* Added a set of tables which define game updates and their targets.
These definitions replace the old enumerate type. Added a set of
triggers which automatically create specific update tables, insert
missing entries, etc... when game update types are being manipulated.
* Removed manual insertion of game updates from empire creation
function and universe generator.
* Added registration of core update targets (i.e. planets and empires),
updated all existing game update processing functions and added type
registrations
* Created Maven project for game updates control components, moved
existing components from the -simple project, rewritten most of what
they contained, added new components for server-side update batch
processing
* Added various views and helper functions used by the mining
computation but which may be re-used in other parts.
* Added mining computation update type and associated update function
* New constants: game.resources.weightBase (the value used to compute
weights from mining settings) and game.resources.extraction (the
quantity extracted in a day from a full provider at difficulty 0)
* Added structures for resource definitions, natural resources
definitions, resource providers, empire resources and empire mining
settings (both empire-wide and planet-specific).
* Added a few common utility functions to the SQL test suite. These
functions allow test initialisation to be a little shorter.
* Added "MINE" production type and an associated building definition.
The production will not be added to the XML dump or to the output of the
planets summary page, as this is extremely temporary.