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Individual Planet Page
General concepts about planets are provided in the planet section of the empire manual page. The manual section you're reading now focuses on the Individual Planet page and presents its contents.
This page is the management page for any individual planet you own or an information page for other stellar objects.
In LegacyWorlds you can find three kinds of stellar objects. The next paragraphs will describe each type.
Planets are the basic components of you empire. They are the most interesting stellar objects for us and the next two sections of this manual page concern them.
To learn more about basic concepts about planets, see this manual section.
When a planet has been detroyed by a Wormhole Supernova, the material the planet is composed of doesn't just disapear. Those are planetary remains which are indicated in yellow on the maps.
You can fly through planetary remains with your fleets and even station there but of course all the junk in the area have a nasty effect: it's quite difficult to navigate among floating rocks and your fleets are slowed down. This is represented by the opacity level of the planetary remains.
You can of course access the corresponding detailed page of any grid area of the map occupied by planetary remains. This page will indicate:
- the fleets present there if you have yourself some fleets on that particular planetary remains
- the opacity level
In the universe everything isn't filled with planetary systems. There are also giant gas clouds called nebulas. The are displayed in shade of red on the maps.
Just as for planetary remains, it's quite difficult to navigate through gas clouds and crossing nebulas with a fleet slows it down. The speed of the fleet crossing a nebula depends on its opacity: denser the cloud, slower the fleet.
When looking at the page of a nebula square, you'll see:
- the fleets present if you have a fleet at those coordinates
- the opacity level of the square
When accessing the individual page of a planet, the amount of information varies. Depending on the status of the planet towards you, the level of information you have access to changes. The next parapgraphs will present the data displayed in each case.
In that case you have access to a complete planetary management page which is described in the next section of this manual page.
In the case of alliance planets when you have access to the planets list, the individual planet page of an allied planet includes:
- Coordinates of the planet on the map
- Alliance the owner of the planet belongs to (that is your own alliance)
- Total number of factories on the planet
- Total number of Turrets on the planet
You have also access to three action links:
- Send Fleets: click this link to send fleets to that particular planet. Sending fleets is covered in the fleets section of the manual
- Centre Map: clicking this link directs you to the map page with a map centered on that particular planet
- Message: clicking this link opens the compose form of the messaging system with the planet name prefilled as recipient. This allows you to send a private message to the planet's owner
In the case of alliance planets, when you don't have access to the planets list, the amount of information provided on the individual planet page is very limited. It is equivalent to the data provided for any other planet.
If you have fleets stationed on a planet, the data provided are a bit more extended than for any random planet. You have access to:
- Coordinates of the planet on the map
- Alliance the owner of the planet belongs to
- fleet size if any fleet is present
- Total number of Turrets on the planet
- Population of the planet
You have also access to three action links:
- Send Fleets: click this link to send fleets to that particular planet. Sending fleets is covered in the fleets section of the manual
- Centre Map: clicking this link directs you to the map page with a map centered on that particular planet
- Message: clicking this link opens the compose form of the messaging system with the planet name prefilled as recipient. This allows you to send a private message to the planet's owner
In the case of an alliance planet on which you have fleets stationned the level of information provided consists in a combination of your particular alliance planets case (if you have planets list access or not) and the planets you have fleets on case.
In cases which don't fit in any other category you have access to very few data:
- Coordinates of the planet on the map
- Alliance the owner of the planet belongs to if any
You have also access to three action links:
- Send Fleets: click this link to send fleets to that particular planet. Sending fleets is covered in the fleets section of the manual
- Centre Map: clicking this link directs you to the map page with a map centered on that particular planet
- Message: clicking this link opens the compose form of the messaging system with the planet name prefilled as recipient. This allows you to send a private message to the planet's owner
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The individual planet page is the specific management page for a given planet. It provides detailed information on the planet along with a set of controls to navigate among planets and manage one given planet.
In the top right corner of the page, some general controls allow you to navigate among planetary pages:
- The Select planet drop down list allows you to switch between planets. Selecting the name of another planet you own in the list gets you directly to its individual planet page
- The Planet list link gets you back to the Planets main page which lists all your planets
In the top left part of the page, below the planet name, a list of action links provide planet wide functions. The next paragraphs will detail each link.
You can click this link to send fleets to that particular planet. Sending fleets is covered in the fleets section of the manual.
Clicking this link directs you to the map page with a map centered on that particular planet.
clicking on this link allows you to abandon a planet once you have confirmed the action in the alert box that pops up. The link gets then replaced with the time remaining before the planet is actually out of your control and a Cancel link. Clicking the Cancel link of course stops the abandon process.
You cannot abandon your planet if you only have one. This link is only displayed if you have at least 2 planets.
Once you've owned a given planet for more than two weeks, a new Rename link appears. Clicking on the link opens an alert box with a textfield where you can type in the new name of the planet. Once you're satisfied with the name you can click the OK button to change the planet's name. the Cancel button of course cancels the change and closes the alert box.
Once you have renamed a planet you have to wait two more weeks before being able to rename it again.
Clicking on this link gets you to a particular version of the planet page where you can set specific sale/gift parameters. This topic is described more precisely in the marketplace section of the manual.
You cannot sell your planet if you only have one or if your account is younger than 10 days. This link is only displayed if your account is older than 10 days and you have at least 2 planets.
Once you have access to the Wormhole Supernova technology and of course implemented it, you can see a new link which allows you to detroy the planet with a wormhole Supernova.
Be careful though: citizens of your empire may not appreciate that you destroyed one of your planets and this action has a bad, lasting effect on the happiness of your population.
This part of the page provides some facts about the planet, including:
- Coordinates: coordinates of the planet on the map
- Alliance: tag of the alliance the planet belongs to
- Population: total population size of the planet
- Turrets: number of turrets on the planet along with a Destroy link. Clicking this link opens an alert window where you can select a number of turrets to destroy
- Planet Income: amount of money generated by the planet each day
- Happiness: percentage of happiness for the planet
- Corruption: percentage of corruption of the planet
- Industrial factories: number of industrial factories on the planet
- Military factories: number of military factories on the planet
- Fleets standing by: in this section the average power of your fleets stationed on the planet is indicated in green. Average power of friendly fleets is in blue and average power of enemy fleets in red
Industrial factories produces goods from raw materials. Those goods are sold within the empire and beyond its borders, which generates money. As a consequence the more industrial factories you have the more money you make. But there are workers in factories and they won't be too happy to have to work 3 jobs to get the planetary economy running. So there is a limit to the number of factories you can build without risking a revolt.
The top part of this section indicates the number of industrial factories currently present on your planet, along with the price to build one new industrial factory.
Below that section, you can manage factories. To change the number of industrial factories on the planet, use the texfield to indicate an amount of factories to build / destroy and click the relevant button: Increase or Decrease.
You have to be aware that the number of industrial factories you can destroy is limited to 10% of the number you owned 24h before the destruction attempt. For instance if you had 100 industrial factories 24h ago, buit 20 12h ago and try to destroy some now you can destroy up to 30.
Military factories are specialised factories producing ships and turrets. The speed at wich items are built depends on the number of military factories on the planet. The more factories you have the faster it will go. But there are workers in factories and they won't be too happy to have to work 3 jobs to get the planetary weapon industry. So there is a limit to the number of factories you can build without risking a revolt.
The top part of this section indicates the number of military factories currently present on your planet, along with the price to build one new military factory.
Below that section, you can manage factories. To change the number of military factories on the planet, use the texfield to indicate an amount of factories to build / destroy and click the relevant button: Increase or Decrease.
You have to be aware that the number of military factories you can destroy is limited to 10% of the number you owned 24h before the destruction attempt. For instance if you had 100 military factories 24h ago, buit 20 12h ago and try to destroy some now you can destroy up to 30.
This part of the page is composed of two sections:
- tools to add elements to a build queue in the left part
- build queue management tools in the right part
The next paragraphs will describe their usage.
In order to build new items, you have to select the type of item you want to build.
Depending on your technology level, different items are available. Basically you can find turrets (stationary defenses) and Ground Assault (GA) ships (system ships carrying troups which allow them to take control over planets). The following technologies provide you access to other types of ships:
- Battle Cruisers
- Cruisers
- Fighters
Ship types are described more precisely in the ships part of the manual.
In order to select one item, you have to select the radio button before its name. The cost for one item of each category is indicated along the name. Once you have selected one item, use the Quantity textfield to indicate the number of items to build. Then click the Add button to add the items to the build queue.
The build queue consist in:
- a list of items being built
- action buttons
The next parapgraphs will cover both topics.
The list of items being buit includes:
- Qty: number of items in the queue
- Type: category of items being built
- Time to build - Ind.: individual build time for this bundle of items. The time is rounded up to be expressed in hours
- Time to build - Cum.: cumulated build time for all items in the queue up to this one. This cumulative build time is the sum of build times for previous items without rounding. This represents the fact that if the full hour tick time isn't required to finish one item, work starts on the next. As a consequence, cumulative build time may be inferior to the sum of all individual build times
Available build queue actions are:
- Up: to move one item up in the queue. To do so, select one item by checking the checkbox on its line and click the Up button.
- Down: to move one item up in the queue. To do so, select one item by checking the checkbox on its line and click the Down button.
- Cancel: to remove one item from the queue. To do so, select one item by checking the checkbox on its line and click the Cancel button.
- Flush: to remove all items in the build queue. To do so, just click the Flush button.
You also have the ability to replace one item in the queue with another. In order to do so, select the item to replace by checking its checkbox in the build queue. Then proceed as if you were to add a new item to the queue but click the Replace button instead of the Add button.