104 lines
2.9 KiB
MySQL
104 lines
2.9 KiB
MySQL
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-- LegacyWorlds Beta 6
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-- PostgreSQL database scripts
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--
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-- Game updates - population growth and happiness
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--
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-- Copyright(C) 2004-2010, DeepClone Development
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-- --------------------------------------------------------
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CREATE OR REPLACE FUNCTION sys.process_planet_population_updates( c_tick BIGINT )
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RETURNS VOID
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STRICT VOLATILE
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SECURITY INVOKER
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AS $$
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DECLARE
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rec RECORD;
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rel_ch REAL;
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abs_ch REAL;
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g_fact REAL;
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gf_inc REAL;
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n_happ REAL;
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t_happ REAL;
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temp REAL;
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growth REAL;
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workers REAL;
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str_thr REAL;
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BEGIN
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-- Get constants
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rel_ch := sys.get_constant( 'game.happiness.relativeChange' );
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abs_ch := sys.get_constant( 'game.happiness.maxAbsoluteChange' );
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g_fact := sys.get_constant( 'game.growthFactor' );
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gf_inc := sys.get_constant( 'game.growthFactor.rCentre' );
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str_thr := sys.get_constant( 'game.happiness.strike' );
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-- Process planets
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FOR rec IN SELECT p.name_id AS id , p.population AS pop ,
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ph.target AS target , ph.current AS happy_pop ,
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( ph.current / p.population )::REAL AS current
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FROM sys.updates su
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INNER JOIN verse.updates vu ON vu.update_id = su.id
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INNER JOIN verse.planets p ON vu.planet_id = p.name_id
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INNER JOIN verse.planet_happiness ph ON ph.planet_id = p.name_id
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WHERE su.last_tick = c_tick AND su.status = 'PROCESSING'
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AND su.gu_type = 'PLANET_POPULATION'
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FOR UPDATE OF p, ph
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LOOP
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IF round( rec.target / rel_ch ) = round( rec.current / rel_ch ) THEN
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-- Happiness does not change
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n_happ := rec.current;
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ELSE
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-- Compute new happiness
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temp := rec.pop * rel_ch;
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IF temp > abs_ch THEN
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temp := abs_ch;
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ELSEIF temp < 1 THEN
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temp := 1;
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END IF;
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IF rec.target < rec.current THEN
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temp := - temp;
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END IF;
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n_happ := ( rec.happy_pop + temp ) / rec.pop;
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END IF;
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-- Compute population growth
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temp := verse.adjust_production( verse.get_raw_production( rec.id , 'POP' ) , n_happ );
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growth := ( g_fact + temp * gf_inc ) * n_happ / 1440.0;
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-- Get workers
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SELECT INTO workers SUM( b.amount * d.workers )
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FROM verse.planet_buildings b
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INNER JOIN tech.buildings d
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ON d.buildable_id = b.building_id
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WHERE b.planet_id = rec.id;
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IF workers IS NULL THEN
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workers := 0;
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END IF;
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-- Compute new target happiness
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t_happ := verse.compute_happiness( rec.pop + growth , workers ,
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verse.adjust_production( verse.get_raw_production( rec.id , 'DEF' ) , n_happ ) ,
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emp.get_size( rec.id )
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);
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-- Update planet and happiness records
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UPDATE verse.planet_happiness
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SET current = ( rec.pop + growth ) * n_happ , target = t_happ
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WHERE planet_id = rec.id;
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UPDATE verse.planets
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SET population = rec.pop + growth
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WHERE name_id = rec.id;
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-- Send strike begin/end messages
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IF n_happ < str_thr AND rec.current >= str_thr
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THEN
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PERFORM events.strike_event( rec.id , TRUE );
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ELSEIF n_happ >= str_thr AND rec.current < str_thr
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THEN
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PERFORM events.strike_event( rec.id , FALSE );
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END IF;
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END LOOP;
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END;
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$$ LANGUAGE plpgsql;
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