lib = $lib; $this->db = $this->lib->game->db; } /** Checks whether a user plays this version; returns null if he * doesn't or his player ID otherwise. */ function doesUserPlay($u) { $r = $this->db->query("SELECT id FROM player WHERE userid='" . addslashes($u) . "' AND (quit IS NULL OR UNIX_TIMESTAMP(NOW())-quit<86400)"); if (!($r && dbCount($r))) { return null; } list($pid) = dbFetchArray($r); return $pid; } /** Checks whether a user has played this version. */ function hasPlayed($u) { $r = $this->db->query("SELECT id FROM player WHERE userid='$u'"); return ($r && dbCount($r)); } /** Checks whether it's possible to join this game. */ function canJoin() { $mPlayers = $this->lib->game->params['maxplayers']; if ($mPlayers == -1) { $q = $this->db->query("SELECT COUNT(*) FROM system WHERE nebula = 0"); list($mPlayers) = dbFetchArray($q); } return ( !$mPlayers ) || ( $this->lib->call('getPlayerCount') < $mPlayers); } } ?>