Game updates improvements

* Added a set of tables which define game updates and their targets.
These definitions replace the old enumerate type. Added a set of
triggers which automatically create specific update tables, insert
missing entries, etc... when game update types are being manipulated.

* Removed manual insertion of game updates from empire creation
function and universe generator.

* Added registration of core update targets (i.e. planets and empires),
updated all existing game update processing functions and added type
registrations

* Created Maven project for game updates control components, moved
existing components from the -simple project, rewritten most of what
they contained, added new components for server-side update batch
processing
This commit is contained in:
Emmanuel BENOîT 2012-02-03 16:25:03 +01:00
parent ba6a1e2b41
commit 56eddcc4f0
93 changed files with 4004 additions and 578 deletions
legacyworlds-server-data/db-structure/tests/admin/040-functions/040-empire

View file

@ -16,7 +16,7 @@ BEGIN;
SELECT _create_emp_names( 1 , 'testEmp' );
/***** TESTS BEGIN HERE *****/
SELECT plan( 8 );
SELECT plan( 7 );
SELECT emp.create_empire( _get_emp_name( 'testEmp1' ) ,
_get_map_name( 'testPlanet1' ) ,
@ -57,16 +57,5 @@ BEGIN;
FROM emp.resources
WHERE empire_id = _get_emp_name( 'testEmp1' );
SELECT diag_test_name( 'emp.create_empire() - Empire update records' );
SELECT is( _eur.quantity , _utv.quantity)
FROM (
SELECT COUNT(*) AS quantity FROM emp.updates
WHERE empire_id = _get_emp_name( 'testEmp1' )
) AS _eur , (
SELECT COUNT(*) AS quantity
FROM unnest( enum_range( NULL::update_type ) ) AS _row
WHERE _row::TEXT LIKE 'EMPIRE_%'
) AS _utv;
SELECT * FROM finish( );
ROLLBACK;