of atmospheric flight before they are even able to dominate the vast emptiness of space. Build them in space and they will be sleeker, more powerful and now free of the need for windows. Use your brand new Cruisers to dominate the known universe.</value>
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</inline-string>
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<inline-string id="bCruisersTech">
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<value>Structural reinforcement</value>
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</inline-string>
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<inline-string id="bCruisersTechDescription">
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<value>The power of your Cruisers can be augmented by an improved design! Take advantage of a more structurally sound space vehicle that can bring empires to their knees with its speed and technological grace.</value>
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</inline-string>
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<inline-string id="dreadnoughtsTech">
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<value>Automated space docks</value>
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</inline-string>
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<inline-string id="dreadnoughtsTechDescription">
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<value>Technology has advanced. The ultimate weapon is now available. Claim the awesome power of the Dreadnought and crush your enemies. Ever wanted a tank in space? Well, now you have it. All their base are belong to you.</value>
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</inline-string>
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<inline-string id="milFactory">
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<value>Ship parts factory</value>
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</inline-string>
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<inline-string id="milFactoryDescription">
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<value>A Ship parts factory is a mass production factory for the creation of components used in your space faring vessels. They are essential to any space empire; Properly managed factories produce new vehicles quickly and efficiently.</value>
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</inline-string>
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<inline-string id="turret">
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<value>Defence turret</value>
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</inline-string>
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<inline-string id="turretDescription">
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<value>Exploration without vigilance is the action of a fool. Turrets are the last line of defence for the planet, super massive weapons capable of destroying orbital vehicles from the ground. They can be placed anywhere, on any building or vacant land in your domain and will defend your planets from attack.</value>
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</inline-string>
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<inline-string id="indFactory">
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<value>Generic assembly line</value>
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</inline-string>
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<inline-string id="indFactoryDescription">
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<value>Factories are the backbone of a thriving economy, providing goods and matériel to buy and sell on the free market. Your brand new Generic assembly lines will enhance your wealth and keep the population employed. Properly managed factories produce many economic benefits for an empire.</value>
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</inline-string>
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<inline-string id="reanimationCentre">
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<value>Reanimation centre</value>
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</inline-string>
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<inline-string id="reanimationCentreDescription">
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<value>People are frail but cheap and robots are hard wearing but expensive. Renew the life of your workers and you can take advantage of a cheap zombie resource, giving you a third option for keeping your empire thriving.</value>
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</inline-string>
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<inline-string id="superTurret">
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<value>Biological turret</value>
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</inline-string>
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<inline-string id="superTurretDescription">
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<value>The perfect union of man and machine, Biological Turrets are a blending of the technological and the biological to provide the ultimate defence for your planets. More powerful and accurate than Turrets, in ground based defence they are unmatched. Keep your people away from them, however, as they tend to hunger for human flesh.</value>
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</inline-string>
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<inline-string id="fighter">
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<value>Fighter</value>
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</inline-string>
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<inline-string id="fighterDescription">
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<value>Give a boy a gun and he will become a man. Give a man a ship and he will dominate planets. A Fighter is a light and fast space superiority weapon that alone is inconspicuous and in vast hordes are terrifying. Transport them around the galaxy and you will have all you desire.</value>
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</inline-string>
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<inline-string id="cruiser">
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<value>Cruiser</value>
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</inline-string>
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<inline-string id="cruiserDescription">
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<value>A Cruiser is a compact yet powerful capital ship. It has space-to-space and space-to-ground weapons, as well as a decent number of cup holders.</value>
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</inline-string>
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<inline-string id="bCruiser">
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<value>Battlecruiser</value>
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</inline-string>
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<inline-string id="bCruiserDescription">
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<value>A BattleCruiser is a capital ship, faster and sleeker than a cruiser. It is much faster than his smaller sibling but still packs a lot of firepower for your money. A worthy addition for any warlord's fleet.</value>
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</inline-string>
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<inline-string id="dreadnought">
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<value>Dreadnought</value>
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</inline-string>
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<inline-string id="dreadnoughtDescription">
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<value>Bring the Dread. The Dreadnought is a large capital ship with awesome power and capabilities, expensive and slow but the ultimate in space domination.</value>
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</inline-string>
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<inline-string id="pgDisplay">
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<value>Display preferences</value>
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</inline-string>
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<inline-string id="pUseRLTime">
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<value>Real-life time</value>
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</inline-string>
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<inline-string id="pUseRLTimeDescription">
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<value>Selecting this option will cause all durations to be displayed using real-life minutes.</value>
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</inline-string>
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<inline-string id="pgMap">
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<value>Map defaults</value>
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</inline-string>
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<inline-string id="pMapX">
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<value>Map centre (X)</value>
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</inline-string>
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<inline-string id="pMapXDescription">
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<value>The abscissa of the default map centre.</value>
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</inline-string>
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<inline-string id="pMapY">
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<value>Map centre (Y)</value>
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</inline-string>
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<inline-string id="pMapYDescription">
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<value>The ordinates of the default map centre.</value>
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</inline-string>
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<inline-string id="pMapSize">
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<value>Map size</value>
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</inline-string>
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<inline-string id="pMapSizeDescription">
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<value>The default size of the map.</value>
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</inline-string>
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<inline-string id="pgMail">
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<value>E-mail settings</value>
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</inline-string>
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<inline-string id="pMailOnPM">
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<value>Private messages</value>
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</inline-string>
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<inline-string id="pMailOnPMDescription">
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<value>Select the type of e-mail notifications you will get for private messages sent by other empires.</value>
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</inline-string>
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<inline-string id="pMailOnAlliance">
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<value>Alliance messages</value>
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</inline-string>
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<inline-string id="pMailOnAllianceDescription">
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<value>Select the type of e-mail notifications you will get for alliance-wise messages.</value>
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</inline-string>
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<inline-string id="pMailOnIM">
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<value>Internal messages</value>
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</inline-string>
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<inline-string id="pMailOnIMDescription">
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<value>Select the type of e-mail notifications you will get for internal game messages.</value>
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</inline-string>
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<inline-string id="pMailOnAdmin">
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<value>Messages from administrators</value>
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</inline-string>
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<inline-string id="pMailOnAdminDescription">
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<value>Select the type of e-mail notifications you will get for messages sent by the game's administrators.</value>
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</inline-string>
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<inline-string id="mapSizeSmall">
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<value>Small (3x3)</value>
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</inline-string>
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<inline-string id="mapSizeMedium">
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<value>Medium (5x5)</value>
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</inline-string>
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<inline-string id="mapSizeLarge">
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<value>Large (7x7)</value>
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</inline-string>
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<inline-string id="mailPrefNo">
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<value>No notification</value>
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</inline-string>
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<inline-string id="mailPrefRecap">
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<value>Include in daily recap</value>
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</inline-string>
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<inline-string id="mailPrefInstant">
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<value>Instant notification</value>
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</inline-string>
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<!-- Sender names for internal messages -->
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<inline-string id="imSenderEco">
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<value>Ministry of Economy</value>
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</inline-string>
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<inline-string id="imSenderWar">
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<value>Ministry of War</value>
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</inline-string>
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<inline-string id="imSenderSec">
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<value>Ministry of Peace</value>
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</inline-string>
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<inline-string id="imSenderSci">
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<value>Ministry of Research</value>
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</inline-string>
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<inline-string id="imSenderAdmin">
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<value>Legacy Worlds staff</value>
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</inline-string>
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<inline-string id="imSenderBugtracker">
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<value>Bug tracker</value>
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</inline-string>
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<!-- Internal messages - civilian queues -->
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<inline-string id="imtEmptyCivQueues">
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<value>Empty civilian queues</value>
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</inline-string>
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<inline-string id="imEmptyCivQueues">
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<value>Some of your planets have finished constructing or destroying buildings:</value>
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</inline-string>
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<inline-string id="imtEmptyCivQueue">
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<value>Empty civilian queue at ${location}</value>
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</inline-string>
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<inline-string id="imEmptyCivQueue">
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<value>Planet ${location} has finished constructing or destroying buildings.</value>
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</inline-string>
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<!-- Internal messages - military queues -->
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<inline-string id="imtEmptyMilQueues">
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<value>Empty military queues</value>
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</inline-string>
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<inline-string id="imEmptyMilQueues">
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<value>Some of your planets have finished constructing ships:</value>
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</inline-string>
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<inline-string id="imtEmptyMilQueue">
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<value>Empty military queue at ${location}</value>
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</inline-string>
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<inline-string id="imEmptyMilQueue">
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<value>Planet ${location} has finished constructing ships.</value>
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</inline-string>
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<!-- Internal messages - battles -->
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<inline-string id="imtBattleStart">
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<value>Battle started at ${location}</value>
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</inline-string>
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<inline-string id="imBattleStart">
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<value>{{battle:${battleId} Battle #${battleId}}} has started at ${location}.</value>
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</inline-string>
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<inline-string id="imtBattleEnd">
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<value>Battle ended at ${location}</value>
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</inline-string>
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<inline-string id="imBattleEnd">
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<value>{{battle:${battleId} Battle #${battleId}}} has ended at ${location}.</value>
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</inline-string>
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<!-- Internal messages - strikes -->
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<inline-string id="imtStrikeStart">
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<value>The citizens of ${location} are on strike</value>
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</inline-string>
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<inline-string id="imStrikeStart">
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<value>The citizens of ${location} are in a really bad mood and have started leaving their posts... We'd better do something about this.</value>
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</inline-string>
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<inline-string id="imtStrikeEnd">
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<value>Situation back to normal on ${location}</value>
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</inline-string>
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<inline-string id="imStrikeEnd">
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<value>The citizens of ${location} have resumed working.</value>
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</inline-string>
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<!-- Internal messages - planet lost or abandoned -->
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<inline-string id="imtLostPlanet">
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<value>Planet ${location} lost</value>
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</inline-string>
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<inline-string id="imLostPlanet">
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<value>We have lost control of ${location}, which was taken from us by ${taker}.</value>
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</inline-string>
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<inline-string id="imtAbandonPlanet">
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<value>Planet ${location} abandoned</value>
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</inline-string>
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<inline-string id="imAbandonPlanet">
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<value>Our forces have completed the evacuation of ${location}; the citizens of this world are left to fend for themselves.</value>
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</inline-string>
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<!-- Internal messages - planet taken -->
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<inline-string id="imtTakePlanet">
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<value>Planet ${location} conquered</value>
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</inline-string>
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<inline-string id="imTakePlanetNeutral">
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<value>We have seized control of planet ${location} from the local (lack of) government.</value>
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</inline-string>
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<inline-string id="imTakePlanet">
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<value>We have seized control of planet ${location} from the clutches of ${owner}.</value>
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</inline-string>
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<!-- Empire messages -->
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<inline-string id="imtTechAvailable">
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<value>${tech} available</value>
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</inline-string>
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<inline-string id="imTechAvailable">
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<value>A new technology, ${tech}, has been fully researched and is ready to be implemented.</value>
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</inline-string>
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<inline-string id="imtDebtStart">
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<value>Out of money!!!!11111</value>
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</inline-string>
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<inline-string id="imDebtStart">
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<value>With all due respect, what the hell were you thinking, Sir?! We are so poor we can't even pay for our fleets and buildings anymore! Some of your ministers are even considering prostituting themselves!</value>
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</inline-string>
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<inline-string id="imtDebtEnd">
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<value>Economic situation resolved</value>
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</inline-string>
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<inline-string id="imDebtEnd">
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<value>Good to see that our money problems are over, Sir. Good job. Well, of course it'd been better if these problems had never started... Sir? What are you doing with this handgu-</value>
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</inline-string>
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<!-- Alliance messages -->
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<inline-string id="imtPendingRequest">
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<value>Pending alliance request</value>
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</inline-string>
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<inline-string id="imPendingRequest">
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<value>${empire} is requesting to join the alliance.</value>
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</inline-string>
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<inline-string id="imtRequestAccepted">
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<value>Alliance request accepted</value>
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</inline-string>
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<inline-string id="imRequestAccepted">
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<value>Our request to join ${alliance} has been accepted!.</value>
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</inline-string>
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<inline-string id="imtRequestRejected">
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<value>Alliance request rejected</value>
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</inline-string>
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<inline-string id="imRequestRejected">
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<value>Our request to join ${alliance} has been rejected.</value>
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</inline-string>
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<inline-string id="imtLeaderChange">
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<value>Leadership change</value>
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</inline-string>
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<inline-string id="imLeaderChange">
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<value>${leader} has stepped down as the alliance's leader.</value>
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</inline-string>
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<inline-string id="imtKickedSelf">
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<value>Kicked!</value>
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</inline-string>
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<inline-string id="imKickedSelf">
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<value>We have been kicked out of ${alliance}.</value>
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</inline-string>
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<inline-string id="imtKicked">
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<value>${empire} kicked</value>
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</inline-string>
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<inline-string id="imKicked">
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<value>${empire} has been kicked from the alliance.</value>
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</inline-string>
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<inline-string id="imtLeftAlliance">
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<value>${empire} has left</value>
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</inline-string>
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<inline-string id="imLeftAlliance">
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<value>${empire} has left the alliance.</value>
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</inline-string>
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<inline-string id="imtAllianceDisbanded">
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<value>Alliance disbanded!</value>
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</inline-string>
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<inline-string id="imAllianceDisbanded">
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<value>The leader has left and the alliance was disbanded.</value>
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</inline-string>
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<!-- Fleets -->
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<inline-string id="imtFleetArrival">
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<value>Fleets have arrived at ${location}</value>
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</inline-string>
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<inline-string id="imFleetArrival">
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<value>The following fleet(s) have arrived at ${location}:</value>
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</inline-string>
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<inline-string id="imtFleetDeparture">
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<value>Fleets have left orbit at ${location}</value>
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</inline-string>
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<inline-string id="imFleetDeparture">
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<value>The following fleet(s) have left orbit at ${location}:</value>
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</inline-string>
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<inline-string id="imtFleetSwitch">
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<value>Fleets mode change at ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imFleetSwitch">
|
|
<value>The following fleet(s) have changed mode at ${location}:</value>
|
|
</inline-string>
|
|
<inline-string id="imtFleetELSwitch">
|
|
<value>Fleets switched to attack at ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imFleetELSwitch">
|
|
<value>Our fleets at ${location} have been forced to attack!</value>
|
|
</inline-string>
|
|
<inline-string id="imfOwnUnnamed">
|
|
<value>our unnamed fleet (power: ${power})</value>
|
|
</inline-string>
|
|
<inline-string id="imfOwnNamed">
|
|
<value>our fleet named ${fleet} (power: ${power})</value>
|
|
</inline-string>
|
|
<inline-string id="imfFriendlyUnnamed">
|
|
<value>a friendly, unnamed fleet (power: ${power}) owned by ${owner}</value>
|
|
</inline-string>
|
|
<inline-string id="imfFriendlyNamed">
|
|
<value>a friendly fleet named ${fleet} (power: ${power}) owned by ${owner}</value>
|
|
</inline-string>
|
|
<inline-string id="imfHostileUnnamed">
|
|
<value>a hostile, unnamed fleet (power: ${power}) owned by ${owner}</value>
|
|
</inline-string>
|
|
<inline-string id="imfHostileNamed">
|
|
<value>a hostile fleet named ${fleet} (power: ${power}) owned by ${owner}</value>
|
|
</inline-string>
|
|
<inline-string id="imfSource">
|
|
<value> - coming from ${source}</value>
|
|
</inline-string>
|
|
<inline-string id="imfUnnamed">
|
|
<value>an unnamed fleet (power: ${power}) owned by ${owner}</value>
|
|
</inline-string>
|
|
<inline-string id="imfNamed">
|
|
<value>a fleet named ${fleet} (power: ${power}) owned by ${owner}</value>
|
|
</inline-string>
|
|
<inline-string id="imfSwitchAttack">
|
|
<value>: switched to attack</value>
|
|
</inline-string>
|
|
<inline-string id="imfSwitchDefence">
|
|
<value>: switched to defence</value>
|
|
</inline-string>
|
|
|
|
<!-- Administration messages -->
|
|
<inline-string id="imAdminWarning">
|
|
<value>You currently have ${warnings} warning(s). Please note that, upon reaching 3 warnings, the administration team will consider banning you.</value>
|
|
</inline-string>
|
|
<inline-string id="imtAdminPlanet">
|
|
<value>Warning - planet name ${oldName}</value>
|
|
</inline-string>
|
|
<inline-string id="imAdminPlanet">
|
|
<value>This is an official warning from the Legacy Worlds moderation team.
|
|
|
|
One of the planets you own, {{planet:${locationId} ${oldName}}}, had a name that was considered either vulgar, disrespectful or discriminating.
|
|
|
|
The planet's name has been changed to ${newName}.</value>
|
|
</inline-string>
|
|
<inline-string id="imtAdminEmpire">
|
|
<value>Warning - your empire '${oldName}'</value>
|
|
</inline-string>
|
|
<inline-string id="imAdminEmpire">
|
|
<value>This is an official warning from the Legacy Worlds moderation team.
|
|
|
|
Your empire, ${oldName}, had a name that was considered either vulgar, disrespectful or discriminating.
|
|
|
|
It was forcibly renamed to ${newName}.</value>
|
|
</inline-string>
|
|
<inline-string id="imtAdminAlliance">
|
|
<value>Warning - your alliance '${oldName}'</value>
|
|
</inline-string>
|
|
<inline-string id="imAdminAlliance">
|
|
<value>This is an official warning from the Legacy Worlds moderation team.
|
|
|
|
Your alliance, ${oldName}, had a name that was considered either vulgar, disrespectful or discriminating.
|
|
|
|
It was disbanded.</value>
|
|
</inline-string>
|
|
|
|
<!-- Bug tracker -->
|
|
<inline-string id="imtBugReportUpdate">
|
|
<value>Bug report #${id} updated</value>
|
|
</inline-string>
|
|
<inline-string id="imBugReportUpdateAdmin">
|
|
<value>Bug report ${bug} has been updated by administrator ${submitter}.</value>
|
|
</inline-string>
|
|
<inline-string id="imBugReportUpdateEmpire">
|
|
<value>Bug report ${bug} has been updated by the owner of empire ${submitter}.</value>
|
|
</inline-string>
|
|
|
|
</language>
|
|
|
|
<language id="fr" name="Français">
|
|
<from-file id="registrationMail" source="data/registrationMail-fr.txt" />
|
|
<from-file id="passwordRecoveryMail" source="data/passwordRecoveryMail-fr.txt" />
|
|
<from-file id="reactivationMail" source="data/reactivationMail-fr.txt" />
|
|
<from-file id="addressChangeMail" source="data/addressChangeMail-fr.txt" />
|
|
<from-file id="adminRecapMail" source="data/adminRecapMail.txt" />
|
|
<from-file id="messageMail" source="data/messageMail-fr.txt" />
|
|
<from-file id="recapMail" source="data/recapMail-fr.txt" />
|
|
<from-file id="quitMail" source="data/quitMail-fr.txt" />
|
|
<from-file id="bannedMail" source="data/bannedMail-fr.txt" />
|
|
<from-file id="banLiftedMail" source="data/banLiftedMail-fr.txt" />
|
|
<from-file id="adminErrorMail" source="data/adminErrorMail.txt" />
|
|
<from-file id="inactivityWarningMail" source="data/inactivityWarningMail-fr.txt" />
|
|
<from-file id="inactivityQuitMail" source="data/inactivityQuitMail-fr.txt" />
|
|
|
|
<inline-string id="instantNotification">
|
|
<value>
|
|
***
|
|
De : ${from}
|
|
À : ${to}
|
|
Sujet : ${subject}
|
|
|
|
${text}
|
|
|
|
</value>
|
|
</inline-string>
|
|
<inline-string id="recapsMessage">
|
|
<value>* ${subject}
|
|
de ${from}
|
|
date/heure de réception ${time}</value>
|
|
</inline-string>
|
|
<inline-string id="recapsEmpire">
|
|
<value>Messages privés :</value>
|
|
</inline-string>
|
|
<inline-string id="recapsAlliance">
|
|
<value>Messages d'alliance :</value>
|
|
</inline-string>
|
|
<inline-string id="recapsInternal">
|
|
<value>Messages internes :</value>
|
|
</inline-string>
|
|
<inline-string id="recapsAdministrator">
|
|
<value>Messages des administrateurs :</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="civTech">
|
|
<value>Technologies civiles</value>
|
|
</inline-string>
|
|
<inline-string id="civTechDescription">
|
|
<value>Ce ne sont pas uniquement vos esclaves, ce sont vos chercheurs, poètes et ouvriers. Faites travailler d'abord les poètes, puis utilisez ces technologies pour augmenter leur productivité! Poètes inutiles...</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="indFactTech">
|
|
<value>Assembleurs universels</value>
|
|
</inline-string>
|
|
<inline-string id="indFactTechDescription">
|
|
<value>Vous savez ce que c'est d'avoir un truc à construire, alors que malheureusement vous ne diposez pas du bon outil. Eh bien, plus de peur : les Assembleurs Universels vont résoudre tous vos problèmes! Construisez tout et n'importe quoi avec ces machines intelligentes, elles sont 1337.</value>
|
|
</inline-string>
|
|
<inline-string id="reanimationTech">
|
|
<value>Réanimation de cadavres</value>
|
|
</inline-string>
|
|
<inline-string id="reanimationTechDescription">
|
|
<value>Fatigué de ces ouvriers qui passent l'arme à gauche trop tôt? Vous voulez un peu plus de transpiration dans vos ateliers ? Les zombies vont travailler, ne vont pas se plaindre, et encore mieux ils peuvent être nourris avec n'importe quoi - y compris avec vos énemis! Mais surtout, utilisez les pour augmenter de manière significative la productivité de vos usines.</value>
|
|
</inline-string>
|
|
<inline-string id="superTurretTech">
|
|
<value>Générateurs biologiques</value>
|
|
</inline-string>
|
|
<inline-string id="superTurretTechDescription">
|
|
<value>Pour chaque tourelle qu'un commandant militaire réclame, il en est une qu'il désire encore plus. Maintenant, vous aussi pouvez avoir de telles tourelles! Elles défendront vos planètes avec aisance, pendant que vous vous aventurerez dans la galaxie, la pliant à votre volonté. Disponible chez tous les bons quincaillers.</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="milTech">
|
|
<value>Technologies militaires</value>
|
|
</inline-string>
|
|
<inline-string id="milTechDescription">
|
|
<value>Ceux qui ne comprennent pas les dommages que la guerre peut causer n'en comprendront jamais les avantages. - Sun Tzu</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="cruisersTech">
|
|
<value>Construction orbitale</value>
|
|
</inline-string>
|
|
<inline-string id="cruisersTechDescription">
|
|
<value>Les vaisseaux construits à la surface doivent subir le stress du vol atmosphérique avant même d'être lancés à assaut du grand vide interstellaire. Construisez-les dans l'espace et ils seront plus gracieux, plus puissants, et ne nécessiteront plus de fenêtres. Utilisez vos tout nouveaux croiseurs pour dominer l'univers connu.</value>
|
|
</inline-string>
|
|
<inline-string id="bCruisersTech">
|
|
<value>Consolidation structurelle</value>
|
|
</inline-string>
|
|
<inline-string id="bCruisersTechDescription">
|
|
<value>La puissance de vos croiseurs peut être augmentée par une conception améliorée! Profitez d'un véhicule à la structure mieux adaptée à l'espace qui peut mettre des empires à genoux grâce à sa vitesse et sa finesse technologique.</value>
|
|
</inline-string>
|
|
<inline-string id="dreadnoughtsTech">
|
|
<value>Docks orbitaux automatisés</value>
|
|
</inline-string>
|
|
<inline-string id="dreadnoughtsTechDescription">
|
|
<value>La technologie a évolué. L'arme ultime est maintenant disponible. Revendiquez la puissance écrasante du cuirassé et pulvérisez vos opposants. Déjà rêvé d'un tank de l'espace ? Eh bien, maintenant, vous l'avez. All their base are belong to you.</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="milFactory">
|
|
<value>Fabrique de pièces de vaisseaux</value>
|
|
</inline-string>
|
|
<inline-string id="milFactoryDescription">
|
|
<value>Une fabrique de pièces de vaisseaux est une usine de production de masse pour la création des composants utilisés dans vos vaisseaux spatiaux. Elles sont essentielles à tout empire spatial ; bien gérées, elles produisent de nouveaux vaisseaux rapidement et efficacement.</value>
|
|
</inline-string>
|
|
<inline-string id="turret">
|
|
<value>Tourelle défensive</value>
|
|
</inline-string>
|
|
<inline-string id="turretDescription">
|
|
<value>Explorer sans être sur ses gardes est une statégie de lunatique. Les tourelles défensives sont la dernière ligne de défense d'une planète, énormes armes capables de détruire des véhicules en orbite depuis le sol. Elles peuvent être placées n'importe où, sur n'importe quel bâtiment ou espace dégagé de votre domaine, et défendront vos planètes contre les attaques.</value>
|
|
</inline-string>
|
|
<inline-string id="indFactory">
|
|
<value>Ligne de production générique</value>
|
|
</inline-string>
|
|
<inline-string id="indFactoryDescription">
|
|
<value>Les usines sont l'épine dorsale d'une économie florissante, fournissant des biens et pièces détachées qui peuvent être vendues sur le marché. Vos Lignes de production génériques flambant neuves vont augmenter votre richesse et conserver votre population dans l'emploi. Des usines bien gérées fournissent de nombreux bénéfices économiques à un empire.</value>
|
|
</inline-string>
|
|
<inline-string id="reanimationCentre">
|
|
<value>Centre de réanimation</value>
|
|
</inline-string>
|
|
<inline-string id="reanimationCentreDescription">
|
|
<value>Les humains sont frêles mais peu coûteux et les robots sont endurants mais très chers. Renouvelez la vie de vos travailleurs et vous pourrez tirer partie d'une ressource de zombies bon marché, vous permettant d'explorer une troisième voie pour conserver un empire florissant.</value>
|
|
</inline-string>
|
|
<inline-string id="superTurret">
|
|
<value>Tourelle biologique</value>
|
|
</inline-string>
|
|
<inline-string id="superTurretDescription">
|
|
<value>L'union parfaite de l'homme et de la machine, les tourelles biologiques sont un mélange du technologique et du biologique pour fournir la défense ultime à vos planètes. Plus puissantes et précises que les tourelles, au niveau défense au sol, elles ne peuvent être surclassées. Mais gardez votre population à distance, car elles ont tendance à avoir faim de chair humaine!</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="fighter">
|
|
<value>Chasseur</value>
|
|
</inline-string>
|
|
<inline-string id="fighterDescription">
|
|
<value>Donnez un pistolet à un adolescent et il deviendra un homme. Donnez un vaisseau à un homme et il dominera des planètes. Un chasseur est un vaisseau léger et rapide qui seul reste insignifiant mais en vaste horde peut devenir terrifiant. Déplacez les d'un bout à l'autre de la galaxie et vous aurez tout ce que vous désirez.</value>
|
|
</inline-string>
|
|
<inline-string id="cruiser">
|
|
<value>Croiseur</value>
|
|
</inline-string>
|
|
<inline-string id="cruiserDescription">
|
|
<value>Un croisseur est un gros vaisseau compact mais puissant. Il dispose d'armes espace-espace et espace-sol, ainsi que d'un bon nombre de porte-gobelets.</value>
|
|
</inline-string>
|
|
<inline-string id="bCruiser">
|
|
<value>Croiseur lourd</value>
|
|
</inline-string>
|
|
<inline-string id="bCruiserDescription">
|
|
<value>Un croiseur lourd est gros vaisseau plus rapide et plus racé qu'un croiseur. Il est bien plus rapide que son petit frère et embarque toujours assez d'armes pour en avoir pour son argent. Une addition pertinente à la flotte de tout seigneur de guerre.</value>
|
|
</inline-string>
|
|
<inline-string id="dreadnought">
|
|
<value>Cuirassé</value>
|
|
</inline-string>
|
|
<inline-string id="dreadnoughtDescription">
|
|
<value>Amenez la cuirasse. Le cuirassé est un énorme vaisseau aux performances et à la puissance impressionantes, cher et lent, mais le nec plus ultra de la domination spatiale.</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="pgDisplay">
|
|
<value>Préférences d'affichage</value>
|
|
</inline-string>
|
|
<inline-string id="pUseRLTime">
|
|
<value>Temps réel</value>
|
|
</inline-string>
|
|
<inline-string id="pUseRLTimeDescription">
|
|
<value>Les durées seront affichées en utilisant de "vraies" mesures si cette option est sélectionnée.</value>
|
|
</inline-string>
|
|
<inline-string id="pgMap">
|
|
<value>Carte</value>
|
|
</inline-string>
|
|
<inline-string id="pMapX">
|
|
<value>Centre de la carte (X)</value>
|
|
</inline-string>
|
|
<inline-string id="pMapXDescription">
|
|
<value>L'abscisse par défaut du centre de la carte.</value>
|
|
</inline-string>
|
|
<inline-string id="pMapY">
|
|
<value>Centre de la carte (Y)</value>
|
|
</inline-string>
|
|
<inline-string id="pMapYDescription">
|
|
<value>L'ordonnée par défaut du centre de la carte.</value>
|
|
</inline-string>
|
|
<inline-string id="pMapSize">
|
|
<value>Taille de la carte</value>
|
|
</inline-string>
|
|
<inline-string id="pMapSizeDescription">
|
|
<value>La taille par défaut de la carte.</value>
|
|
</inline-string>
|
|
<inline-string id="pgMail">
|
|
<value>Envoi de courrier électronique</value>
|
|
</inline-string>
|
|
<inline-string id="pMailOnPM">
|
|
<value>Messages privés</value>
|
|
</inline-string>
|
|
<inline-string id="pMailOnPMDescription">
|
|
<value>Sélectionnez le type de notifications par courier électronique que vous recevrez lorsque d'autres empires vous envoient des messages privés.</value>
|
|
</inline-string>
|
|
<inline-string id="pMailOnAlliance">
|
|
<value>Messages d'alliance</value>
|
|
</inline-string>
|
|
<inline-string id="pMailOnAllianceDescription">
|
|
<value>Sélectionnez le type de notifications par courier électronique que vous recevrez lorsque vous recevez un message d'alliance.</value>
|
|
</inline-string>
|
|
<inline-string id="pMailOnIM">
|
|
<value>Messages internes</value>
|
|
</inline-string>
|
|
<inline-string id="pMailOnIMDescription">
|
|
<value>Sélectionnez le type de notifications par courier électronique que vous recevrez lorsque vous recevez un message interne du jeu.</value>
|
|
</inline-string>
|
|
<inline-string id="pMailOnAdmin">
|
|
<value>Messages des administrateurs</value>
|
|
</inline-string>
|
|
<inline-string id="pMailOnAdminDescription">
|
|
<value>Sélectionnez le type de notifications par courier électronique que vous recevrez lorsque vous recevez un message des administrateurs du jeu.</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="mapSizeSmall">
|
|
<value>Petite (3x3)</value>
|
|
</inline-string>
|
|
<inline-string id="mapSizeMedium">
|
|
<value>Moyenne (5x5)</value>
|
|
</inline-string>
|
|
<inline-string id="mapSizeLarge">
|
|
<value>Grande (7x7)</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="mailPrefNo">
|
|
<value>Pas de notification</value>
|
|
</inline-string>
|
|
<inline-string id="mailPrefRecap">
|
|
<value>Inclure dans le récapitulatif</value>
|
|
</inline-string>
|
|
<inline-string id="mailPrefInstant">
|
|
<value>Notification immédiate</value>
|
|
</inline-string>
|
|
|
|
<!-- Sender names for internal messages -->
|
|
<inline-string id="imSenderEco">
|
|
<value>Ministère de l'Économie</value>
|
|
</inline-string>
|
|
<inline-string id="imSenderWar">
|
|
<value>Ministère de la Guerre</value>
|
|
</inline-string>
|
|
<inline-string id="imSenderSec">
|
|
<value>Ministère de la Paix</value>
|
|
</inline-string>
|
|
<inline-string id="imSenderSci">
|
|
<value>Ministère de la Recherche</value>
|
|
</inline-string>
|
|
<inline-string id="imSenderAdmin">
|
|
<value>L'Équipe de Legacy Worlds</value>
|
|
</inline-string>
|
|
<inline-string id="imSenderBugtracker">
|
|
<value>Suivi de bugs</value>
|
|
</inline-string>
|
|
|
|
<!-- Internal messages - civilian queues -->
|
|
<inline-string id="imtEmptyCivQueues">
|
|
<value>Listes de construction civiles vides</value>
|
|
</inline-string>
|
|
<inline-string id="imEmptyCivQueues">
|
|
<value>Certaines de vos planètes ont fini de construir ou détruire des bâtiments :</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="imtEmptyCivQueue">
|
|
<value>Liste de construction civile sur ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imEmptyCivQueue">
|
|
<value>La planète ${location} a fini de construire ou détruire des bâtiments.</value>
|
|
</inline-string>
|
|
|
|
<!-- Internal messages - military queues -->
|
|
<inline-string id="imtEmptyMilQueues">
|
|
<value>Listes de construction militaires vides</value>
|
|
</inline-string>
|
|
<inline-string id="imEmptyMilQueues">
|
|
<value>Certaines de vos planètes ont fini de construire des vaisseaux :</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="imtEmptyMilQueue">
|
|
<value>Liste de construction militaire vide sur ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imEmptyMilQueue">
|
|
<value>La planète ${location} a fini de construire des vaisseaux.</value>
|
|
</inline-string>
|
|
|
|
<!-- Internal messages - battles -->
|
|
<inline-string id="imtBattleStart">
|
|
<value>Bataille commencée sur ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imBattleStart">
|
|
<value>{{battle:${battleId} La bataille #${battleId}}} a commencé sur ${location}.</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="imtBattleEnd">
|
|
<value>Bataille terminée sur ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imBattleEnd">
|
|
<value>{{battle:${battleId} La bataille #${battleId}}} s'est terminée sur ${location}.</value>
|
|
</inline-string>
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|
|
|
<!-- Internal messages - strikes -->
|
|
<inline-string id="imtStrikeStart">
|
|
<value>Les habitants de ${location} sont en grève</value>
|
|
</inline-string>
|
|
<inline-string id="imStrikeStart">
|
|
<value>Les habitants de ${location} sont de très mauvaise humeur et ont commencé à quitter leurs postes... Nous devrions faire quelque chose à ce sujet.</value>
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|
</inline-string>
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|
|
|
<inline-string id="imtStrikeEnd">
|
|
<value>Situation revenue à la normale sur ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imStrikeEnd">
|
|
<value>Les habitants de ${location} sont de retour au travail.</value>
|
|
</inline-string>
|
|
|
|
<!-- Internal messages - planet lost or abandoned -->
|
|
<inline-string id="imtLostPlanet">
|
|
<value>Perte de la planète ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imLostPlanet">
|
|
<value>Nous avons perdu le contrôle de ${location}, qui nous a été prise par ${taker}.</value>
|
|
</inline-string>
|
|
|
|
<inline-string id="imtAbandonPlanet">
|
|
<value>Abandon de la planète ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imAbandonPlanet">
|
|
<value>Nos forces ont terminé l'évacutation de ${location}; les habitants de ce monde sont livrés à eux-mêmes.</value>
|
|
</inline-string>
|
|
|
|
<!-- Internal messages - planet taken -->
|
|
<inline-string id="imtTakePlanet">
|
|
<value>Conquête de la planète${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imTakePlanetNeutral">
|
|
<value>Nous avons pris le contrôle de la planète ${location} des mains de l'(absence de) gouvernement local.</value>
|
|
</inline-string>
|
|
<inline-string id="imTakePlanet">
|
|
<value>Nous avons pris le contrôle de la planète ${location} des griffes de ${owner}.</value>
|
|
</inline-string>
|
|
|
|
<!-- Empire messages -->
|
|
<inline-string id="imtTechAvailable">
|
|
<value>${tech} disponible</value>
|
|
</inline-string>
|
|
<inline-string id="imTechAvailable">
|
|
<value>Une nouvelle technologie, ${tech}, a été complétement recherchée et est prête à être appliquée.</value>
|
|
</inline-string>
|
|
<inline-string id="imtDebtStart">
|
|
<value>Fauché!!!!11111</value>
|
|
</inline-string>
|
|
<inline-string id="imDebtStart">
|
|
<value>Respectueusement, à quoi vous donc vous avez bien pu penser, Chef?! Nous sommes si pauvres que nous ne pouvons même plus payer la maintenance de nos flottes et bâtiments! Certains de vos ministres envisagent même de se prostituer!</value>
|
|
</inline-string>
|
|
<inline-string id="imtDebtEnd">
|
|
<value>Amélioration de la situation économique</value>
|
|
</inline-string>
|
|
<inline-string id="imDebtEnd">
|
|
<value>C'est bon de voir que nos problèmes d'argent sont résolus, Chef. Bien joué. Bien sûr, ça aurait été mieux si ces problèmes n'avaient jamais eu lieu... Chef, qu'est ce que vous faites avec ce pistol-</value>
|
|
</inline-string>
|
|
|
|
<!-- Alliance messages -->
|
|
<inline-string id="imtPendingRequest">
|
|
<value>Demande d'alliance en attente</value>
|
|
</inline-string>
|
|
<inline-string id="imPendingRequest">
|
|
<value>${empire} demande à joindre l'alliance.</value>
|
|
</inline-string>
|
|
<inline-string id="imtRequestAccepted">
|
|
<value>Demande d'alliance acceptée</value>
|
|
</inline-string>
|
|
<inline-string id="imRequestAccepted">
|
|
<value>Notre demande de joindre ${alliance} a été acceptée.</value>
|
|
</inline-string>
|
|
<inline-string id="imtRequestRejected">
|
|
<value>Demande d'alliance rejetée</value>
|
|
</inline-string>
|
|
<inline-string id="imRequestRejected">
|
|
<value>Notre demande de joindre ${alliance} a été rejetée.</value>
|
|
</inline-string>
|
|
<inline-string id="imtLeaderChange">
|
|
<value>Changement de direction</value>
|
|
</inline-string>
|
|
<inline-string id="imLeaderChange">
|
|
<value>${leader} s'est retiré de sa position de dirigeant de l'alliance.</value>
|
|
</inline-string>
|
|
<inline-string id="imtKickedSelf">
|
|
<value>Expulsé!</value>
|
|
</inline-string>
|
|
<inline-string id="imKickedSelf">
|
|
<value>Nous avons été expulsés de ${alliance}.</value>
|
|
</inline-string>
|
|
<inline-string id="imtKicked">
|
|
<value>${empire} expulsé</value>
|
|
</inline-string>
|
|
<inline-string id="imKicked">
|
|
<value>${empire} a été expulsé de l'alliance.</value>
|
|
</inline-string>
|
|
<inline-string id="imtLeftAlliance">
|
|
<value>Départ de ${empire}</value>
|
|
</inline-string>
|
|
<inline-string id="imLeftAlliance">
|
|
<value>${empire} a quitté alliance.</value>
|
|
</inline-string>
|
|
<inline-string id="imtAllianceDisbanded">
|
|
<value>Alliance dissoute!</value>
|
|
</inline-string>
|
|
<inline-string id="imAllianceDisbanded">
|
|
<value>Le dirigeant est parti et l'alliance a été dissoute.</value>
|
|
</inline-string>
|
|
|
|
<!-- Fleets -->
|
|
<inline-string id="imtFleetArrival">
|
|
<value>Arrivée de flottes sur ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imFleetArrival">
|
|
<value>La(les) flotte(s) suivante(s) est(sont) arrivée(s) sur ${location}:</value>
|
|
</inline-string>
|
|
<inline-string id="imtFleetDeparture">
|
|
<value>Des flottes ont quitté l'orbite de ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imFleetDeparture">
|
|
<value>La(les) flotte(s) suivante(s) a(ont) quitté l'orbite de ${location}:</value>
|
|
</inline-string>
|
|
<inline-string id="imtFleetSwitch">
|
|
<value>Changement de mode de flottes sur ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imFleetSwitch">
|
|
<value>La(les) flotte(s) suivante(s) a(ont) changé de mode sur ${location}:</value>
|
|
</inline-string>
|
|
<inline-string id="imtFleetELSwitch">
|
|
<value>Des flottes sont passées en attaque sur ${location}</value>
|
|
</inline-string>
|
|
<inline-string id="imFleetELSwitch">
|
|
<value>Nos flottes sur ${location} ont été forcées d'attaquer!</value>
|
|
</inline-string>
|
|
<inline-string id="imfOwnUnnamed">
|
|
<value>notre flotte sans nom (puissance : ${power})</value>
|
|
</inline-string>
|
|
<inline-string id="imfOwnNamed">
|
|
<value>notre flotte nommée ${fleet} (puissance : ${power})</value>
|
|
</inline-string>
|
|
<inline-string id="imfFriendlyUnnamed">
|
|
<value>une flotte alliées sans nom (puissance : ${power}) possédée par ${owner}</value>
|
|
</inline-string>
|
|
<inline-string id="imfFriendlyNamed">
|
|
<value>une flotte alliée nommée ${fleet} (puissance : ${power}) possédée par ${owner}</value>
|
|
</inline-string>
|
|
<inline-string id="imfHostileUnnamed">
|
|
<value>une flotte hostile sans nom (puissance : ${power}) possédée par ${owner}</value>
|
|
</inline-string>
|
|
<inline-string id="imfHostileNamed">
|
|
<value>une flotte hostile nommée ${fleet} (puissance : ${power}) possédée par ${owner}</value>
|
|
</inline-string>
|
|
<inline-string id="imfSource">
|
|
<value> - venant de ${source}</value>
|
|
</inline-string>
|
|
<inline-string id="imfUnnamed">
|
|
<value>une flotte sans nom (puissance : ${power}) possédée par ${owner}</value>
|
|
</inline-string>
|
|
<inline-string id="imfNamed">
|
|
<value>une flotte nommée ${fleet} (puissance : ${power}) possédée par ${owner}</value>
|
|
</inline-string>
|
|
<inline-string id="imfSwitchAttack">
|
|
<value>: est passée en attaque</value>
|
|
</inline-string>
|
|
<inline-string id="imfSwitchDefence">
|
|
<value>: est passée en défensee</value>
|
|
</inline-string>
|
|
|
|
<!-- Administration messages -->
|
|
<inline-string id="imAdminWarning">
|
|
<value>Vous avez actuellement ${warnings} avertissement(s). Veuillez noter que, lorsque vous atteindrez 3 avertissements, l'équipe d'administration va envisager votre expulsion.</value>
|
|
</inline-string>
|
|
<inline-string id="imtAdminPlanet">
|
|
<value>Avertissement - nom de planète ${oldName}</value>
|
|
</inline-string>
|
|
<inline-string id="imAdminPlanet">
|
|
<value>Ceci est un avertissement officiel de l'équipe de modération de Legacy Worlds.
|
|
|
|
Une des planètes que vous possédez, {{planet:${locationId} ${oldName}}}, avait un nom qui a été considéré comme vulgaire, irrespectueux ou disciminatoire.
|
|
|
|
Le nom de la planète a été changé en ${newName}.</value>
|
|
</inline-string>
|
|
<inline-string id="imtAdminEmpire">
|
|
<value>Avertissement - votre empire '${oldName}'</value>
|
|
</inline-string>
|
|
<inline-string id="imAdminEmpire">
|
|
<value>Ceci est un avertissement officiel de l'équipe de modération de Legacy Worlds.
|
|
|
|
Votre empire, ${oldName}, avait un nom qui a été considéré comme vulgaire, irrespectueux ou disciminatoire.
|
|
|
|
Il a été changé de force en ${newName}.</value>
|
|
</inline-string>
|
|
<inline-string id="imtAdminAlliance">
|
|
<value>Avertissement - votre alliance '${oldName}'</value>
|
|
</inline-string>
|
|
<inline-string id="imAdminAlliance">
|
|
<value>Ceci est un avertissement officiel de l'équipe de modération de Legacy Worlds.
|
|
|
|
Votre alliance, ${oldName}, avait un nom qui a été considéré comme vulgaire, irrespectueux ou disciminatoire.
|
|
|
|
Elle a été dissoute.</value>
|
|
</inline-string>
|
|
|
|
<!-- Bug tracker -->
|
|
<inline-string id="imtBugReportUpdate">
|
|
<value>Rapport de bug #${id} mis à jour</value>
|
|
</inline-string>
|
|
<inline-string id="imBugReportUpdateAdmin">
|
|
<value>Le rapport de bug ${bug} a été mis à jour par l'administrateur ${submitter}.</value>
|
|
</inline-string>
|
|
<inline-string id="imBugReportUpdateEmpire">
|
|
<value>Le rapport de bug ${bug} a été mis à jour par le propriétaire de l'empire ${submitter}.</value>
|
|
</inline-string>
|
|
|
|
</language>
|
|
|
|
</lw-text-data>
|