182 lines
6.2 KiB
MySQL
182 lines
6.2 KiB
MySQL
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-- LegacyWorlds Beta 6
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-- PostgreSQL database scripts
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--
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-- Game updates - battles (start, main computation, end)
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--
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-- Copyright(C) 2004-2010, DeepClone Development
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-- --------------------------------------------------------
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CREATE OR REPLACE FUNCTION sys.process_planet_battle_start_updates( c_tick BIGINT )
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RETURNS VOID
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STRICT VOLATILE
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SECURITY INVOKER
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AS $$
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DECLARE
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p_id INT;
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BEGIN
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FOR p_id IN SELECT p.name_id
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FROM sys.updates su
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INNER JOIN verse.updates vu ON vu.update_id = su.id
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INNER JOIN verse.planets p ON vu.planet_id = p.name_id
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LEFT OUTER JOIN battles.battles b
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ON b.location_id = p.name_id AND b.last_tick IS NULL
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WHERE su.last_tick = c_tick AND su.status = 'PROCESSING'
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AND su.gu_type = 'PLANET_BATTLE_START' AND b.location_id IS NULL
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FOR UPDATE OF p
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LOOP
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IF battles.check_start( p_id ) THEN
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PERFORM events.battle_start_event( battles.initialise( p_id , c_tick ) );
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END IF;
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END LOOP;
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END;
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$$ LANGUAGE plpgsql;
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CREATE OR REPLACE FUNCTION sys.process_planet_battle_main_updates( c_tick BIGINT )
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RETURNS VOID
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STRICT VOLATILE
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SECURITY INVOKER
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AS $$
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DECLARE
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ttfi INT;
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initi REAL;
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dbonus REAL;
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dmg REAL;
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rdmg REAL;
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rec RECORD;
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a_power BIGINT;
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d_power BIGINT;
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p_power BIGINT;
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bmod REAL;
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a_dmg REAL;
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d_dmg REAL;
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BEGIN
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ttfi := floor( sys.get_constant( 'game.battle.timeToFullIntensity' ) )::INT;
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initi := sys.get_constant( 'game.battle.initialIntensity' );
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dbonus := sys.get_constant( 'game.battle.defenceBonus');
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dmg := sys.get_constant( 'game.battle.damage' );
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rdmg := sys.get_constant( 'game.battle.randomDamage' );
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FOR rec IN SELECT b.id AS battle , b.first_tick AS first_tick ,
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b.location_id AS location , ( ph.current / p.population )::REAL AS happiness
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FROM sys.updates su
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INNER JOIN verse.updates vu ON vu.update_id = su.id
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INNER JOIN verse.planets p ON vu.planet_id = p.name_id
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INNER JOIN verse.planet_happiness ph ON ph.planet_id = p.name_id
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INNER JOIN battles.battles b
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ON b.location_id = p.name_id AND b.last_tick IS NULL
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WHERE su.last_tick = c_tick AND su.status = 'PROCESSING'
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AND su.gu_type = 'PLANET_BATTLE_MAIN'
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FOR UPDATE OF p , b
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LOOP
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PERFORM sys.write_log( 'BattleUpdate' , 'DEBUG'::log_level , 'Handling battle #' || rec.battle
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|| ' at planet #' || rec.location );
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-- Get stationary defence power
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p_power := floor( verse.adjust_production( verse.get_raw_production( rec.location , 'DEF' ) , rec.happiness ) );
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-- Get fleets power
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a_power := battles.get_fleets_power( rec.battle , c_tick , TRUE );
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d_power := battles.get_fleets_power( rec.battle , c_tick , FALSE );
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IF a_power = 0 OR d_power + p_power = 0
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THEN
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PERFORM battles.set_defence_power( rec.battle , c_tick , p_power );
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CONTINUE;
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END IF;
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PERFORM sys.write_log( 'BattleUpdate' , 'TRACE'::log_level , 'Attack: ' || a_power
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|| '; planetary defences: ' || p_power || '; defence: ' || d_power );
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-- Compute battle intensity
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IF c_tick - rec.first_tick < ttfi THEN
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bmod := initi + ( 1 - initi ) * ( c_tick - rec.first_tick ) / ttfi;
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ELSE
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bmod := 1.0;
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END IF;
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PERFORM sys.write_log( 'BattleUpdate' , 'TRACE'::log_level , 'Intensity modifier: ' || bmod );
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-- Compute damage
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d_dmg := bmod * ( d_power * ( 1 + dbonus ) + p_power ) * dmg * ( 1 - rdmg + 2.0 * rdmg * random() );
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a_dmg := bmod * a_power * dmg * ( 1 - rdmg + 2.0 * rdmg * random() );
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PERFORM sys.write_log( 'BattleUpdate' , 'TRACE'::log_level , 'Damage - to defence: ' || a_dmg
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|| '; to attack: ' || d_dmg );
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-- Inflict damage
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PERFORM battles.inflict_damage( rec.battle , a_dmg , FALSE , c_tick );
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PERFORM battles.inflict_damage( rec.battle , d_dmg , TRUE , c_tick );
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-- Update defence power
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p_power := floor( verse.adjust_production( verse.get_raw_production( rec.location , 'DEF' ) , rec.happiness ) );
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PERFORM battles.set_defence_power( rec.battle , c_tick , p_power );
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END LOOP;
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END;
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$$ LANGUAGE plpgsql;
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CREATE OR REPLACE FUNCTION sys.process_planet_battle_end_updates( c_tick BIGINT )
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RETURNS VOID
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STRICT VOLATILE
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SECURITY INVOKER
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AS $$
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DECLARE
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rec RECORD;
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n_owner INT;
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BEGIN
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FOR rec IN SELECT b.id AS battle , b.location_id AS location
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FROM sys.updates su
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INNER JOIN verse.updates vu ON vu.update_id = su.id
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INNER JOIN verse.planets p ON vu.planet_id = p.name_id
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INNER JOIN battles.battles b
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ON b.location_id = p.name_id AND b.last_tick IS NULL
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WHERE su.last_tick = c_tick AND su.status = 'PROCESSING'
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AND su.gu_type = 'PLANET_BATTLE_END'
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FOR UPDATE OF p , b
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LOOP
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IF battles.get_fleets_power( rec.battle , c_tick , TRUE ) = 0 THEN
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-- Attack is dead/gone, end the battle
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UPDATE battles.battles SET last_tick = c_tick
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WHERE id = rec.battle;
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PERFORM events.battle_end_event( rec.battle );
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ELSEIF battles.get_fleets_power( rec.battle , c_tick , FALSE ) + battles.get_defence_power( rec.battle , c_tick ) = 0 THEN
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-- Defence is dead/gone, transfer planet ownership to biggest fleet owner
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n_owner := battles.get_biggest_fleet_owner( rec.battle , c_tick );
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PERFORM events.planet_ochange_events( rec.location , n_owner );
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PERFORM emp.leave_planet( rec.location );
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INSERT INTO emp.planets( planet_id , empire_id )
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VALUES( rec.location , n_owner );
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-- End the battle
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UPDATE battles.battles SET last_tick = c_tick
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WHERE id = rec.battle;
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PERFORM events.battle_end_event( rec.battle );
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-- Set fleets in orbit to defence if they're not on the new owner's enemy list
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UPDATE fleets.fleets f SET attacking = ( ele.empire IS NOT NULL )
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FROM fleets.fleets f2
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LEFT OUTER JOIN fleets.movements m ON m.fleet_id = f2.id
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LEFT OUTER JOIN emp.enemies ele ON ele.enemy = f2.owner_id AND ele.empire = n_owner
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WHERE f.id = f2.id AND f.location_id = rec.location AND m.fleet_id IS NULL;
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-- Check if the battle needs to be restarted
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IF battles.check_start( rec.location ) THEN
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PERFORM events.battle_start_event( battles.initialise( rec.location , c_tick ) );
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END IF;
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ELSE
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CONTINUE;
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END IF;
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-- Mark the end of the battle
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INSERT INTO battles.finished_battles_list
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SELECT empire, battle, planet, x, y, orbit, name, first_tick, last_tick, last_update
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FROM battles.full_battles_list
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WHERE battle = rec.battle;
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END LOOP;
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END;
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$$ LANGUAGE plpgsql;
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