"makeEnemyListTooltips();\ninitList();", 'func' => array('getEnemies', 'removeEnemies', 'addEnemy'), ); function getEnemies() { $pid = $_SESSION[game::sessName()]['player']; $rs = array(); $epl = gameAction('getEnemyPlayers', $pid); foreach ($epl as $id => $name) array_push($rs, "0#$id#".utf8entities($name)); $eal = gameAction('getEnemyAlliances', $pid); foreach ($eal as $id => $name) array_push($rs, "1#$id#".utf8entities($name)); return join("\n", $rs); } function removeEnemies($type, $list) { if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) { return "ERR#200"; } $pid = $_SESSION[game::sessName()]['player']; $l = explode('#', $list); $action = 'removeEnemy' . ($type == "1" ? 'Alliance' : 'Player'); foreach ($l as $eid) { gameAction($action, $pid, (int)$eid); } return $this->getEnemies(); } function addEnemy($type, $name) { if (gameAction('isOnVacation', $_SESSION[game::sessName()]['player'])) { return "ERR#200"; } if ($type != "0" && $type != "1") { return "ERR#0"; } $name = preg_replace('/\s+/', ' ', trim($name)); if ($name == "") return "ERR#1"; elseif (($type == 0 && strlen($name) > 15) || ($type == 1 && strlen($name) > 5)) return "ERR#0"; $pid = $_SESSION[game::sessName()]['player']; if ($type == 0 && $this->game->params['victory'] == 0 && strtolower($name) == 'ai>peacekeepers') { return "ERR#9"; } $eid = gameAction($type == 0 ? "getPlayer" : "getAlliance", $name); if (is_null($eid)) return "ERR#" . ($type == 0 ? 2 : 3); $list = array_keys(gameAction('getEnemy'. ($type == 0 ? 'Players' : 'Alliances'), $pid)); if (in_array($eid, $list)) return "ERR#" . ($type == 0 ? 4 : 5); if ($type == 0 && $eid == $pid) return "ERR#6"; elseif ($type == 0 && gameAction('isPlayerAlly', $pid, $eid)) return "ERR#8"; elseif ($type == 1) { $pinf = gameAction('getPlayerInfo', $pid); if (!is_null($pinf['aid']) && $pinf['aid'] == $eid) return "ERR#7"; } gameAction('addEnemy' . ($type == 0 ? 'Player' : 'Alliance'), $pid, $eid); return $this->getEnemies(); } function handle($input) { $this->data = $this->getEnemies(); $this->output = "enemylist"; } } ?>