#declare NPLANETS = NP; background { // color rgbt <.15,.13,.11,1> color rgbt <0,0,0,1> } light_source { <0, 1000, -1000> color rgb <1,1,1> rotate z*LSROT } camera { location <0,0,-4> look_at <0,0,0> right x up y } sphere { , PSIZE1 texture { TEXTURE1 } rotate x*ROTX rotate y*ROTY rotate z*ROTZ } sphere { , PSIZE2 texture { TEXTURE2 } rotate x*ROTX rotate y*ROTY rotate z*ROTZ } #if (NPLANETS > 2) sphere { , PSIZE3 texture { TEXTURE3 } rotate x*ROTX rotate y*ROTY rotate z*ROTZ } #end