game = $game;
$this->players = $game->getLib('beta5/player');
}
function getSender() {
return 'Military Advisor';
}
function getSLink() {
return "";
}
function getRecipient() {
$pinf = $this->players->call('getName', $this->player);
return utf8entities($pinf);
}
function getRLink() {
return "";
}
function getSubject() {
switch ($this->data['status']) :
case 'TAKE': $s = "We have taken control of "; break;
case 'LOSE': $s = "We have lost control of "; break;
case 'VIEW': $s = "Owner change on "; break;
endswitch;
$s .= utf8entities($this->data['p_name']);
return $s;
}
function getReplyLink() {
return "";
}
function getContents() {
$planet = ''.utf8entities($this->data['p_name'])."";
switch ($this->data['status']) :
case 'TAKE':
$s = "Sir! We have seized control of planet $planet";
if (!is_null($this->data['owner'])) {
$pid = $this->data['owner'];
$pn = utf8entities($this->players->call('getName', $pid));
$s .= " from the clutches of $pn, "
. "its former owner";
} else {
$s .= " from the local (lack of) government.";
}
$s .= ".";
break;
case 'LOSE':
$pid = $this->data['owner'];
$pn = utf8entities($this->players->call('getName', $pid));
$s = "We have lost control of planet $planet, which was taken from us by "
. "$pn.";
break;
case 'VIEW':
$pid = $this->data['owner'];
$pn = utf8entities($this->players->call('getName', $pid));
$s = "Sir! Our forces orbitting $planet report that "
. "$pn has taken "
. "control of the planet.";
break;
endswitch;
return $s;
}
}
?>