* Added legacyworlds-server-beans-technologies Maven module, including
the player-level DAO and controller.
* Added session classes to carry technology information, modified web
client session façade accordingly
* Various changes to common UI elements (forms, lists, etc...) so the
start and end of some element can be drawn separately
* Added controller, templates and JavaScript for research page
* Removed data classes and database access that were used to display
technology information
* Removed "Research" tab from Overview page on the web client
* Added resource information records to the planet list's response.
* Added a database view and the corresponding row mapper and DAO method
which can be used as the data source for the planet list's resource
information. For now this view always returns 0 for both civilian and
military investments.
* Added new tab to display resource information on the planet list page.
The old version of the economy tab will be kept until the corresponding
data no longer exists.
* The following SQL scripts must be re-executed to upgrade a database:
-> 040-functions/167-planet-list.sql
* Modified owned planet view to include a field which indicates whether
mining settings are specific to the planet or come from the empire;
modified "simple" game components accordingly
* Modified stored procedures to only allow planet-specific mining
settings updates when the planet actually uses planet-specific settings,
and added a stored procedure which toggles the source of a planet's
settings
* Added corresponding parts to mining settings DAO and resources
controller
* Added session commands and server command handlers that toggle the
source of the settings and that upload the settings
* Split planet page template into multiple files for clarity and added
the mining priorities form to the natural resources tab
* Modified mining settings stored procedures to use text identifiers
instead of numeric identifiers
* Added DAO for mining settings and controller for resource operations
* Added UpdateEmpireMiningSettingsCommand and associated command
delegate. The command always returns NullResponse.
* Overview page templates split into multiple files for clarity, added
priority update form to the empire economy view and associated web
server handler
* Added session records to carry resource information over to the
clients
* Added SQL support code for the various views
* Added interface and implementation of the resource information access
component
* Hooked resources information queries into both the empire and planet
management component
* Added resources display to planet and overview pages
* Added a set of tables which define game updates and their targets.
These definitions replace the old enumerate type. Added a set of
triggers which automatically create specific update tables, insert
missing entries, etc... when game update types are being manipulated.
* Removed manual insertion of game updates from empire creation
function and universe generator.
* Added registration of core update targets (i.e. planets and empires),
updated all existing game update processing functions and added type
registrations
* Created Maven project for game updates control components, moved
existing components from the -simple project, rewritten most of what
they contained, added new components for server-side update batch
processing
* Moved empire summary generator to a separate package, moved all empire
summary data classes to a sub-package of the former
* All row mappers for empire summary contents have been moved to
separate classes with default access
* Added comments to the component and to the mapper classes