function makeMoneyTooltips() { montt = new Array(); if (ttDelay == 0) { var i; for (i=0;i<5;i++) montt[i] = ""; return; } montt[0] = tt_Dynamic("Use this text field to type in the amount of cash you want to transfer"); montt[1] = tt_Dynamic("Use this text field to type in the name of the player you want to transfer cash to"); montt[2] = tt_Dynamic("Click here to perform the cash tranfer"); montt[3] = tt_Dynamic("Click here to go to this planet's individual page"); montt[4] = tt_Dynamic("Click here to go to this fleet's individual page"); } function drawTransferVacation() { return '<p>It is impossible to transfer funds while on vacation mode.</p>'; } function drawTransferWait(days) { return '<p>You need to wait another <b>' + days + ' day' + (days > 1 ? 's' : '') + '</b> before being able to transfer funds.</p>'; } function drawTransferForm() { var str = '<form action="?"><p>'; str += 'Transfer €<input type="text" name="tamt" id="tamt" value="" size="9" ' + montt[0] + ' /> '; str += 'to player <input type="text" name="tdst" id="tdst" value="" size="16" maxlength="15" ' + montt[1] + ' />'; str += '<input type="button" name="tgo" id="tgo" value="Ok" onClick="transferFunds(); return false;" ' + montt[2] + ' /> '; str += '</p></form>'; return str; } function drawPlanetTableHdr() { var str = '<table id="lstpl" class="list" cellspacing="0" cellpadding="0">'; str += '<tr>'; str += '<th class="picon"></th>'; str += '<th class="pname">Planet</th>'; str += '<th>Base income</th>'; str += '<th>Industrial Factories</th>'; str += '<th>Factory Income</th>'; str += '<th>Factory Upkeep</th>'; str += '<th>Turret Upkeep</th>'; str += '<th>Expense</th>'; str += '<th>Corruption Cost</th>'; str += '<th>Profit</th>'; str += '</tr>'; return str; } function drawPlanetTableFtr(n) { var str = '<tr>'; str += '<th colspan="9" class="tdi">Total Daily Income:</th>'; str += '<th class="tdi">€' + formatNumber(n) + '</th>'; str += '</tr></table>'; return str; } function drawFleetTableHdr() { var str = '<table id="lstfl" class="list" cellspacing="0" cellpadding="0">'; str += '<tr>'; str += '<th>Name</th>'; str += '<th>Location</th>'; str += '<th class="dist">Distance</th>'; str += '<th class="dist">Delay</th>'; str += '<th class="upkp">Upkeep</th>'; str += '</tr>'; return str; } function drawFleetTableFtr(n) { var str = '<tr>'; str += '<th colspan="4" class="tfu">Total Fleet Upkeep:</th>'; str += '<th class="tfu">€' + formatNumber(n) + '</th>'; str += '</tr></table>'; return str; } function drawNoPlanets() { return "<p>You do not own any planet.</p>"; } function drawNoFleets() { return "<p>You do not own any fleet.</p>"; } function tfError(en) { var str; switch (en) { case 1: str = 'You must indicate the amount to transfer.'; break; case 2: str = 'You must indicate a player to transfer funds to.'; break; case 3: str = 'The target player wasn\'t found. Please check the name.'; break; case 4: str = 'You cannot transfer funds to yourself.'; break; case 5: str = 'The target player cannot receive money yet.'; break; case 6: str = 'You cheat! We already told you you can\'t transfer funds!'; break; case 7: str = 'You can\'t transfer funds while under Peacekeeper protection.'; break; case 8: str = 'This player is under Peacekeeper protection.'; break; case 9: str = 'You don\'t have that much money.'; break; case 10: str = 'This player is on vacation.'; break; default: str = 'An unkown error has occured: ' + en; break; } alert('Funds Transfer: error\n\n' + str); } function confirmTransfer(am, pl) { return confirm('Funds Transfer: please confirm\n\nYou are about to transfer '+formatNumber(am.toString())+' euro'+(am>1?'s':'')+'\nto player ' + pl); } function showTransferOk() { alert('Funds have been transfered.'); }