beta5 en Tutorial
This tutorial presents a few tips to help you getting started with the game. It's not the ultimate guide to Legacy Worlds and its scope is limited to your first days of gameplay. Becoming the best player in the game will then be up to you.
Legacy Worlds is a ticks based text based galactic war game. As leader of a little group of suvivors from the earth annihilation you are expected to build up an empire among the stars, in a remote galaxy, for your followers. This empire, including only one planet at the begining of the game, can grow through conquest and commerce. Taking over new planets by force is achieved thanks to fleets that you can move from planet to planet. Research provides you new technologies to improve your fleets and your empire.
When joining a Legacy Worlds game you get provided with a single planet. Before expanding your newborn empire you first of all can improve that newly acquired property.
In order to be able to build fleets, implement technologies or conduct transactions with other players you first of all need money. Your planet provides you with a base income linked with its population. Building industrial factories also generates income. Income is generated twice a day during the Money tick.
In order to protect your planet against potential invaders you have to set up defenses. Static defenses are provided by turrets. Fleets stationned on a planet also defend it. You build both turrets and ships with military factories. Items in the military factories' build queue get produced during hour ticks. In order to increase the construction speed of your turrets and fleets you can increase the number of military factories on your planet.
Be careful about the amount of factories you build on your planets. Factories have an influence on happiness. Happiness is a major factor in the game and represents the satisfaction of the citizens of your planet. If they are too unhappy they might revolt and destroy planetary improvements. Happiness calculation is dynamic and occurs each time you do anything influencing happiness.
A high happiness is also important because of its influence on population growth. Population size increase happens once a day during day ticks. The bigger the population the more ressources of all kinds you have.
Technological advances are provided through research. Each day at the day tick your amount of research points is calculated and automatically used to research new technologies in the three available categories: fundamental, civilian and military. The only influence you have on research budget is balancing the percentage of research points used in each category. Once a new technology has been discovered you have to implement it, which has a financial cost, before using it in your empire. Technologies have a wide variety of effects on the game parameters and also provide you with new kinds of ships.
Research also provides you with laws that you can enact to temporarily influence some game parameters.
Keep a close eye on the research page in order to be able to implement new technologies and progress in the technology graph.
By default you only have access to about 2/5 of all research topics in the technology graph. The others have to be acquired from other players through diplomacy. In order to get a new technology from another player you have to have the technologies it depends on.
The general overview page provides you with all major information about your empire. Some overview pages are also provided for various major categories of informations like Empire, Diplomacy, Universe or Communications. All important events also generate specific messages in the Internal Transmissions folder of the messaging system.
There are several means to acquire new planets:
  • Buying it: some planets might be offered for bidding in the marketplace
  • Getting it as a donation: it is possible to give a planet to another player
  • Taking it over: it's the most common way which will we described in more details below
In order to take over a planet you first of all have to send fleets to it. Fleets movements are regulated by a set of rules.
System ships (GA ships and fighters) can only travel in the same stellar system. If you want to send your fleets to another system your fleet has to include capital ships (cruisers and battle cruisers) in a sufficient amount so that they can carry all your system ships in their hauls.
The time required for your fleet to travel from one planet to another depends on the distance between the two planets of course but also on the type of ships you are sending and technological advances you may have.
Once you have reached the target planet you have to attack it in order to destroy its defenses. To do so you have to switch your fleet status to attack and have sufficient fire power compared to the defending forces. Battle calculations occur every 4h during Battle ticks.
Once the defending fleets have been destroyed you will gain control of the planet at the following hour tick if your fleet includes enough GA ships to control the planet's population. Depending on your technological advancement the number of GA ships required compared to the planet's population changes.
Fighting alone in the galaxy isn't easy and it's often best to team up with other players. In game teaming up means creating or joining an alliance. Players in the same alliance get provided with information about their fellow comrades and their empires that are useful to help each others in case of attack. Alliances can also set up alliance specific forums to ease communication among members.
The leader of the alliance has advanced control over the alliance configuration. He can define various ranks with various privileges among the members to allow specific access to alliance listings and forums depending on members' rank.
The in-game communication system includes first of all a messaging system. This messaging system is very similar to a simple mail client. It allows you to send messages to players, planets or alliances' diplomatic staff. You can also create folders to manage your messages.
The second major communication mean is the forums. Those forums include general forums, game specific forums and alliance forums. The forums are the place to look for help, report bugs, request features, look for an alliance, keep informed about the game and so on... Those forums have a behaviour similar to that of a simple message board.
Along inside communications an IRC network dedicated to the game has been set up. The server to connect to is irc.legacyworlds.com on the default port. Look at you IRC client manual to know more about IRC set-up and access.
In order to learn more about more advanced features and progress in your use of those presented here you can read the various manual topics.
A help forum is also provided for you to ask questions. Before posting any new question though make sure it has not already been asked...