LWWidget.Game.Page = Base.Comp.inherits({ constructor: function (game) { this.base(); this.addSlot('gameDestroyed'); this.game = game; this.game.bindEvent('Destroy', 'gameDestroyed', this); }, writeContents: function (contents) { var e = document.getElementById('gDisplay'); if (e) { e.innerHTML = contents; } }, gameDestroyed: function () { this.game = null; }, setData: function (data) { }, draw: function (_e) { }, show: function () { }, hide: function () { } });