* Added legacyworlds-server-beans-technologies Maven module, including
the player-level DAO and controller.
* Added session classes to carry technology information, modified web
client session façade accordingly
* Various changes to common UI elements (forms, lists, etc...) so the
start and end of some element can be drawn separately
* Added controller, templates and JavaScript for research page
* Added a set of tables which define game updates and their targets.
These definitions replace the old enumerate type. Added a set of
triggers which automatically create specific update tables, insert
missing entries, etc... when game update types are being manipulated.
* Removed manual insertion of game updates from empire creation
function and universe generator.
* Added registration of core update targets (i.e. planets and empires),
updated all existing game update processing functions and added type
registrations
* Created Maven project for game updates control components, moved
existing components from the -simple project, rewritten most of what
they contained, added new components for server-side update batch
processing
Added a Maven project that will contain all resources-related
components. Updated list of children in the top-level components
project. Added dependency to the main project.