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9 commits

Author SHA1 Message Date
b15acadc1b Empire technology views
* Added new research-related constants

* Added set of views and functions to list empires' technologies. This
includes a view which determines the visibility of an in-progress
research's details, and a main list view.
2012-03-01 09:50:20 +01:00
f4e38e4943 Technology implementation
* A stored procedure which implements technologies has been added. It
will mark a pending technology as implemented and remove the
corresponding quantity of money from the empire, then add any newly
available research items to the empire's research.
2012-02-28 16:15:02 +01:00
8c0b4abd1e Empire research initialisation
* When an empire is created, all technologies that have no dependencies
will be added as ongoing research with default priority and no points in
the empire research table.
2012-02-28 12:34:59 +01:00
bf6bea5a79 Extracted quantities update as soon as possible
* The quantities of resources extracted from mines will now be updated
as soon as they have a reason to. This includes planet assignment,
abandonment, ownership changes, and updates to mining priorities.

* The mining update will now remove the current resource income from the
providers, and only then re-compute all extracted quantities. This is
more logical and corresponds to the way the other game updates work.

* Fixed bug in extraction computation where the size of the planet's
happy population was used instead of the happy/total ratio when
adjusting the mining production for riots.

* The following SQL scripts must be re-executed to upgrade a database:
  -> 040-functions/040-empire.sql
  -> 040-functions/145-resource-providers.sql
  -> 040-functions/147-empire-mining.sql
  -> 050-updates/120-planet-mining.sql
2012-02-09 10:54:00 +01:00
597429fadf In-game resources views
* Added session records to carry resource information over to the
clients

* Added SQL support code for the various views

* Added interface and implementation of the resource information access
component

* Hooked resources information queries into both the empire and planet
management component

* Added resources display to planet and overview pages
2012-02-04 10:43:12 +01:00
56eddcc4f0 Game updates improvements
* Added a set of tables which define game updates and their targets.
These definitions replace the old enumerate type. Added a set of
triggers which automatically create specific update tables, insert
missing entries, etc... when game update types are being manipulated.

* Removed manual insertion of game updates from empire creation
function and universe generator.

* Added registration of core update targets (i.e. planets and empires),
updated all existing game update processing functions and added type
registrations

* Created Maven project for game updates control components, moved
existing components from the -simple project, rewritten most of what
they contained, added new components for server-side update batch
processing
2012-02-03 16:25:03 +01:00
37555841ce Empire resources initialisation
* Empire resources will be initialised when an empire is created

* When a new resource is created through the appropriate defs.uoc_...
function, it will be added to all empires as well.
2012-01-10 10:48:56 +01:00
afc66166e0 Mining settings
* Changed the way mining settings work: use a priority value (between 0
and 4) as the weight. Leaving them as they were before would have caused
numerous problems (and a lot of unnecessary code to work around them)

* Empire mining settings will be created along with the empire's own
record. By default all natural resources will have weight = 2.

* Added a set of four stored procedures which can be used to update an
empire's mining settings, including planet-specific settings. The
emp.mset_update_start() function can be used to start an update (on an
empire's settings if there is only one parameter, or on a planet's
settings if there are two parameters); the emp.mset_update_set() and
emp.mset_update_apply() functions are then used to modify the settings
and apply the changes, respectively.
2012-01-10 10:17:47 +01:00
e50775ec76 Database definition & tests organisation
* The main loader script has been updated to generate the list of files
it needs to load automatically. As a consequence, files that contained
manually-maintained lists of scripts have been removed, and definition
directories have been renamed accordingly.

* PostgreSQL extension loading and configuration has been moved to a
separate script to be loaded automatically in the main transaction.

* Data and function definition scripts that had the -data or -functions
suffix have been renamed (the suffix is unnecessary).

* Unit tests have been reorganised to follow the definition's structure.

* Documentation has been improved
2012-01-06 11:19:19 +01:00
Renamed from legacyworlds-server-data/db-structure/parts/functions/040-empire-functions.sql (Browse further)