lib = $lib; $this->db = $this->lib->game->db; $this->planets = $this->lib->game->getLib('beta5/planet'); } //-------------------------------------------------------------------------------------------------------------------------------- // RULE HANDLERS //-------------------------------------------------------------------------------------------------------------------------------- // Handler for modifications on planet_max_pop function rhUpdateMaxPopulation($pid, $maxPop) { $q = dbQuery("SELECT id FROM planet WHERE owner=$pid AND max_pop<".($maxPop-1500)); while ($r = dbFetchArray($q)) { $this->planets->call('updateMaxPopulation', $r[0], $pid, $pid); } } // Handler for modifications on the unhappiness factor function rhUpdateHappiness($pid, $junk) { $q = dbQuery("SELECT id FROM planet WHERE owner=$pid"); while ($r = dbFetchArray($q)) { $this->planets->call('updateHappiness', $r[0]); } } // Handler for modifications on ECM or ECCM techs function rhUpdateCommTech($pid, $junk) { $q = dbQuery("SELECT location FROM fleet WHERE owner=$pid AND location IS NOT NULL GROUP BY location"); while ($r = dbFetchArray($q)) { $this->planets->call('updateMilStatus', $r[0]); } } // Handler for modifications on fleet power rules function rhUpdateFleetPower($pid, $junk) { $this->rhUpdateHappiness($pid, ''); $this->rhUpdateCommTech($pid, ''); } } ?>