LWWidget.GameDisplay = LWWidget.Page.inherits({ constructor: function () { this.base(); this.addSlot('gameDestroyed'); this.addEvent('Refresh'); this.gPath = ''; this.game = null; }, destroy: function () { if (this.game) { this.game.destroy(); } this.base(); }, setGame: function (gClass, gPath) { if (this.game) { this.game.destroy(); } this.game = new gClass(gPath); this.game.bindEvent('Destroy', 'gameDestroyed', this); this.game.bindEvent('RequestUpdate', 'onRefresh', this); }, gameDestroyed: function () { this.game = null; }, handleData: function (data) { if (this.game) { this.game.setData(data); } }, hide: function () { if (this.game) { this.game.hide(); } }, show: function () { if (this.game) { this.game.show(); } this.draw(); }, setPage: function (pName) { if (this.game) { this.game.setPage(pName); } }, draw: function () { if (!document.getElementById('gDisplay')) { this.writeContents('
 
'); } if (this.game) { this.game.draw(); } } });