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3 commits

Author SHA1 Message Date
bf6bea5a79 Extracted quantities update as soon as possible
* The quantities of resources extracted from mines will now be updated
as soon as they have a reason to. This includes planet assignment,
abandonment, ownership changes, and updates to mining priorities.

* The mining update will now remove the current resource income from the
providers, and only then re-compute all extracted quantities. This is
more logical and corresponds to the way the other game updates work.

* Fixed bug in extraction computation where the size of the planet's
happy population was used instead of the happy/total ratio when
adjusting the mining production for riots.

* The following SQL scripts must be re-executed to upgrade a database:
  -> 040-functions/040-empire.sql
  -> 040-functions/145-resource-providers.sql
  -> 040-functions/147-empire-mining.sql
  -> 050-updates/120-planet-mining.sql
2012-02-09 10:54:00 +01:00
ba6a1e2b41 SQL unit tests fixes
* Added plan() instead of no_plan() where necessary

* Removed junk from dirty tests system self-check
2012-01-31 12:14:38 +01:00
74b6f2ab09 Mining computation update
* Added various views and helper functions used by the mining
computation but which may be re-used in other parts.

* Added mining computation update type and associated update function

* New constants: game.resources.weightBase (the value used to compute
weights from mining settings) and game.resources.extraction (the
quantity extracted in a day from a full provider at difficulty 0)
2012-01-16 12:35:20 +01:00