game = $game;
$this->players = $game->getLib('beta5/player');
}
function getSender() {
return 'Military Advisor';
}
function getSLink() {
return "";
}
function getRecipient() {
$pinf = $this->players->call('getName', $this->player);
return utf8entities($pinf);
}
function getRLink() {
return "";
}
function getSubject() {
return "Fleets forced to attack on " . utf8entities($this->data['pname']);
}
function getReplyLink() {
return "";
}
function getContents() {
if (!is_null($this->data['planet'])) {
$a1 = '';
$a2 = '';
} else {
$a1="";$a2="";
}
$str = "Sir, the owner of planet $a1".utf8entities($this->data['pname'])."$a2 has added us to his enemy list.
";
$str .= "Our fleets have been forced to attack the planet as a consequence and it will not be possible to switch them back ";
$str .= "unless the owner removes us from his enemy list. Our fleets are stuck there until a Battle Tick happens.
";
$nf = $this->data['n_fleets'];
$str .= "$nf of our fleets " . ($nf>1?'are':'is') . " in orbit around the planet, with a total fleet power of ";
$str .= number_format($this->data['fpower']) . ".";
return $str;
}
}
?>