-- LegacyWorlds Beta 6 -- PostgreSQL database scripts -- -- Various functions for in-game computations -- -- Copyright(C) 2004-2010, DeepClone Development -- -------------------------------------------------------- -- -- sigma( x ) = exp( x ) / ( 1 + exp( x ) ) -- CREATE OR REPLACE FUNCTION verse.sigma( x REAL ) RETURNS REAL STRICT IMMUTABLE SECURITY INVOKER AS $$ SELECT ( CASE WHEN $1 < -100 THEN 0 WHEN $1 > 100 THEN 1 ELSE ( exp( $1 ) / ( 1 + exp( $1 ) ) )::REAL END ); $$ LANGUAGE SQL; -- -- poly( x , a , b , c ) = ( a * x + b ) * x + c -- CREATE OR REPLACE FUNCTION verse.poly( x REAL , a REAL , b REAL , c REAL ) RETURNS REAL STRICT IMMUTABLE SECURITY INVOKER AS $$ SELECT ( $2 * $1 + $3 ) * $1 + $4; $$ LANGUAGE SQL; -- -- Happiness curve, K1 constant -- CREATE OR REPLACE FUNCTION verse.hcc_const_k1( xmax REAL , ymax REAL , xlimit REAL , ylimit REAL ) RETURNS REAL STRICT IMMUTABLE SECURITY INVOKER AS $$ SELECT ( ( $4 - $2 ) / ( ( $3 - $1 ) ^ 2 ) )::REAL; $$ LANGUAGE SQL; -- -- Happiness curve, K2 constant -- CREATE OR REPLACE FUNCTION verse.hcc_const_k2( ylimit REAL , yasymptote REAL ) RETURNS REAL STRICT IMMUTABLE SECURITY INVOKER AS $$ SELECT ( 2 * ( $1 - $2 ) )::REAL; $$ LANGUAGE SQL; -- -- Happiness curve, K3 constant -- CREATE OR REPLACE FUNCTION verse.hcc_const_k3( xmax REAL , ymax REAL , xlimit REAL , ylimit REAL , yasymptote REAL ) RETURNS REAL STRICT IMMUTABLE SECURITY INVOKER AS $$ SELECT ( verse.hcc_const_k1( $1 , $2 , $3 , $4 ) * 4 * ( $3 - $1 ) / ( $5 - $4 ) ) ::REAL; $$ LANGUAGE SQL; -- -- Happiness curve, first part -- CREATE OR REPLACE FUNCTION verse.hcc_part_1( x REAL , ymin REAL , ymax REAL , xmax REAL ) RETURNS REAL STRICT IMMUTABLE SECURITY INVOKER AS $$ DECLARE v REAL; BEGIN v := ( ymin - ymax ) / xmax; RETURN verse.poly( x , ( v / xmax )::REAL , ( -2 * v )::REAL , ymin ); END; $$ LANGUAGE plpgsql; -- -- Happiness curve, second part -- CREATE OR REPLACE FUNCTION verse.hcc_part_2( x REAL , xmax REAL , ymax REAL , xlimit REAL , ylimit REAL ) RETURNS REAL STRICT IMMUTABLE SECURITY INVOKER AS $$ DECLARE k1 REAL; BEGIN k1 := verse.hcc_const_k1( xmax , ymax , xlimit , ylimit ); RETURN verse.poly( x , k1 , ( -2 * xmax * k1 )::REAL , ( ymax + k1 * xmax * xmax )::REAL ); END; $$ LANGUAGE plpgsql; -- -- Happiness curve, third part -- CREATE OR REPLACE FUNCTION verse.hcc_part_3( x REAL , xmax REAL , ymax REAL , xlimit REAL , ylimit REAL , yasymptote REAL ) RETURNS REAL STRICT IMMUTABLE SECURITY INVOKER AS $$ DECLARE k2 REAL; k3 REAL; BEGIN k2 := verse.hcc_const_k2( ylimit , yasymptote ); k3 := verse.hcc_const_k3( xmax , ymax , xlimit , ylimit , yasymptote ); RETURN yasymptote + k2 * ( 1 - verse.sigma( ( k3 * ( x - xlimit ) ) )::REAL ); END; $$ LANGUAGE plpgsql; -- -- Happiness curve -- CREATE OR REPLACE FUNCTION verse.happiness_curve( x REAL , ymin REAL , xmax REAL , ymax REAL , xlimit REAL , ylimit REAL , yasymptote REAL ) RETURNS REAL STRICT IMMUTABLE SECURITY INVOKER AS $$ SELECT (CASE WHEN $1 < $3 THEN verse.hcc_part_1( $1 , $2 , $4 , $3 ) WHEN $1 < $5 THEN verse.hcc_part_2( $1 , $3 , $4 , $5 , $6 ) ELSE verse.hcc_part_3( $1 , $3 , $4 , $5 , $6 , $7 ) END) $$ LANGUAGE SQL; -- -- Happiness computation -- CREATE OR REPLACE FUNCTION verse.compute_happiness( population REAL , workers REAL , defence REAL , empsize INT ) RETURNS REAL STRICT STABLE SECURITY INVOKER AS $$ DECLARE whappiness REAL; dhappiness REAL; shappiness REAL; BEGIN -- Work-related happiness whappiness := verse.happiness_curve( ( workers / population )::REAL , sys.get_constant( 'game.happiness.noEmployment' ) , 1.0 , 1.0 , sys.get_constant( 'game.happiness.employmentLimit' ) , 0.5 , 0 ); -- Defence-related happiness dhappiness := verse.happiness_curve( ( sys.get_constant( 'game.happiness.popPerDefencePoint' ) * defence / population )::REAL , sys.get_constant( 'game.happiness.noDefence' ) , 1.0 , 1.0 , sys.get_constant( 'game.happiness.defenceLimit' ) , 0.5 , 0 ); -- Influence of empire size shappiness := verse.happiness_curve( ( empsize::REAL / sys.get_constant( 'game.happiness.idealEmpireSize' ) )::REAL , sys.get_constant( 'game.happiness.smallEmpire' ) , 1.0 , 1.0 , sys.get_constant( 'game.happiness.eSizeLimit' ) , 0.5 , 0 ); RETURN ( shappiness * ( whappiness + dhappiness ) / 2.0 )::REAL; END; $$ LANGUAGE plpgsql; -- -- Production adjustment -- CREATE OR REPLACE FUNCTION verse.adjust_production( prod REAL , happiness REAL ) RETURNS REAL STRICT IMMUTABLE SECURITY INVOKER AS $$ SELECT ( CASE WHEN $2 < sys.get_constant( 'game.happiness.strike' ) THEN ( $1 * ( 1 - ( $2 / sys.get_constant( 'game.happiness.strike' ) ) ) )::REAL ELSE $1 END ); $$ LANGUAGE SQL; -- -- Income computation -- CREATE OR REPLACE FUNCTION verse.compute_income( population REAL , happiness REAL , cashprod REAL ) RETURNS REAL STRICT STABLE SECURITY INVOKER AS $$ DECLARE base REAL; badj REAL; cprod REAL; BEGIN badj := ( 1 - verse.adjust_production( 1.0 , happiness ) ) * sys.get_constant( 'game.work.strikeEffect' ); base := floor( population ) * sys.get_constant( 'game.work.population' ) * ( 1 - badj ); cprod := verse.adjust_production( cashprod , happiness ) * sys.get_constant( 'game.work.factory' ); RETURN cprod + base; END; $$ LANGUAGE plpgsql;