Commit graph

2 commits

Author SHA1 Message Date
bf6bea5a79 Extracted quantities update as soon as possible
* The quantities of resources extracted from mines will now be updated
as soon as they have a reason to. This includes planet assignment,
abandonment, ownership changes, and updates to mining priorities.

* The mining update will now remove the current resource income from the
providers, and only then re-compute all extracted quantities. This is
more logical and corresponds to the way the other game updates work.

* Fixed bug in extraction computation where the size of the planet's
happy population was used instead of the happy/total ratio when
adjusting the mining production for riots.

* The following SQL scripts must be re-executed to upgrade a database:
  -> 040-functions/040-empire.sql
  -> 040-functions/145-resource-providers.sql
  -> 040-functions/147-empire-mining.sql
  -> 050-updates/120-planet-mining.sql
2012-02-09 10:54:00 +01:00
afc66166e0 Mining settings
* Changed the way mining settings work: use a priority value (between 0
and 4) as the weight. Leaving them as they were before would have caused
numerous problems (and a lot of unnecessary code to work around them)

* Empire mining settings will be created along with the empire's own
record. By default all natural resources will have weight = 2.

* Added a set of four stored procedures which can be used to update an
empire's mining settings, including planet-specific settings. The
emp.mset_update_start() function can be used to start an update (on an
empire's settings if there is only one parameter, or on a planet's
settings if there are two parameters); the emp.mset_update_set() and
emp.mset_update_apply() functions are then used to modify the settings
and apply the changes, respectively.
2012-01-10 10:17:47 +01:00