'maxplayers', 'title' => 'Maximum amount of players', 'notes' => '0 for unlimited, -1 for "1/system"' ), array( 'id' => 'minsystems', 'title' => 'Minimum amount of free systems', 'notes' => 'Also influences the initial universe' ), array( 'id' => 'maxsystems', 'title' => 'Maximum amount of systems', 'notes' => '0 for unlimited' ), array( 'id' => 'partialtechs', 'title' => 'Partial tech graph', 'notes' => '0 for complete tech graph, 1 for partial' ), array( 'id' => 'initialcash', 'title' => 'Initial amount of money', 'notes' => '0 for default (20,000)' ), array( 'id' => 'zonesize', 'title' => 'Universe generator: zone size', 'notes' => '0 = default (5x5); 1 for 3x3, 2 for 5x5, etc...' ), array( 'id' => 'nebulaprob', 'title' => 'Probability of a nebula', 'notes' => '0 .. 20, -1 = default' ), array( 'id' => 'norealloc', 'title' => 'Prevent planet reallocation', 'notes' => '0 to allow players to get new planets' ), array( 'id' => 'novacation', 'title' => 'Disable vacation mode', 'notes' => '0 = normal / 1 = disable' ), array( 'id' => 'victory', 'title' => 'Victory conditions', 'notes' => '0 = none / 1 = alliance holds 75% of the planets for 1 week' ), array( 'id' => 'lockalliances', 'title' => 'Use predefined alliances', 'notes' => 'Disabled if smaller than 2; maximum value = 8' ), array( 'id' => 'alliancecap', 'title' => 'Alliance capping %', 'notes' => '% of players; 0 to disable (no effect on predefined alliances)' ), array( 'id' => 'prot_after', 'title' => 'Protection after', 'notes' => 'Day ticks. Only applies to rounds.' ), array( 'id' => 'prot_duration', 'title' => 'Protection duration', 'notes' => 'Day ticks. Only applies to rounds.' ) ); ?>

Step 3 / 6 : parameters

Define the new game's parameters here.

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