Emmanuel BENOîT
56eddcc4f0
* Added a set of tables which define game updates and their targets. These definitions replace the old enumerate type. Added a set of triggers which automatically create specific update tables, insert missing entries, etc... when game update types are being manipulated. * Removed manual insertion of game updates from empire creation function and universe generator. * Added registration of core update targets (i.e. planets and empires), updated all existing game update processing functions and added type registrations * Created Maven project for game updates control components, moved existing components from the -simple project, rewritten most of what they contained, added new components for server-side update batch processing
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867 B
XML
17 lines
No EOL
867 B
XML
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<parent>
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<artifactId>legacyworlds-server-beans</artifactId>
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<groupId>com.deepclone.lw</groupId>
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<version>1.0.0</version>
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<relativePath>../legacyworlds-server-beans/pom.xml</relativePath>
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</parent>
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<artifactId>legacyworlds-server-beans-updates</artifactId>
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<name>Legacy Worlds - Server - Components - Game updates</name>
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<version>${legacyworlds.version.main}.${legacyworlds.version.release}-${legacyworlds.version.build}</version>
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<description>This module contains the components which process the game updates and allow the administration interface to display information about them.</description>
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</project> |