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lwb5/scripts/game/beta5/moving/library/stop.inc

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2016-01-10 11:01:49 +01:00
<?php
class beta5_moving_stop {
function beta5_moving_stop($lib) {
$this->lib = $lib;
$this->db = $this->lib->game->db;
}
// Stop a moving object
function run($oid, $newWait) {
$q = $this->db->query(
"SELECT w.location,w.until_eta,o.time_left "
. "FROM waypoint w,moving_object o "
. "WHERE o.id=$oid AND w.move_id=$oid AND w.until_eta<=o.time_left "
. "ORDER BY w.until_eta DESC LIMIT 1"
);
if (!($q && dbCount($q) == 1)) {
return null;
}
list($loc,$ue,$tl) = dbFetchArray($q);
if ($ue == 0) {
$this->db->query("UPDATE moving_object SET wait_order="
. (is_null($newWait)?"NULL":$newWait)
. " WHERE id=$oid");
return false;
}
$newDelay = 1 + $tl - $ue;
$this->db->query("UPDATE moving_object SET m_to=$loc,changed=changed+10,"
. "wait_order=".(is_null($newWait)?"NULL":$newWait).","
. "time_left=$newDelay WHERE id=$oid");
logText("Deleting waypoints for moving object #$oid", LOG_DEBUG);
$this->db->query("DELETE FROM waypoint WHERE move_id=$oid");
logText("Inserting single waypoint moving object #$oid", LOG_DEBUG);
$this->db->query("INSERT INTO waypoint VALUES($oid,$loc,0)");
return true;
}
}
?>