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lwb6/legacyworlds-server-data/db-structure/parts/040-functions/043-computation.sql

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-- LegacyWorlds Beta 6
-- PostgreSQL database scripts
--
-- Various functions for in-game computations
--
-- Copyright(C) 2004-2010, DeepClone Development
-- --------------------------------------------------------
/*
* Random value with deviation
*
* Parameters:
* _mean the mean value
* _deviation the deviation
*
* Returns:
* ? a random value between _mean - _deviation and
* _mean + _deviation, with a higher probability
* of a value that is close to _mean
*/
DROP FUNCTION IF EXISTS verse.random_deviation( DOUBLE PRECISION , DOUBLE PRECISION );
CREATE FUNCTION verse.random_deviation( _mean DOUBLE PRECISION , _deviation DOUBLE PRECISION )
RETURNS DOUBLE PRECISION
STRICT VOLATILE
SECURITY INVOKER
AS $random_deviation$
DECLARE
_result DOUBLE PRECISION;
BEGIN
_result := _deviation * RANDOM( ) ^ 2.5;
IF RANDOM() < 0.5 THEN
_result := -_result;
END IF;
RETURN _result + _mean;
END;
$random_deviation$ LANGUAGE PLPGSQL;
REVOKE EXECUTE
ON FUNCTION verse.random_deviation( DOUBLE PRECISION , DOUBLE PRECISION )
FROM PUBLIC;
/*
* Randomly distribute some part of a total value
*
* This function can be used when a total value must be distributed between
* various items. It will compute the minimal and maximal values that may be
* attributed, enforcing the fact that the whole value needs to be consumed
* in the end, and that values must conform to a specific range expressed as
* a mean value and a deviation.
*
* The total value is assumed to be valid with regards to the mean and
* deviation. That is:
*
* _parts * ( _mean - _deviation ) <= _quantity
* _parts * ( _mean + _deviation ) >= _quantity
*
* Parameters:
* _quantity the total quantity left to distribute
* _parts the amount of items left
* _mean the result's mean value
* _deviation the result's deviation
*
* Returns:
* ? the value to attribute to the nex item
*/
DROP FUNCTION IF EXISTS verse.get_random_part( DOUBLE PRECISION , INT , DOUBLE PRECISION , DOUBLE PRECISION );
CREATE FUNCTION verse.get_random_part(
_quantity DOUBLE PRECISION ,
_parts INT ,
_mean DOUBLE PRECISION ,
_deviation DOUBLE PRECISION )
RETURNS DOUBLE PRECISION
STRICT VOLATILE
SECURITY INVOKER
AS $get_random_part$
DECLARE
_min DOUBLE PRECISION;
_max DOUBLE PRECISION;
_n_mean DOUBLE PRECISION;
BEGIN
IF _parts = 1 THEN
RETURN _quantity;
END IF;
_min := _quantity - ( _mean + _deviation ) * ( _parts - 1 );
IF _min < _mean - _deviation THEN
_min := _mean - _deviation;
END IF;
_max := _quantity - ( _mean - _deviation ) * ( _parts - 1 );
IF _max > _mean + _deviation THEN
_max := _mean + _deviation;
END IF;
IF _min = _max THEN
RETURN _min;
END IF;
_n_mean := ( _min + _max ) * 0.5;
RETURN verse.random_deviation( _n_mean , _n_mean - _min );
END;
$get_random_part$ LANGUAGE PLPGSQL;
REVOKE EXECUTE
ON FUNCTION verse.get_random_part( DOUBLE PRECISION , INT , DOUBLE PRECISION , DOUBLE PRECISION )
FROM PUBLIC;
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--
-- sigma( x ) = exp( x ) / ( 1 + exp( x ) )
--
CREATE OR REPLACE FUNCTION verse.sigma( x REAL )
RETURNS REAL
STRICT IMMUTABLE SECURITY INVOKER
AS $$
SELECT ( CASE
WHEN $1 < -100 THEN 0
WHEN $1 > 100 THEN 1
ELSE ( exp( $1 ) / ( 1 + exp( $1 ) ) )::REAL
END );
$$ LANGUAGE SQL;
--
-- poly( x , a , b , c ) = ( a * x + b ) * x + c
--
CREATE OR REPLACE FUNCTION verse.poly( x REAL , a REAL , b REAL , c REAL )
RETURNS REAL
STRICT IMMUTABLE SECURITY INVOKER
AS $$
SELECT ( $2 * $1 + $3 ) * $1 + $4;
$$ LANGUAGE SQL;
--
-- Happiness curve, K1 constant
--
CREATE OR REPLACE FUNCTION verse.hcc_const_k1( xmax REAL , ymax REAL , xlimit REAL , ylimit REAL )
RETURNS REAL
STRICT IMMUTABLE SECURITY INVOKER
AS $$
SELECT ( ( $4 - $2 ) / ( ( $3 - $1 ) ^ 2 ) )::REAL;
$$ LANGUAGE SQL;
--
-- Happiness curve, K2 constant
--
CREATE OR REPLACE FUNCTION verse.hcc_const_k2( ylimit REAL , yasymptote REAL )
RETURNS REAL
STRICT IMMUTABLE SECURITY INVOKER
AS $$
SELECT ( 2 * ( $1 - $2 ) )::REAL;
$$ LANGUAGE SQL;
--
-- Happiness curve, K3 constant
--
CREATE OR REPLACE FUNCTION verse.hcc_const_k3( xmax REAL , ymax REAL , xlimit REAL , ylimit REAL , yasymptote REAL )
RETURNS REAL
STRICT IMMUTABLE SECURITY INVOKER
AS $$
SELECT ( verse.hcc_const_k1( $1 , $2 , $3 , $4 ) * 4 * ( $3 - $1 ) / ( $5 - $4 ) ) ::REAL;
$$ LANGUAGE SQL;
--
-- Happiness curve, first part
--
CREATE OR REPLACE FUNCTION verse.hcc_part_1( x REAL , ymin REAL , ymax REAL , xmax REAL )
RETURNS REAL
STRICT IMMUTABLE SECURITY INVOKER
AS $$
DECLARE
v REAL;
BEGIN
v := ( ymin - ymax ) / xmax;
RETURN verse.poly( x , ( v / xmax )::REAL , ( -2 * v )::REAL , ymin );
END;
$$ LANGUAGE plpgsql;
--
-- Happiness curve, second part
--
CREATE OR REPLACE FUNCTION verse.hcc_part_2( x REAL , xmax REAL , ymax REAL , xlimit REAL , ylimit REAL )
RETURNS REAL
STRICT IMMUTABLE SECURITY INVOKER
AS $$
DECLARE
k1 REAL;
BEGIN
k1 := verse.hcc_const_k1( xmax , ymax , xlimit , ylimit );
RETURN verse.poly( x , k1 , ( -2 * xmax * k1 )::REAL , ( ymax + k1 * xmax * xmax )::REAL );
END;
$$ LANGUAGE plpgsql;
--
-- Happiness curve, third part
--
CREATE OR REPLACE FUNCTION verse.hcc_part_3( x REAL , xmax REAL , ymax REAL , xlimit REAL , ylimit REAL , yasymptote REAL )
RETURNS REAL
STRICT IMMUTABLE SECURITY INVOKER
AS $$
DECLARE
k2 REAL;
k3 REAL;
BEGIN
k2 := verse.hcc_const_k2( ylimit , yasymptote );
k3 := verse.hcc_const_k3( xmax , ymax , xlimit , ylimit , yasymptote );
RETURN yasymptote + k2 * ( 1 - verse.sigma( ( k3 * ( x - xlimit ) ) )::REAL );
END;
$$ LANGUAGE plpgsql;
--
-- Happiness curve
--
CREATE OR REPLACE FUNCTION verse.happiness_curve( x REAL , ymin REAL , xmax REAL , ymax REAL , xlimit REAL , ylimit REAL , yasymptote REAL )
RETURNS REAL
STRICT IMMUTABLE SECURITY INVOKER
AS $$
SELECT (CASE
WHEN $1 < $3 THEN
verse.hcc_part_1( $1 , $2 , $4 , $3 )
WHEN $1 < $5 THEN
verse.hcc_part_2( $1 , $3 , $4 , $5 , $6 )
ELSE
verse.hcc_part_3( $1 , $3 , $4 , $5 , $6 , $7 )
END)
$$ LANGUAGE SQL;
--
-- Happiness computation
--
CREATE OR REPLACE FUNCTION verse.compute_happiness( population REAL , workers REAL , defence REAL , empsize INT )
RETURNS REAL
STRICT STABLE SECURITY INVOKER
AS $$
DECLARE
whappiness REAL;
dhappiness REAL;
shappiness REAL;
BEGIN
-- Work-related happiness
whappiness := verse.happiness_curve(
( workers / population )::REAL ,
sys.get_constant( 'game.happiness.noEmployment' ) , 1.0 , 1.0 ,
sys.get_constant( 'game.happiness.employmentLimit' ) , 0.5 , 0
);
-- Defence-related happiness
dhappiness := verse.happiness_curve(
( sys.get_constant( 'game.happiness.popPerDefencePoint' ) * defence / population )::REAL ,
sys.get_constant( 'game.happiness.noDefence' ) , 1.0 , 1.0 ,
sys.get_constant( 'game.happiness.defenceLimit' ) , 0.5 , 0
);
-- Influence of empire size
shappiness := verse.happiness_curve(
( empsize::REAL / sys.get_constant( 'game.happiness.idealEmpireSize' ) )::REAL ,
sys.get_constant( 'game.happiness.smallEmpire' ) , 1.0 , 1.0 ,
sys.get_constant( 'game.happiness.eSizeLimit' ) , 0.5 , 0
);
RETURN ( shappiness * ( whappiness + dhappiness ) / 2.0 )::REAL;
END;
$$ LANGUAGE plpgsql;
/*
* Production adjustment
* ----------------------
*
* Adjust productions depending on a planet's happiness ratio. When the
* happiness ratio is greater than the game.happiness.strike constant, the
* production is not affected. However, under that threshold, the production
* decreases proportionally, until it reaches 0.
*
* Parameters:
* _prod The production's valule
* _h_ratio The happiness ratio
*
* Returns:
* ? The adjusted production value
*/
DROP FUNCTION IF EXISTS verse.adjust_production( REAL , REAL ) CASCADE;
CREATE OR REPLACE FUNCTION verse.adjust_production( _prod REAL , _h_ratio REAL )
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RETURNS REAL
LANGUAGE SQL
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STRICT IMMUTABLE
SECURITY INVOKER
AS $adjust_production$
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SELECT ( CASE
WHEN $2 < sys.get_constant( 'game.happiness.strike' ) THEN
( $1 * $2 / sys.get_constant( 'game.happiness.strike' ) )::REAL
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ELSE
$1
END );
$adjust_production$;
REVOKE EXECUTE
ON FUNCTION verse.adjust_production( REAL , REAL )
FROM PUBLIC;
GRANT EXECUTE
ON FUNCTION verse.adjust_production( REAL , REAL )
TO :dbuser;
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--
-- Income computation
--
CREATE OR REPLACE FUNCTION verse.compute_income( population REAL , happiness REAL , cashprod REAL )
RETURNS REAL
STRICT STABLE
SECURITY INVOKER
AS $$
DECLARE
base REAL;
badj REAL;
cprod REAL;
BEGIN
badj := ( 1 - verse.adjust_production( 1.0 , happiness ) ) * sys.get_constant( 'game.work.strikeEffect' );
base := floor( population ) * sys.get_constant( 'game.work.population' ) * ( 1 - badj );
cprod := verse.adjust_production( cashprod , happiness ) * sys.get_constant( 'game.work.factory' );
RETURN cprod + base;
END;
$$ LANGUAGE plpgsql;