-- LegacyWorlds Beta 6 -- PostgreSQL database scripts -- -- Planet views and management functions -- -- Copyright(C) 2004-2010, DeepClone Development -- -------------------------------------------------------- -- Planet access CREATE TYPE planet_access_type AS ENUM( 'BASIC' , 'PRESENT' , 'OWNER' ); -- Basic planet view CREATE TYPE planet_basic_data AS ( access planet_access_type , x INT , y INT , orbit INT , picture INT , name TEXT , tag TEXT ); -- Planet orbital view CREATE TYPE planet_orbital_data AS ( population BIGINT , defence BIGINT , own_power BIGINT , friendly_power BIGINT , hostile_power BIGINT , battle_id BIGINT ); -- Planet owner view CREATE TYPE planet_owner_data AS ( happiness INT , h_change INT , income BIGINT , upkeep BIGINT , can_rename BOOLEAN , can_abandon BOOLEAN , abandon_time INT ); -- Buildings view CREATE TYPE planet_building_data AS ( id INT , name TEXT , description TEXT , amount INT , jobs INT , upkeep BIGINT , p_type building_output_type , p_value BIGINT ); -- Build queue items CREATE TYPE queue_item_data AS ( name TEXT , description TEXT , amount INT , destroy BOOLEAN , investment BIGINT , time_left BIGINT ); -- Type for buildings available on a planet CREATE TYPE buildable_building_data AS ( id INT , name TEXT , description TEXT , cost INT , time_to_build BIGINT , upkeep INT , workers INT , p_type building_output_type , p_value INT ); -- Type for ships available on a planet CREATE TYPE buildable_ship_data AS ( id INT , name TEXT , description TEXT , cost INT , time_to_build BIGINT , upkeep INT , flight_time INT , power INT ); -- -- Determines an empire's access on a planet -- -- Parameters: -- e_id Empire identifier -- p_id Planet identifier -- -- Returns: -- a basic planet view entry -- CREATE OR REPLACE FUNCTION verse.get_planet_basics( e_id INT , p_id INT ) RETURNS planet_basic_data STRICT STABLE SECURITY DEFINER AS $$ DECLARE o_id INT; n_flt BIGINT; rv planet_basic_data; BEGIN PERFORM name_id FROM verse.planets WHERE name_id = p_id; IF NOT FOUND THEN RETURN NULL; END IF; SELECT INTO o_id ep.empire_id FROM emp.planets ep WHERE ep.planet_id = p_id; SELECT INTO n_flt count( f.* ) FROM fleets.fleets f LEFT OUTER JOIN fleets.movements fm ON fm.fleet_id = f.id WHERE f.location_id = p_id AND f.owner_id = e_id AND fm.fleet_id IS NULL; IF NOT FOUND THEN RETURN NULL; ELSEIF o_id = e_id THEN rv.access := 'OWNER'; ELSEIF n_flt > 0 THEN rv.access := 'PRESENT'; ELSE rv.access := 'BASIC'; END IF; SELECT INTO rv.x , rv.y , rv.orbit , rv.name , rv.tag , rv.picture x , y , orbit , name , tag , picture FROM verse.map_view WHERE id = p_id; RETURN rv; END; $$ LANGUAGE plpgsql; GRANT EXECUTE ON FUNCTION verse.get_planet_basics( INT , INT ) TO :dbuser; -- -- Gets a planet's orbital view from an empire's point of view -- -- Parameters: -- e_id Empire identifier -- p_id Planet identifier -- -- Returns: -- an orbital planet view entry -- CREATE OR REPLACE FUNCTION verse.get_orbital_view( e_id INT , p_id INT ) RETURNS planet_orbital_data STRICT STABLE SECURITY DEFINER AS $$ DECLARE rv planet_orbital_data; happ REAL; e_att BOOLEAN; rec RECORD; BEGIN -- Get the planet's population and defence SELECT INTO rv.population , happ floor( p.population )::BIGINT , ( ph.current / p.population )::REAL FROM verse.planets p INNER JOIN verse.planet_happiness ph ON ph.planet_id = p.name_id WHERE p.name_id = p_id; rv.defence := round( verse.adjust_production( verse.get_raw_production( p_id , 'DEF' ) , happ ) ); -- Get the empire's fleet mode SELECT INTO e_att f.attacking FROM fleets.fleets f LEFT OUTER JOIN fleets.movements fm ON fm.fleet_id = f.id WHERE fm.fleet_id IS NULL AND f.owner_id = p_id AND f.location_id = p_id LIMIT 1; IF NOT FOUND THEN e_att := FALSE; END IF; -- Get fleet powers FOR rec IN SELECT (CASE WHEN f.owner_id = e_id THEN 'O' WHEN f.attacking = e_att THEN 'F' ELSE 'H' END) AS f_type , sum( fs.amount * fsd.power ) AS power FROM fleets.fleets f LEFT OUTER JOIN fleets.movements m ON m.fleet_id = f.id INNER JOIN fleets.ships fs ON fs.fleet_id = f.id INNER JOIN tech.ships fsd ON fsd.buildable_id = fs.ship_id WHERE f.location_id = p_id AND m.fleet_id IS NULL GROUP BY f.attacking , ( f.owner_id = e_id ) LOOP IF rec.f_type = 'O' THEN rv.own_power = rec.power; ELSEIF rec.f_type = 'F' THEN rv.friendly_power = rec.power; ELSE rv.hostile_power = rec.power; END IF; END LOOP; -- Battle ID SELECT INTO rv.battle_id id FROM battles.battles WHERE location_id = p_id AND last_tick IS NULL; RETURN rv; END; $$ LANGUAGE plpgsql; GRANT EXECUTE ON FUNCTION verse.get_orbital_view( INT , INT ) TO :dbuser; -- -- Gets a planet's view from its owner's point of view -- -- Parameters: -- e_id Empire identifier -- p_id Planet identifier -- -- Returns: -- an owner planet view entry -- CREATE OR REPLACE FUNCTION verse.get_owner_view( e_id INT , p_id INT ) RETURNS planet_owner_data STRICT STABLE SECURITY DEFINER AS $$ DECLARE rv planet_owner_data; t_happ INT; h_chg INT; mdelay BIGINT; r_time INTERVAL; BEGIN -- Get income, upkeep, current and target happiness SELECT INTO rv.income , rv.upkeep , rv.happiness , t_happ floor( pm.income )::INT , floor( pm.upkeep )::INT , floor( 100 * ph.current / p.population )::INT , floor( 100 * ph.target )::INT FROM verse.planets p INNER JOIN verse.planet_happiness ph ON ph.planet_id = p.name_id INNER JOIN verse.planet_money pm ON pm.planet_id = p.name_id WHERE p.name_id = p_id; -- Compute happiness change indicator h_chg := t_happ - rv.happiness; IF h_chg = 0 THEN rv.h_change := 0; ELSE rv.h_change := ( CASE WHEN abs( h_chg ) > 10 THEN 2 ELSE 1 END ); IF h_chg < 0 THEN rv.h_change := -rv.h_change; END IF; END IF; -- Check whether the planet can be renamed mdelay := floor( sys.get_constant( 'map.names.minDelay' ) * sys.get_constant( 'map.names.minDelay.units' ) )::BIGINT; r_time := ( mdelay::BIGINT || 's' )::INTERVAL; SELECT INTO rv.can_rename ( cmn.name_id IS NULL ) FROM naming.map_names n LEFT OUTER JOIN naming.changed_map_names cmn ON cmn.name_id = n.id AND cmn.named_at > now() - r_time WHERE n.id = p_id; -- Get abandon time SELECT INTO rv.abandon_time time_left FROM emp.abandon WHERE planet_id = p_id; IF FOUND THEN rv.can_abandon := FALSE; ELSE -- Check whether the planet can be abandoned SELECT INTO rv.can_abandon ( COUNT(ep.*) > 1 ) FROM emp.planets ep LEFT OUTER JOIN emp.abandon a ON a.planet_id = ep.planet_id WHERE ep.empire_id = e_id AND a.planet_id IS NULL; END IF; RETURN rv; END; $$ LANGUAGE plpgsql; GRANT EXECUTE ON FUNCTION verse.get_owner_view( INT , INT ) TO :dbuser; -- -- Get a planet's buildings list using an empire's language settings -- -- Parameters: -- e_id Empire identifier -- p_id Planet identifier -- -- Returns: -- a set of buildings data entries -- CREATE OR REPLACE FUNCTION verse.get_buildings_view( e_id INT , p_id INT ) RETURNS SETOF planet_building_data STRICT STABLE SECURITY DEFINER AS $$ SELECT b.building_id AS id , t1.translated_string AS name , t2.translated_string AS description , b.amount AS amount , ( bd.workers * b.amount )::INT AS jobs , ( bd.upkeep * b.amount )::BIGINT AS upkeep , bd.output_type AS p_type , floor( verse.adjust_production( ( bd.output * b.amount )::REAL , ( ph.current / p.population )::REAL ) )::BIGINT AS p_value FROM verse.planet_buildings b INNER JOIN verse.planets p ON p.name_id = b.planet_id INNER JOIN verse.planet_happiness ph ON ph.planet_id = b.planet_id INNER JOIN tech.buildings_view bd ON bd.name_id = b.building_id INNER JOIN naming.empire_names en ON en.id = $1 INNER JOIN users.credentials c ON c.address_id = en.owner_id INNER JOIN defs.translations t1 ON t1.string_id = bd.name_id AND t1.lang_id = c.language_id INNER JOIN defs.translations t2 ON t2.string_id = bd.description_id AND t2.lang_id = c.language_id WHERE b.planet_id = $2 AND b.amount > 0 ORDER BY t1.translated_string; $$ LANGUAGE SQL; GRANT EXECUTE ON FUNCTION verse.get_buildings_view( INT , INT ) TO :dbuser; -- -- Get a planet's construction queue -- -- Parameters: -- p_id Planet identifier -- -- Returns: -- the queue's items -- CREATE OR REPLACE FUNCTION verse.get_build_queue( p_id INT ) RETURNS SETOF queue_item_data STRICT STABLE SECURITY DEFINER AS $$ SELECT t1.translated_string AS name , t2.translated_string AS description , qi.amount AS amount , qi.destroy AS destroy , ( CASE WHEN qi.destroy THEN 0 ELSE floor( qi.amount * bd.cost - ( CASE WHEN qi.queue_order = 0 THEN q.money ELSE 0 END ) ) END )::BIGINT AS investment , ( CASE WHEN ceil( verse.adjust_production( ( p.population * sys.get_constant( 'game.work.wuPerPopUnit' ) )::REAL , ( ph.current / p.population )::REAL ) ) = 0 THEN NULL ELSE ceil( ( qi.amount * bd.work * ( CASE WHEN qi.destroy THEN sys.get_constant( 'game.work.destructionWork' ) ELSE 1 END ) - ( CASE WHEN qi.queue_order = 0 THEN q.work ELSE 0 END ) ) / verse.adjust_production( ( p.population * sys.get_constant( 'game.work.wuPerPopUnit' ) )::REAL , ( ph.current / p.population )::REAL ) ) END )::BIGINT AS time_left FROM verse.planets p INNER JOIN verse.planet_happiness ph ON ph.planet_id = p.name_id INNER JOIN verse.bld_queues q ON q.planet_id = p.name_id INNER JOIN verse.bld_items qi ON qi.queue_id = q.planet_id INNER JOIN tech.buildables bd ON bd.name_id = qi.building_id INNER JOIN emp.planets ep ON ep.planet_id = p.name_id INNER JOIN naming.empire_names en ON en.id = ep.empire_id INNER JOIN users.credentials c ON c.address_id = en.owner_id INNER JOIN defs.translations t1 ON t1.string_id = bd.name_id AND t1.lang_id = c.language_id INNER JOIN defs.translations t2 ON t2.string_id = bd.description_id AND t2.lang_id = c.language_id WHERE p.name_id = $1 ORDER BY qi.queue_order; $$ LANGUAGE SQL; GRANT EXECUTE ON FUNCTION verse.get_build_queue( INT ) TO :dbuser; -- -- Get a planet's military queue -- -- Parameters: -- p_id Planet identifier -- -- Returns: -- the queue's items -- CREATE OR REPLACE FUNCTION verse.get_military_queue( p_id INT ) RETURNS SETOF queue_item_data STRICT STABLE SECURITY DEFINER AS $$ SELECT t1.translated_string AS name , t2.translated_string AS description , qi.amount AS amount , FALSE AS destroy , floor( qi.amount * bd.cost - ( CASE WHEN qi.queue_order = 0 THEN q.money ELSE 0 END ) )::BIGINT AS investment , ( CASE WHEN ceil( verse.adjust_production( verse.get_raw_production( $1 , 'WORK' ) , ( ph.current / p.population )::REAL ) ) = 0 THEN NULL ELSE ceil( ( qi.amount * bd.work - ( CASE WHEN qi.queue_order = 0 THEN q.work ELSE 0 END ) ) / verse.adjust_production( verse.get_raw_production( $1 , 'WORK' ) , ( ph.current / p.population )::REAL ) ) END )::BIGINT AS time_left FROM verse.planets p INNER JOIN verse.planet_happiness ph ON ph.planet_id = p.name_id INNER JOIN verse.mil_queues q ON q.planet_id = p.name_id INNER JOIN verse.mil_items qi ON qi.queue_id = q.planet_id INNER JOIN tech.buildables bd ON bd.name_id = qi.ship_id INNER JOIN emp.planets ep ON ep.planet_id = p.name_id INNER JOIN naming.empire_names en ON en.id = ep.empire_id INNER JOIN users.credentials c ON c.address_id = en.owner_id INNER JOIN defs.translations t1 ON t1.string_id = bd.name_id AND t1.lang_id = c.language_id INNER JOIN defs.translations t2 ON t2.string_id = bd.description_id AND t2.lang_id = c.language_id WHERE p.name_id = $1 ORDER BY qi.queue_order; $$ LANGUAGE SQL; GRANT EXECUTE ON FUNCTION verse.get_military_queue( INT ) TO :dbuser; -- -- Get the list of which buildings an empire can build on a planet -- -- Parameters: -- p_id Planet identifier -- -- Returns: -- the list of buildings -- CREATE OR REPLACE FUNCTION verse.get_available_buildings( p_id INT ) RETURNS SETOF buildable_building_data STRICT STABLE SECURITY DEFINER AS $$ SELECT bv.name_id AS id , t1.translated_string AS name , t2.translated_string AS description , bv.cost AS cost , ( CASE WHEN ceil( pdat.p_work ) = 0 THEN NULL ELSE ceil( bv.work / pdat.p_work ) END )::BIGINT AS time_to_build , bv.upkeep AS upkeep , bv.workers AS workers , bv.output_type AS p_type , bv.output AS p_value FROM ( SELECT bv.* FROM tech.buildings_view bv INNER JOIN tech.basic_buildables bb USING( name_id ) UNION SELECT bv.* FROM tech.buildings_view bv INNER JOIN tech.buildable_requirements r ON r.buildable_id = bv.name_id INNER JOIN tech.levels l ON l.id = r.level_id INNER JOIN emp.planets ep ON ep.planet_id = $1 INNER JOIN emp.technologies t ON t.empire_id = ep.empire_id AND t.line_id = l.line_id AND t.level > l.level ) AS bv , ( SELECT verse.adjust_production( ( p.population * sys.get_constant( 'game.work.wuPerPopUnit' ) )::REAL , ( ph.current / p.population )::REAL ) AS p_work , c.language_id AS language FROM verse.planets p INNER JOIN verse.planet_happiness ph ON ph.planet_id = p.name_id INNER JOIN emp.planets ep ON ep.planet_id = p.name_id INNER JOIN naming.empire_names en ON en.id = ep.empire_id INNER JOIN users.credentials c ON c.address_id = en.owner_id WHERE p.name_id = $1 ) AS pdat , defs.translations t1 , defs.translations t2 WHERE t1.lang_id = pdat.language AND t1.string_id = bv.name_id AND t2.lang_id = pdat.language AND t2.string_id = bv.description_id ORDER BY t1.translated_string; $$ LANGUAGE SQL; GRANT EXECUTE ON FUNCTION verse.get_available_buildings( INT ) TO :dbuser; -- -- Get the list of which ships an empire can build on a planet -- -- Parameters: -- p_id Planet identifier -- -- Returns: -- the list of ships -- CREATE OR REPLACE FUNCTION verse.get_available_ships( p_id INT ) RETURNS SETOF buildable_ship_data STRICT STABLE SECURITY DEFINER AS $$ SELECT bv.name_id AS id , t1.translated_string AS name , t2.translated_string AS description , bv.cost AS cost , ( CASE WHEN ceil( pdat.p_work ) = 0 THEN NULL ELSE ceil( bv.work / pdat.p_work ) END )::BIGINT AS time_to_build , bv.upkeep AS upkeep , bv.flight_time * 2 AS flight_time , bv.power AS power FROM ( SELECT bv.* FROM tech.ships_view bv INNER JOIN tech.basic_buildables bb USING( name_id ) UNION SELECT bv.* FROM tech.ships_view bv INNER JOIN tech.buildable_requirements r ON r.buildable_id = bv.name_id INNER JOIN tech.levels l ON l.id = r.level_id INNER JOIN emp.planets ep ON ep.planet_id = $1 INNER JOIN emp.technologies t ON t.empire_id = ep.empire_id AND t.line_id = l.line_id AND t.level > l.level ) AS bv , ( SELECT verse.adjust_production( verse.get_raw_production( $1 , 'WORK' ) , ( ph.current / p.population )::REAL ) AS p_work , c.language_id AS language FROM verse.planets p INNER JOIN verse.planet_happiness ph ON ph.planet_id = p.name_id INNER JOIN emp.planets ep ON ep.planet_id = p.name_id INNER JOIN naming.empire_names en ON en.id = ep.empire_id INNER JOIN users.credentials c ON c.address_id = en.owner_id WHERE p.name_id = $1 ) AS pdat , defs.translations t1 , defs.translations t2 WHERE t1.lang_id = pdat.language AND t1.string_id = bv.name_id AND t2.lang_id = pdat.language AND t2.string_id = bv.description_id ORDER BY t1.translated_string; $$ LANGUAGE SQL; GRANT EXECUTE ON FUNCTION verse.get_available_ships( INT ) TO :dbuser; -- -- Rename a planet -- -- Parameters: -- p_id Planet identifier -- nnm New name -- -- Returns: -- err_code Error code: -- 0 Success -- 1 Banned name -- 2 Unavailable name -- 3 Too early -- CREATE OR REPLACE FUNCTION verse.rename_planet( p_id INT , nnm TEXT , OUT err_code INT ) STRICT VOLATILE SECURITY DEFINER AS $$ DECLARE c_id INT; mdelay BIGINT; BEGIN SELECT INTO c_id n.owner_id FROM emp.planets ep INNER JOIN naming.empire_names n ON n.id = ep.empire_id WHERE ep.planet_id = p_id; mdelay := floor( sys.get_constant( 'map.names.minDelay' ) * sys.get_constant( 'map.names.minDelay.units' ) )::BIGINT; err_code := naming.change_map_name( p_id , c_id , nnm , ( mdelay || 's' )::INTERVAL ); IF err_code = 0 THEN PERFORM battles.rename_planet( p_id , nnm ); END IF; END; $$ LANGUAGE plpgsql; GRANT EXECUTE ON FUNCTION verse.rename_planet( INT , TEXT ) TO :dbuser; -- -- Flush a planet's civilian construction queue -- -- Parameters: -- p_id Planet identifier -- CREATE OR REPLACE FUNCTION verse.flush_build_queue( p_id INT ) RETURNS VOID STRICT VOLATILE SECURITY DEFINER AS $$ DECLARE e_id INT; q_cash REAL; BEGIN SELECT INTO e_id , q_cash e.name_id , q.money FROM verse.planets p INNER JOIN verse.bld_queues q ON q.planet_id = p.name_id INNER JOIN emp.planets ep ON ep.planet_id = p.name_id INNER JOIN emp.empires e ON e.name_id = ep.empire_id WHERE p.name_id = p_id FOR UPDATE; IF NOT FOUND THEN RETURN; END IF; DELETE FROM verse.bld_items WHERE queue_id = p_id; UPDATE verse.bld_queues SET money = 0 , work = 0 WHERE planet_id = p_id; UPDATE emp.empires SET cash = cash + q_cash * sys.get_constant('game.work.cancelRecovery') WHERE name_id = e_id; END; $$ LANGUAGE plpgsql; GRANT EXECUTE ON FUNCTION verse.flush_build_queue( INT ) TO :dbuser; -- -- Flush a planet's military construction queue -- -- Parameters: -- p_id Planet identifier -- CREATE OR REPLACE FUNCTION verse.flush_military_queue( p_id INT ) RETURNS VOID STRICT VOLATILE SECURITY DEFINER AS $$ DECLARE e_id INT; q_cash REAL; BEGIN SELECT INTO e_id , q_cash e.name_id , q.money FROM verse.planets p INNER JOIN verse.mil_queues q ON q.planet_id = p.name_id INNER JOIN emp.planets ep ON ep.planet_id = p.name_id INNER JOIN emp.empires e ON e.name_id = ep.empire_id WHERE p.name_id = p_id FOR UPDATE; IF NOT FOUND THEN RETURN; END IF; DELETE FROM verse.mil_items WHERE queue_id = p_id; UPDATE verse.mil_queues SET money = 0 , work = 0 WHERE planet_id = p_id; UPDATE emp.empires SET cash = cash + q_cash * sys.get_constant('game.work.cancelRecovery') WHERE name_id = e_id; END; $$ LANGUAGE plpgsql; GRANT EXECUTE ON FUNCTION verse.flush_military_queue( INT ) TO :dbuser; -- -- Adds an item to a planet's military queue -- -- Parameters: -- p_id Planet identifier -- s_id Ship type identifier -- s_cnt Amount of ships to build -- CREATE OR REPLACE FUNCTION verse.add_military_item( p_id INT , s_id INT , s_cnt INT ) RETURNS VOID STRICT VOLATILE SECURITY DEFINER AS $$ DECLARE e_id INT; qlen INT; dep_level INT; has_level INT; BEGIN IF s_cnt < 1 THEN RETURN; END IF; -- Lock empire and planet SELECT INTO e_id e.name_id FROM verse.planets p INNER JOIN verse.mil_queues q ON q.planet_id = p.name_id INNER JOIN emp.planets ep ON ep.planet_id = p.name_id INNER JOIN emp.empires e ON e.name_id = ep.empire_id WHERE p.name_id = p_id FOR UPDATE OF p , q , ep , e; IF NOT FOUND THEN RETURN; END IF; -- Check technologies SELECT INTO dep_level , has_level l.level , t.level FROM tech.ships s LEFT OUTER JOIN tech.buildable_requirements r ON r.buildable_id = s.buildable_id LEFT OUTER JOIN tech.levels l ON l.id = r.level_id LEFT OUTER JOIN emp.technologies t ON t.empire_id = e_id AND t.line_id = l.line_id AND t.level > l.level WHERE s.buildable_id = s_id; IF NOT FOUND OR ( has_level IS NULL AND dep_level IS NOT NULL ) THEN RETURN; END IF; -- Check queue length SELECT INTO qlen count( * ) FROM verse.mil_items WHERE queue_id = p_id; IF qlen >= 5 THEN RETURN; END IF; -- Insert queue item INSERT INTO verse.mil_items ( queue_id , queue_order , ship_id , amount ) VALUES ( p_id , qlen , s_id , s_cnt ); END; $$ LANGUAGE plpgsql; GRANT EXECUTE ON FUNCTION verse.add_military_item( INT , INT , INT ) TO :dbuser; -- -- Adds building constructions to a planet's civilian queue -- -- Parameters: -- p_id Planet identifier -- b_id Building type identifier -- b_cnt Amount of ships to build -- CREATE OR REPLACE FUNCTION verse.construct_buildings( p_id INT , b_id INT , b_cnt INT ) RETURNS VOID STRICT VOLATILE SECURITY DEFINER AS $$ DECLARE e_id INT; qlen INT; dep_level INT; has_level INT; BEGIN IF b_cnt < 1 THEN RETURN; END IF; -- Lock empire and planet SELECT INTO e_id e.name_id FROM verse.planets p INNER JOIN verse.bld_queues q ON q.planet_id = p.name_id INNER JOIN emp.planets ep ON ep.planet_id = p.name_id INNER JOIN emp.empires e ON e.name_id = ep.empire_id WHERE p.name_id = p_id FOR UPDATE OF p , q , ep , e; IF NOT FOUND THEN RETURN; END IF; -- Check technologies SELECT INTO dep_level , has_level l.level , t.level FROM tech.buildings b LEFT OUTER JOIN tech.buildable_requirements r ON r.buildable_id = b.buildable_id LEFT OUTER JOIN tech.levels l ON l.id = r.level_id LEFT OUTER JOIN emp.technologies t ON t.empire_id = e_id AND t.line_id = l.line_id AND t.level > l.level WHERE b.buildable_id = b_id; IF NOT FOUND OR ( has_level IS NULL AND dep_level IS NOT NULL ) THEN RETURN; END IF; -- Check queue length SELECT INTO qlen count( * ) FROM verse.bld_items WHERE queue_id = p_id; IF qlen >= 5 THEN RETURN; END IF; -- Insert queue item INSERT INTO verse.bld_items ( queue_id , queue_order , building_id , amount , destroy ) VALUES ( p_id , qlen , b_id , b_cnt , FALSE ); END; $$ LANGUAGE plpgsql; GRANT EXECUTE ON FUNCTION verse.construct_buildings( INT , INT , INT ) TO :dbuser; -- -- Adds building destructions to a planet's civilian queue -- -- Parameters: -- p_id Planet identifier -- b_id Building type identifier -- b_cnt Amount of ships to build -- -- Returns: -- success Whether the orders could be added to the queue -- (only failures related to the amount of buildings are reported) -- CREATE OR REPLACE FUNCTION verse.destroy_buildings( p_id INT , b_id INT , b_cnt INT , OUT success BOOLEAN ) STRICT VOLATILE SECURITY DEFINER AS $$ DECLARE e_id INT; qlen INT; built INT; in_queue INT; BEGIN IF b_cnt < 1 THEN RETURN; END IF; -- Lock empire and planet SELECT INTO e_id e.name_id FROM verse.planets p INNER JOIN verse.bld_queues q ON q.planet_id = p.name_id INNER JOIN verse.planet_buildings b ON b.planet_id = p.name_id INNER JOIN emp.planets ep ON ep.planet_id = p.name_id INNER JOIN emp.empires e ON e.name_id = ep.empire_id WHERE p.name_id = p_id FOR UPDATE OF p , q , ep , e , b; IF NOT FOUND THEN success := TRUE; RETURN; END IF; -- Check queue length SELECT INTO qlen count( * ) FROM verse.bld_items WHERE queue_id = p_id; IF qlen >= 5 THEN success := TRUE; RETURN; END IF; -- Check existing buildings and build queue contents SELECT INTO built amount FROM verse.planet_buildings WHERE planet_id = p_id AND building_id = b_id; IF NOT FOUND THEN built := 0; END IF; SELECT INTO in_queue sum( amount * ( CASE WHEN destroy THEN -1 ELSE 1 END ) ) FROM verse.bld_items WHERE queue_id = p_id AND building_id = b_id; IF in_queue IS NULL THEN in_queue := 0; END IF; success := ( b_cnt <= in_queue + built ); IF NOT success THEN success := FALSE; RETURN; END IF; -- Insert queue item INSERT INTO verse.bld_items ( queue_id , queue_order , building_id , amount , destroy ) VALUES ( p_id , qlen , b_id , b_cnt , TRUE ); END; $$ LANGUAGE plpgsql; GRANT EXECUTE ON FUNCTION verse.destroy_buildings( INT , INT , INT ) TO :dbuser; -- -- Start abandoning a planet -- -- Parameters: -- p_id Planet to abandon -- -- Returns: -- tta Time to abandon -- CREATE OR REPLACE FUNCTION verse.abandon( p_id INT , OUT tta INT ) STRICT VOLATILE SECURITY DEFINER AS $$ BEGIN PERFORM ep.planet_id FROM emp.planets ep INNER JOIN emp.empires e ON e.name_id = ep.empire_id INNER JOIN verse.planets p ON p.name_id = ep.planet_id INNER JOIN verse.planet_money pm ON pm.planet_id = p.name_id WHERE ep.planet_id = p_id FOR UPDATE; IF NOT FOUND THEN tta := 0; RETURN; END IF; tta := floor( sys.get_constant( 'game.timeToAbandon' ) ); BEGIN INSERT INTO emp.abandon ( planet_id , time_left ) VALUES ( p_id , tta ); UPDATE verse.planet_money SET income = 0 WHERE planet_id = p_id; EXCEPTION WHEN unique_violation THEN tta := 0; END; END; $$ LANGUAGE plpgsql; GRANT EXECUTE ON FUNCTION verse.abandon( INT ) TO :dbuser; -- -- Cancels planet abandon -- -- Parameters: -- p_id Planet not to abandon -- CREATE OR REPLACE FUNCTION verse.cancel_abandon( p_id INT ) RETURNS VOID STRICT VOLATILE SECURITY DEFINER AS $$ DELETE FROM emp.abandon WHERE planet_id = $1; $$ LANGUAGE SQL; GRANT EXECUTE ON FUNCTION verse.cancel_abandon( INT ) TO :dbuser; -- -- Prepares a planet for abandon or ownership transfer -- -- Parameters: -- p_id Planet identifier -- CREATE OR REPLACE FUNCTION emp.leave_planet( p_id INT ) RETURNS VOID STRICT VOLATILE SECURITY INVOKER AS $$ DECLARE bp_id BIGINT; BEGIN PERFORM verse.flush_military_queue( p_id ); PERFORM verse.flush_build_queue( p_id ); DELETE FROM emp.abandon WHERE planet_id = p_id; DELETE FROM emp.planets WHERE planet_id = p_id; -- Update battle records SELECT INTO bp_id bpo.protagonist_id FROM battles.battles b INNER JOIN battles.protagonists bp ON bp.battle_id = b.id INNER JOIN battles.planet_ownership bpo ON bpo.protagonist_id = bp.id WHERE b.location_id = p_id AND b.last_tick IS NULL; IF FOUND THEN UPDATE battles.planet_ownership SET abandoned_at = sys.get_tick() - 1 WHERE protagonist_id = bp_id; END IF; END; $$ LANGUAGE plpgsql; -- -- Inflicts battle damage to a planet's stationary defences -- -- Parameters: -- p_id Planet identifier -- t_power Total defences -- dmg Damage to inflict -- b_id Battle identifier -- tick Current tick -- CREATE OR REPLACE FUNCTION verse.inflict_battle_damage( p_id INT , t_power BIGINT , dmg REAL , b_id BIGINT , tick BIGINT ) RETURNS VOID STRICT VOLATILE SECURITY INVOKER AS $$ DECLARE rec RECORD; bp_id BIGINT; st_dmg REAL; n_dest INT; BEGIN PERFORM sys.write_log( 'BattleUpdate' , 'TRACE'::log_level , 'Inflicting ' || dmg || ' damage to planet #' || p_id ); bp_id := NULL; FOR rec IN SELECT b.building_id , b.amount , b.damage , ( b.amount * bd.output ) AS power , bd.output AS s_power FROM verse.planet_buildings b INNER JOIN tech.buildings bd ON bd.buildable_id = b.building_id WHERE b.planet_id = p_id AND b.amount > 0 AND bd.output_type = 'DEF' LOOP st_dmg := rec.damage + ( dmg * rec.power / t_power ) / rec.s_power; n_dest := floor( st_dmg ); st_dmg := st_dmg - n_dest; IF n_dest >= rec.amount THEN n_dest := rec.amount; st_dmg := 0; END IF; PERFORM sys.write_log( 'BattleUpdate' , 'TRACE'::log_level , 'Building type #' || rec.building_id || ' - Damage ' || st_dmg || '; destruction: ' || n_dest ); -- Apply damage UPDATE verse.planet_buildings SET damage = st_dmg , amount = amount - n_dest WHERE planet_id = p_id AND building_id = rec.building_id; -- Update battle record CONTINUE WHEN n_dest = 0; IF bp_id IS NULL THEN bp_id := battles.goc_planet( b_id , 'BATTLE'::battle_planet_change , tick ); END IF; PERFORM battles.record_building_change( bp_id , rec.building_id , -n_dest ); END LOOP; END; $$ LANGUAGE plpgsql; -- -- Inflicts debt-related damage to all buildings of an empire -- -- Parameters: -- e_id Empire identifer -- t_upkeep Total building upkeep -- debt Daily debt -- d_ratio Debt damage ratio -- CREATE OR REPLACE FUNCTION verse.handle_debt( e_id INT , t_upkeep REAL , debt REAL , d_ratio REAL ) RETURNS VOID STRICT VOLATILE SECURITY INVOKER AS $$ DECLARE tick BIGINT; tot_damage REAL; p_rec RECORD; b_rec RECORD; bp_id BIGINT; b_damage REAL; n_destroy INT; BEGIN tick := sys.get_tick( ) - 1; tot_damage := t_upkeep * d_ratio / debt; PERFORM sys.write_log( 'EmpireDebt' , 'DEBUG'::log_level , 'Inflicting debt damage to buildings; total upkeep: ' || t_upkeep || ', damage ratio: ' || d_ratio || ', total damage: ' || tot_damage ); FOR p_rec IN SELECT ep.planet_id AS planet , b.id AS battle FROM emp.planets ep LEFT OUTER JOIN battles.battles b ON b.location_id = ep.planet_id AND b.last_tick IS NULL WHERE ep.empire_id = e_id LOOP bp_id := NULL; FOR b_rec IN SELECT b.building_id AS building , b.amount AS amount , ( b.amount * bb.upkeep )::REAL AS upkeep , b.damage AS damage , ( bd.output_type = 'DEF' ) AS is_def FROM verse.planet_buildings b INNER JOIN tech.buildables bb ON bb.name_id = b.building_id INNER JOIN tech.buildings bd ON bd.buildable_id = b.building_id WHERE b.amount > 0 AND b.planet_id = p_rec.planet LOOP -- Compute damage and destruction b_damage := b_rec.damage + tot_damage * b_rec.upkeep / t_upkeep; n_destroy := floor( b_damage ); IF n_destroy >= b_rec.amount THEN n_destroy := b_rec.amount; b_damage := 0; ELSE b_damage := b_damage - n_destroy; END IF; -- Update entry UPDATE verse.planet_buildings SET amount = amount - n_destroy , damage = b_damage WHERE building_id = b_rec.building AND planet_id = p_rec.planet; -- Update battle CONTINUE WHEN p_rec.battle IS NULL OR NOT b_rec.is_def OR n_destroy = 0; IF bp_id IS NULL THEN bp_id := battles.goc_planet( p_rec.battle , 'DESTROY'::battle_planet_change , tick ); END IF; PERFORM battles.record_building_change( bp_id , b_rec.building , -n_destroy ); END LOOP; END LOOP; END; $$ LANGUAGE plpgsql;