* Modified buildable definitions and loader to use technologies from the
tech graph as dependencies instead of the old research system
* Modified planet-related views and functions accordingly
* Added legacyworlds-server-beans-technologies Maven module, including
the player-level DAO and controller.
* Added session classes to carry technology information, modified web
client session façade accordingly
* Various changes to common UI elements (forms, lists, etc...) so the
start and end of some element can be drawn separately
* Added controller, templates and JavaScript for research page
* Implemented new research update. Old research system no longer
updates.
* Fixed a major bug in the constants registrar
* Added game.research.vacation constant (determines the rate of
research when players are in vacation mode)
* Added game.research.weightBase constant
* Added view which computes the weights for each in-progress research
* Added view which computes total weights per empire
* Added new research-related constants
* Added set of views and functions to list empires' technologies. This
includes a view which determines the visibility of an in-progress
research's details, and a main list view.
* A stored procedure which implements technologies has been added. It
will mark a pending technology as implemented and remove the
corresponding quantity of money from the empire, then add any newly
available research items to the empire's research.
* When an empire is created, all technologies that have no dependencies
will be added as ongoing research with default priority and no points in
the empire research table.
* Added "dummy" data file for technologies (for now it simply copies the
old, line-based technologies) and corresponding XML schema
* Added missing SQL stored procedure to clear all dependencies and
reverse dependencies from a technology
* Added import classes, loader and import tool for the technology graph
* Added tech graph import tool to post-build tests
* Added stored procedures which manipulate technology definitions
themselves (defs.uoc_technology) or their dependencies (defs.techdep_add
and defs.techdep_remove)
* Added table to store empire technologies. The table will store
technologies in all states.
* Note: this table is called "emp.technologies_v2" for now. It will need
to be renamed when the old tech system is gone.
* 030-data/110-empires.sql needs to be executed to create the new table
and a type it uses.
* Added table that will contain the cached technology dependencies.
* Implemented trigger functions that update the cache and make sure
there are no cycles or redundancies in the technology graph.
* The following SQL files need to be (re-)executed:
-> 030-data/080-techs.sql (for the defs.techdep_cache table)
-> 040-functions/026-technology-dependencies.sql (new file)
* Added a pair of tables that will contain graph-like technology
definitions. The first table describes a technology, while the second
table is used to list dependencies between technologies. The new tables
contain the basic checks and foreign keys. However, integrity checks on
the dependency graph are not implemented.
* The following SQL files need to be re-executed:
-> 030-data/080-techs.sql
* Modified the empire resources update to check for vacation mode and
apply the modifier from vacation.cashDivider if necessary.
* Some parts of the database need to be reloaded:
-> 050-updates/015-empire-resources.sql
* Added resource information records to the planet list's response.
* Added a database view and the corresponding row mapper and DAO method
which can be used as the data source for the planet list's resource
information. For now this view always returns 0 for both civilian and
military investments.
* Added new tab to display resource information on the planet list page.
The old version of the economy tab will be kept until the corresponding
data no longer exists.
* The following SQL scripts must be re-executed to upgrade a database:
-> 040-functions/167-planet-list.sql
* The quantities of resources extracted from mines will now be updated
as soon as they have a reason to. This includes planet assignment,
abandonment, ownership changes, and updates to mining priorities.
* The mining update will now remove the current resource income from the
providers, and only then re-compute all extracted quantities. This is
more logical and corresponds to the way the other game updates work.
* Fixed bug in extraction computation where the size of the planet's
happy population was used instead of the happy/total ratio when
adjusting the mining production for riots.
* The following SQL scripts must be re-executed to upgrade a database:
-> 040-functions/040-empire.sql
-> 040-functions/145-resource-providers.sql
-> 040-functions/147-empire-mining.sql
-> 050-updates/120-planet-mining.sql
* The production adjustment function was completely off (and always has
been). It has been fixed.
* The problem with the adjustment function not being reported means that
no-one ever encountered it. As a consequence, happiness strike threshold
has been increased to 50%
/!\ Full database reset required (or at least much easier than other
options).
* Modified owned planet view to include a field which indicates whether
mining settings are specific to the planet or come from the empire;
modified "simple" game components accordingly
* Modified stored procedures to only allow planet-specific mining
settings updates when the planet actually uses planet-specific settings,
and added a stored procedure which toggles the source of a planet's
settings
* Added corresponding parts to mining settings DAO and resources
controller
* Added session commands and server command handlers that toggle the
source of the settings and that upload the settings
* Split planet page template into multiple files for clarity and added
the mining priorities form to the natural resources tab
* Modified mining settings stored procedures to use text identifiers
instead of numeric identifiers
* Added DAO for mining settings and controller for resource operations
* Added UpdateEmpireMiningSettingsCommand and associated command
delegate. The command always returns NullResponse.
* Overview page templates split into multiple files for clarity, added
priority update form to the empire economy view and associated web
server handler
* Added session records to carry resource information over to the
clients
* Added SQL support code for the various views
* Added interface and implementation of the resource information access
component
* Hooked resources information queries into both the empire and planet
management component
* Added resources display to planet and overview pages
* Added a set of tables which define game updates and their targets.
These definitions replace the old enumerate type. Added a set of
triggers which automatically create specific update tables, insert
missing entries, etc... when game update types are being manipulated.
* Removed manual insertion of game updates from empire creation
function and universe generator.
* Added registration of core update targets (i.e. planets and empires),
updated all existing game update processing functions and added type
registrations
* Created Maven project for game updates control components, moved
existing components from the -simple project, rewritten most of what
they contained, added new components for server-side update batch
processing
* Empire mining settings have been included in the empire's resource
information records
* Planet-specific mining settings have been included in the resource
provider information records
* Added dump view for empire resources
* Added empire resource information storage class and associated row
mapper
* Integrated empire resource information into the summary generator
* Dump version bumped up to 2
* Added SQL view that shows resource delta and provider information for
all empire-owned planets
* Added new storage classes for resource providers and resource deltas
* Added row mapper which extracts all planet resources information
(providers and deltas)
* Modified dump generator to include planet resources / resource
providers
* A function called by the initial universe generator was changed, but
the call wasn't updated accordingly. This problem has been fixed.
* Variable / procedure name errors in some of the old, untested
functions.
* Added various views and helper functions used by the mining
computation but which may be re-used in other parts.
* Added mining computation update type and associated update function
* New constants: game.resources.weightBase (the value used to compute
weights from mining settings) and game.resources.extraction (the
quantity extracted in a day from a full provider at difficulty 0)
* Added a few that can be used to retrieve mining settings for resource
providers from empire-owned planets from either the empire-wide or
planet-specific settings
* Added a system that allows "dirty" tests to be written. These tests
actually need to change the database, so a temporary test database must
be created to run them.
* Added a new update that computes the amount of resources possessed and
owed by empires. At the moment this computation ignores fleets, as their
upkeep does not use the resource system.
* Added missing table that should store a planet's resources data
(income and upkeep for each type of resource).
* Modified resource definition functions and universe generator to
initialise planet resource records as well
* Heavy clean-up in resource definition function unit tests
* Empire resources will be initialised when an empire is created
* When a new resource is created through the appropriate defs.uoc_...
function, it will be added to all empires as well.
* Changed the way mining settings work: use a priority value (between 0
and 4) as the weight. Leaving them as they were before would have caused
numerous problems (and a lot of unnecessary code to work around them)
* Empire mining settings will be created along with the empire's own
record. By default all natural resources will have weight = 2.
* Added a set of four stored procedures which can be used to update an
empire's mining settings, including planet-specific settings. The
emp.mset_update_start() function can be used to start an update (on an
empire's settings if there is only one parameter, or on a planet's
settings if there are two parameters); the emp.mset_update_set() and
emp.mset_update_apply() functions are then used to modify the settings
and apply the changes, respectively.
* Added user mapping on the "remote" logging database for the
administrative user. This allows calls to sys.write_sql_log() to succeed
when they are executed by code with administrative privileges.
* Added test suites for both the link to the database and the function
itself.
* Replaced RAISE NOTICE with actual logging in the universe generator
* The main loader script has been updated to generate the list of files
it needs to load automatically. As a consequence, files that contained
manually-maintained lists of scripts have been removed, and definition
directories have been renamed accordingly.
* PostgreSQL extension loading and configuration has been moved to a
separate script to be loaded automatically in the main transaction.
* Data and function definition scripts that had the -data or -functions
suffix have been renamed (the suffix is unnecessary).
* Unit tests have been reorganised to follow the definition's structure.
* Documentation has been improved
* The universe generator has been modified to generate resource
providers. The code attempts to keep the universe balanced according to
the natural resources definitions.
* Fixed privileges on both variants of defs.uoc_natural_resource()
* Added user unit tests which check execution privileges on all (new)
stored procedures and INSERT/UPDATE/SELECT/DELETE privileges on all
(new) tables
Implemented resource regeneration computation in the
verse.compute_provider_regeneration() function.
Created the PLANET_RES_REGEN update type, and added the corresponding
implementation.
Added resource regeneration constants registration.
* Added defs.uoc_resources() set of functions which create or update
basic resources.
* Added defs.uoc_natural_resources() set of functions which create or
update natural resources.
* Added structures for resource definitions, natural resources
definitions, resource providers, empire resources and empire mining
settings (both empire-wide and planet-specific).
* Added a few common utility functions to the SQL test suite. These
functions allow test initialisation to be a little shorter.
* Added "MINE" production type and an associated building definition.
The production will not be added to the XML dump or to the output of the
planets summary page, as this is extremely temporary.
* Added in-base logging through a foreign data wrapper, which is only
possible using PostgreSQL 9.1
* Renamed database-related configuration files to indicate that they are
samples, and added the "real" names to the Git ignore list. Server
distribution modified accordingly.
* Removed PL/PgSQL registration (it was only necessary on 8.4)
* Added pgTAP SQL definitions and a script which will (hopefully) be
executed by the build system after the main Java build in order to
execute database unit tests. The script supports both admin- and user-
level testing. I also added a few tests to make sure the testing framework
actually runs them.
* Added documentation about the database definitions structure