beta5 en Ships
Fleets are composed of ships. It sounds only natural to start with ships. This section of the manual will present the different ships categories and caracteristics and how to build ships.
In LegacyWorlds, several categories of ships and military devices are available:
  • Turrets
  • GA ship
  • Fighter
  • Cruiser
  • Battle cruiser
Each category of ships has particularities and special abilities which makes it unique and more efficient for one purpose or another. The rest of this manual section will present those ships categories and ships carateristics.
There different categories of ships are listed in the table below.
Name Description Class Initial Power Haul Size Room used Initial Speed Upkeep Build Price
Turret Stationary Defense N/A 10 N/A N/A N/A 20 400
GA ship Simple transport vessel for ground troups System Ship 5 N/A 3 1 40 750
Fighter Small attack ship System Ship 10 N/A 1 1 50 500
Cruiser Long range attack and transport vessel Capital Ship 40 20 N/A 1 500 5000
Battle Cruiser Heavy long range attack and transport vessel Capital Ship 80 15 N/A 2 1500 15000
There are three major categories of military devices in LegacyWorlds. The class of a military device defines its travel abilities. Thoses classes are described in the list below:
  • Turrets: turrets are stationary defenses. As such they can't go anywhere. Isn't it logical?
  • System ships: system ships can only fly inside a star system. They have to be transported in the hauls of capital ships in order to travel in hyperspace
  • Capital ships: capital ships are hyperspace capable. This means they can move between several stellar systems. They can also transport system ships in their hauls
The power of a ship represents both its firepower and the amount of damage it can sustain. The figures provided are initial figures for basic ships models. Those basic design can be upgraded due to technological advances. The next parapgraphs will list technologies influencing firepower and resistance to damage.
The influence technologies have on firepower depend on ship classes. Some technologies have an effect on all classes and other on only one class.
The following technologies increase the firepower of all classes of ships:
  • Cybernetic Interfaces
  • Matter Anti-matter Missiles
This one decreases it:
  • Civilian Transportation Act
These technologies increase the firepower of turrets and turrets only:
  • Automated Turrets
  • Biological Turrets
  • Sensor Turrets
These technologies increase the firepower of ships of the Capital Ships class:
  • Biological Hyperspace Engines
  • Biological Propulsion Systems
This other set of technologies increases ships' and turrets' resistance to damage:
  • Adaptive Materials
  • Adaptive Plating
  • Advanced Materials
  • Force fields
  • Hardened Alloys
  • Intelligent Materials
  • Medical Bays
  • Resurrection tanks
  • Self-healing Materials
System ships have to be transported into the haul of capital ships in order to travel in hyperspace.
Each type of system ship has a different size. As such the number of haul spaces they use in capital ships differ.
Each type of capital ship has a different haul size. As such the number of system ships they can carry varies.
In order to help you to build hyperspace capable fleets, the fleet page and the fleets splitting tool display the percentage of fleet haul that is used.
The speed of a ship is represented by the maximum distance it can travel in one hour tick time. For most ships this distance is 1 (a ship can travel a whole stellar system in one hour).
The speed of capital ships can be increased through technological advances. Each technology in the list increases the speed of capital ships by 1:
  • Matter Anti-matter Engines
  • Space-time folding
The upkeep of a ship is the amount of money you have to pay each day to maintain the ship. The Fleet Upkeep Expenses section of the Money manual page covers this topic more thoroughly.
The build price of a ship class is the price you have to pay to build one ship of the category. See the next section of this manual page to learn more about ship building.
GA ships, as troups transport ships, are the only ships that can take control of a planet. Each GA ship transports the troups capable to control a certain amount of population. The bigger the population, the more GA ships are required to take control of the planet.
At the beginning of the game, the GA ships you can build are able to control 200 population units. This figure can be increased through technology. Each technology in the following list increases the population size a single GA ship can control by 75:
  • Exoskeleton
  • Nanofiber Armor
  • Self-repairing Exoskeleton
In order to build ships you have to possess the required technology:
  • The Fighter technology allows you to build fighters
  • The Cruiser technology allows you to build cruisers
  • The Battle Cruiser technology allows you to build battle cruisers
Ships are built in military factories. Both those factories and ships can be built on each planet separately or by the means of the quick builder facility. In order to know more about those topics, have a look at the following manual sections:
  • Military Factories section of the empire manual page
  • Building warefare section of the individual planet page manual page
  • Quickbuilder section of the planets overview manual page